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Dynasty 2020 Rookie Stock Watch - **Final 2020 Class Rankings**

Welp, there it is. We're officially out of football until the "kinda combines" and draft. Hopefully by the time camps and preseason comes around, we start to see glimpses of a post(ish?) Covid-19 landscape - both personally and also in the sportsverse.
I've really tried to put in a lot of work through the season adjusting my thoughts on rookies - on the fly - based on adding to the sample. The reactions and style of my methodology has clear strengths and weaknesses. No better were the weaknesses illustrated than overreacting to JT's abysmal stretch midseason. On the flipside, my "I'm worried about Reagor" (quite earlier than most!) and "The Bell signing is going to crush CEH for at least this year" were valid concerns. And I definitely was one of the earlier guys to start hyping Tee Higgins once he showed some signs. That said - my methodology is mostly a barometer of perceived value, and the combination of an extremely talented 2020 Draft Class as well as a Covid-19 impacted year probably made for a very non-typical year as far as Rookie evaluation goes.
Before the season started, I did a mildly popular [Dynasty 2020 Rookie Stock Watch] (and at the request of the community, I did weekly updates, and will continue doing this next year! In case you missed previous weeks, you can find week 1 here, week 2 here, week 3 here, week 4 here, week 5 here, week 6 here, week 7 here. week 8 here, week 9 here, week 10 here, week 11 here, week 12 here, week 13 here, week 14 here, week 15 here, and week 16 here.
As this is my last "risers and fallers" of the 2020 class, my disclaimers are a LITTLE different and I'd encourage you to read them before diving in.
  1. I consider where I would now draft this player if we were to redo a 1QB rookie draft NOW, after a full season is in the books. Since higher picks are SO MUCH MORE VALUABLE, having a guy drop from 1.01 to 1.07 is a much bigger value loss than if a guy drops from 2.12 to 4.05. Also baked into my decisions of who is a riser and faller is how I feel the player looks to fit into future dynasty start up rankings. In some cases, a player ranked #1 and a player ranked #4 could feel miles apart on a rookie ranking, but I very well might consider them just as close (3 spots difference) in a full startup as well!
  2. When I try to determine if a player has risen or fallen, I like to weigh what some of the perceptions were on that player's upside, and if any of those perceptions appear to no longer be true or at least need to be tempered.
  3. We absolutely need to weigh in what the rookie did with the opportunities (or lack thereof) in their opening season. A huge factor in the final valuation of the 2020 rookies is this question: "What will they be worth before the 2021 season?" - and that question is highly impacted by volume and opportunity (and how they did with it!) in year 1.
  4. Just because I have someone as a riser or faller doesn't mean I think you should buy/sell them at bad value. It's the same concept as stocks - if you believe in the fundamentals of the company you invested in, you don't sell off yet. 2020 was a WEIRD year. I expect we will have more "2nd year breakouts" than normal as a result. Similarly, after a stock skyrockets is not usually the best time to buy in - you'd want to wait for a brief regression before that. You should **always** make a value play, not merely selling or buying at cost.
  5. Like Matthew Berry has said - just because a guy is on my faller list doesn't mean I like them less than a guy on my riser list. This is just my evaluation of their value relative to where it was before this season. These rankings are an attempt to really lock in where I feel the player will rank on a 2021 Startup draft compared to other rookies.
With that out of the way, let's dive in!

Biggest 2020 Season risers:


  1. James Robinson. There really can be no answer other than JRob for the biggest riser of the season. In most drafts, he was not taken in the first 5 rounds. And if he was, it was still a VERY late flyer - and we've heard many stories of him being taken and cut and picked up by someone else. Wherever you have James Robinson now - he was virtually nothing more than "a very deep sleeper blip who might take over in a year when Fournette is gone". Well, that takeover happened, and it happened a year early. Robinson won a lot of people money this year, even as he disappeared by season end - because he still got you to the dance. For that reason, Robinson wins the title as the absolute biggest riser of the year.
  2. Antonio Gibson. Depending on when you drafted (I drafted earlyish June) Gibson was a late 2nd/early 3rd. Once news started breaking regarding Guice (still makes me yikes when I type his name!) and Peterson was cut, Gibson climbed charts quickly. His profile was that of an extremely talented back with a TINY sample size running the ball. Now that sample size is a bit bigger, and we like what we see. He has all the makings of a guy who could be an RB1 type for the next few years, and big play potential to break open any touch. We're counting on an uptick in passing game usage in 2021, and crossing our fingers for some improvement at the QB position.
  3. Jonathan Taylor. How does JT making the biggest riser list when he was already high to start the year? **Perceived startup value**. At this point, JT is a 1st half of the 1st round guy in tons of Dynasty Startups. That's a huge spike from where he was at the start of the year. You're looking at an RB that in many eyes is worth more than **every single WR playing football right now**. I'm not saying that's the precisely correct valuation for a player I embarrassingly was worried about for a few weeks... but it's where he's valued on a lot of charts now. So take it for what it is - Taylor is the single most valuable piece of the 2020 Draft Class.
  4. Justin Jefferson. Similar narrative to Taylor - and you could make the case that I should swap these two guys, considering JT was a top 2 pick and JJeff was around 1.08-1.10. Not going to argue that really. Let's just say JJeff vaulted to the top of the WR class with a record-breaking year and is now the clear-cut 1 of a class where he started as the 3 or 4 on most lists. Heck - Jefferson's explosion has impacted the 2021 class valuations (Chase, anyone?) and has easily put him as a Dynasty Startup top 5 WR type.
  5. Tee Higgins. This guy was simply not making it as a 1st round pick in a LOT of 1QB rookie drafts. Now he sits pretty comfortably as WR3 or 4, depending on who you ask. A lot of questions we have about Lamb's 2021 production also echo for Higgins - and we desperately want both to be reunited with their gunslingers as soon as possible. But where fears existed of Higgins being a boom-or-bust player, those fears have been silenced. It's boom.

Honorable mentions: I would be remiss if I didn't mention the great rookie years of Aiyuk and Claypool - both guys are positioned well to be strong WRs for any roster going forward, and both have upside potential to be even more than the greatness they've already flashed. I'm not sleeping on them. In addition, Herbert had a stellar season and should be looked at as the clear QB1 of the 2020 class.

Biggest 2020 Season fallers:


  1. Ke'Shawn Vaughn. Look! We're talking about Vaughn again! A guy who was going as early as 1.08 in 1QB now would likely not even be a top 3 round pick. He's the inverse James Robinson. Not much else to say. He did put out a few nice plays here and there, but ended the season as effectively the RB4 on the Bucs. That could change in the offseason though, so if you bought stocks in Vaughn, don't cut bait at this point when there's a chance he heads into 2021 as Tampa's RB2.
  2. Jalen Reagor. Depending on who you ask, Reagor was being taken as high as WR3 in the 2020 class. Despite his mediocre final season in college, people were sold on his talent and the barren Eagle's WR room. Instead, Reagor battled injuries, terrible QB play, and even when he did play, he was frequently outshined by... Travis Fulgham and Greg Ward. Don't get me wrong, anyone who has watched a bit of Eagles Football (firstly, pity them!) can tell that Reagor is way more talented than JJAW. But it might not be enough. In a year where so many great players were taken, Reagor feels like a fringe WR2 type at best, going forward.
  3. Henry Ruggs. Taken as a back-end Rookie 1st, Ruggs flashed early, got hurt, and then totally fell off the map. Lots to be concerned about here as he rarely looked like anything more than an extremely expensive decoy who needs to catch all 3 of his targets per game to have a chance at a fantasy stat line worth starting. His value is a bit sticky because you can't picture the Raiders giving up on their 1st round draft pick. However, we're now left hoping that something changes in his usage and attention in 2021. Hoping for change is not the position you want to be in for a fantasy asset.
  4. Clyde Edwards-Helaire. First, I can't knock CEH's strong job in an otherwise abysmal KC performance in the Super Bowl. He was extremely efficient per touch, and was one of the few bright spots in the game. The problem? Despite averaging almost 8 yards a touch, CEH only managed 11 touches. The early sparks he showed fizzled once Bell was eligible to play, as did his snap share and touch share. As of now, his usage simply isn't trending anywhere that would make him a top 6 pick if we were re-drafting the 2020 class. That's a significant drop, and we've gotta have him on the list as a result. I worry that the 2021 KC offense will use him the same way they used him the second half of the 2020 season. If that's the case, he's a low end RB2/very strong flex/RB3.
  5. Bryan Edwards. One of 2020's biggest hype darlings found himself barely playing after getting hurt early. A guy who peaked as going nearly in the 1st round would now likely be a middle 3rd if the class was redrafted. Between Edwards and Ruggs, the Raiders managed to be the only team with two players to show up on the list, and having them both be fallers is not an encouraging sign. My gut tells me ONE of them might turn it around, but even that is a coinflip at this point. As I said in my disclaimer - it's possible a non-Covid year will allow some of these guys to be late bloomers.
How I rank them right now
(in 1QB, but I will include where I would bump the QBs up to in 2QB)
Tier 1, all 3 pretty similar in value for me
01 Jonathan Taylor
02 Justin Jefferson
03 Cam Akers
04 D'Andre Swift
05 Antonio Gibson
Tier 1.5 (not a true break from tier 1, very close in value)
06 JK Dobbins
07 CeeDee Lamb
08 Tee Higgins
09 James Robinson
10 Clyde Edwards-Helaire
Tier 2
11 Brandon Aiyuk
12 Chase Claypool
13 Justin Herbert (1.01 in 2QB/SF)
Tier 3
14 Jerry Jeudy
15 Laviska Shenault
16 AJ Dillon
17 Michael Pittman Jr
18 Denzel Mims
19 Jalen Reagor
Tier 4
20 Darnell Mooney
21 Joe Burrow (1.02-1.05 in 2QB/SF)
22 Tua Tagovailoa (1.03-1.06 in 2QB/SF - but definitely behind Burrow)
23 Henry Ruggs III
24 Gabriel Davis
Tier 5
25 Zach Moss
26 Jalen Hurts (late 1st in 2QB/SF)
27 Bryan Edwards
28 KJ Hamler
29 Lynn Bowden Jr. (but he drops to mid 30's if he loses RB eligibility in 2021... or goes to jail!)
30 Van Jefferson
31 Donovan Peoples-Jones
32 Cole Kmet
Tier 6
33 Devin Duvernay
34 La'Mical Perine
35 Collin Johnson
36 Quintez Cephus
37 Ke'Shawn Vaughn
Tier 7
38 Darrynton Evans
39 Tyler Johnson
40 Harrison Bryant
41 Anthony McFarland Jr
42 Salvon Ahmed
43 Joshua Kelley
44 Deejay Dallas
45 Jordan Love (late 2nd in SF)
46 Antonio Gandy-Golden
47 Albert Okwuegbunam
48 Adam Trautman
Obligatory Kicker Shoutout:
49 Tyler Bass
50 Rodrigo Blankenship
Last words:
Thank you so much for the support and dialogue throughout the year. It's been a joy and blessing to write this and be a distraction from the world while you reply and praise/criticize me shoot-from-the-hip takes. After the NFL draft, I'll be ready to do it all again with the 2021 class. Now to find my way onto a vaccine list...
As always, I'll try to engaged with each and every reply. :)
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Nifty Or Thrifty: Love Cup

Most of you are probably far to young to even know what "Love Boat" is, but the theme just fit SO well, I opted to go with that rather than the much more popular Haddaway's "What Is Love?" (though you'll see a little shout out to that later too 😉).
Anyway, sit back and let me assault your (mental) ears for a moment....
Love, exciting and new
Come aboard! Hanke's expecting you!
Love, and GBL's sweet rewards.
Let dust flow, it comes back to you!
The Love Cup, soon you'll be making another run,
The Love Cup promises something for everyone!
The "Nifty Or Thrifty" article series takes a comprehensive look at the meta for PvP Cup formats: Love Cup, in this case. As is typical for the NoT series, I'll cover not only the top meta picks, but also some mons where you can save some dust with cheaper second move unlock costs. Because for those on a stardust budget--and/or folks trying to save up some dust for the future--it can be daunting trying to figure out where to spend or not spend it. We all want to field competitive teams, but where can we get the best bang for our buck and where should we perhaps channel our inner scrooge?
Love Cup is an unusual format... there are only 105 Pokémon eligible in total, and of those, only about 60 (and honestly, far less than that) have any PvP relevance at all. Heck, most Cup formats have 150-200 eligible Pokémon, easily... even Kanto Cup has more than 105! So while there IS some diversity and variety to be had, there is also a higher than normal chance of the same Pokémon showing up over... and over... and over....
In fact, there is one core group that Love Cup discussions I've seen are honing in on, and I want to highlight the Pokémon that make up that core--and why they're discussed so often together--before I dive into anything else. Similarly to how Flying Cup was all about Aerodactyl, Skarmory, and Zapdos and then what could beat them, so will be my breakdown in this article.
So let's get to it!

BABY DON'T HURT ME...NO MORE

These Pokémon are at the very top of this meta. Their importance cannot be understated, to the degree that I feel compelled to cover them before I get into the standard run from 10,000 to 100,000 dust 'mons. You may not plan to use them, but you better have a plan to fend them off. Because otherwise... baby, they WILL hurt you. LOTS more.
THE CHARMERS
WIGGLYTUFF
Charm | Ice Beam & Play Rough
CLEFABLE
Charm | Meteor Mash & Psychic
Amazingly, even though you automatically think of "pink" when pondering Charmers, Wigglytuff and Clefable are the only two Charmers (and only fully evolved Fairies) that are actually eligible. And while they may look cute and friendly on the outside, deep down they are stone cold killers.
With well over a 60% win rate against the entirety of Love Cup AND the core meta, WIGGLYTUFF appears to remain the better Charmer once again. That Normal subtyping DOES make it a little bit squishier against Fighting damage, but it still easily dispatches of the Fighters that actually sneak into the format. And while there is barely any Ghost damage around, the fact that Wiggly double resists Ghost DOES allow it to beat both Lickis with their Lick fast move, whereas Clefable (with no resistance to Ghost) typically loses. (With caveat... see below.)
CLEFABLE does replicate nearly all of Wiggly's performance, albeit sometimes with a bit less left in the tank and sometimes needing to play matchups a certain way to get the win. To make the comparison between the two as simple as possible, I did some extensive side by side analysis on Wiggly vs Clefable in 1v1 shielding, and here are my findings:
Now all that said, it may be mostly academic as I believe a number of players are planning to run BOTH Charmers in the same line of three, alongside protection against Fires and Steels and Poisons that plague Wiggly and Clefable. Protection like the next thing on our list....
ALOLMOMOLA
Waterfall | Psychic & Hydro Pump/Blizzard
Alomomola is a nearly perfect pairing with the Charmers for one big reason: it makes a fantastic bodyguard, washing away the Fires and Steels that threaten the Fairies, beating the Charmers themselves on opposing teams, as well as fighting the Poisonous Bugs at least to a standstill (and usually emerging victorious there too, at least with a decent Attack IV). If a Charmer cannot beat it, then with very few exceptions, Alomonola probably can, or at the very least leave it nearly dead and well within Charm range.
I mean, if you really wanted to, you could stop with those three and likely call it a day. That trio essentially is the "B.B.M.L." of Love Cup. Running them all three together--or heck, just ONE of the Charmers plus Aloe--nets the highest possible score against the Love Cup meta in terms of Safely, Consistency, and most importantly, Coverage. The ONLY score that clocks in below an A is "Bulk", and honestly, I think even that is a B+ at worst. (I mean, what is it looking for there... Chansey? 🤣 You don't get much bulkier than that trio.)
But good as they are, those three are of course not the ONLY options... not by a longshot. There are plenty of other solid Pokémon to cover, and I'll be keying in on those that can beat down these Queens of Love Cup. And so, let's get into a more standard Nifty Or Thrifty review of the rest, starting with the cheapest and working out way on up from there.

10,000 Dust/25 Candy

SCOLIPEDE
Poison Jab | X-Scissor & Megahorn/Sludge Bomb
This might seem an odd place to start in with the 10,000k 'mons, but there's a method to my madness. Because Scolipede is one of only two Pokémon in the format with Poison Jab, and that move alone--combined with Scolipede's natural resistance to Charm thanks to being a Poison type--is able to completely farm down the Charmers. What's more, Scolipede is capable of finishing off Alomomola (depending on IVs, as linked to up above) as well as Vileplume. In fact, Scolipede and Vileplume are two of only FOUR Pokémon in the entire format capable of taking out both Charmers and Alomonola. I could probably rest my case there, but there's more, as Scolipede can also beat Medicham and Scrafty (neither appreciate Bug damage), Cherrim, Milotic, and even Lickitung... and that's of the XL variety too. Note that Scolipede wants both Bug charge moves more than Sludge Bomb; Bomb is better for one shotting Fairies, but Megahorn is necessary to beat Medicham and Lickitung, and those are kiiiiiiiiiiind of a big deal, so Horn gets the nod from me. Venipede is out there spawning in boosted numbers right now, so what are you waiting for?! Go get a good one while you still can.
ARIADOS
Poison Sting | Cross Poison & Megahorn
Scolipede lite. I don't know that I heartily recommend Ariados, but it CAN beat everything Scolipede can... well, except for Medicham, Lickitung, and Milotic. Ariados does beat out Electrode, which it can brag about to Scol that does not, but that's not exactly fair compensation. If you like Ariados and have always wanted to run it, this DOES look like your best shot by far... after all, it IS in elite company with Scolipede, Vileplume, and one other (secret, for now) Pokémon as the only 'mons that can slay Wigglytuff, Clefable, and Alomomola. But it's quite bait dependant and... yeah. Like I said, not strongly recommended, but you can do a lot worse.
CHARIZARD
Fire Spin/Dragon Breathᴸ/Wing Attackᴸ | Dragon Claw & Blast Burnᴸ/Overheat
With all the many moves Charizard has these days, AND being able to be a Shadow as well, I could fill half an article just going through them all. But I will try to keep this light and not get bogged down. So to sum it all up, let's assume you have Dragon Claw and Blast Burn as a starting point. With that in mind:
Also no bueno: we are now into the portion of the article where we're discussing things that can handle the Charmers OR Alomomola, but not both. Zard and most Fires handle the Charmers (and other things, like Vileplume and Bugs and Steels that harass the Charmers) just fine, but have not a prayer against Alomomola's Waterfalls.
TALONFLAME
Fire Spin | Brave Bird & Flame Charge
Arguably a better Charizard in this particular meta, and will require far less second-guessing on which moves to run with! While Talon cannot overcome Medicham as Zard (usually) can, it CAN beat Scrafty and Seaking, neither of which Zard can replicate, and beats down Slowbro and XL Lickitung far more effectively and consistently than Charizard can (25+ more HP remaining on average), and ALSO beats Fire Spin Zard in the head to head. Charizard has more quirks and is a bit more unpredicatable, but if you just want consistency (and have Medicham coverage elsewhere), you may like the feel of Talonflame a lot more in Love Cup. (And do note that Talonflame CAN overcome non-XL Medi, so there's that too.)
BLAZIKEN
Counter | Blaze Kick & Blast Burnᴸ/Brave Bird/Stone Edgeᴸ
The first of very few Fighters on our list, which is a pro and con. The good: easy wins against things like Lickitung and Crustle and Magcargo that are weak to Counter, AND things like Vileplume and Cherrim that are weak to Fire damage. (Blaze Kick is usually enough for those.) The bad: Charmers are a write-off, AND Alomomola (and most other Waters too) in this case. If you DO decide to run Blaze, I recommend Blast Burn most, as that at least is fast enough and powerful enough to beat Seaking. Blaze does good things, but even I will admit that losing to all of the "big three" is pretty discouraging. Just being honest here!
MAGCARGO
EmbeRock Throw | Stone Edge & Overheat
Magcargo is meta? Could it be true? Anyone that has followed my articles for a while (especially those focused on The Silph Arena) probably knows that I am a YUGE fan of Mr. (or Mrs.!) Cargo. It is truly unique with its typing and moves. The issue is that, while it has a lot of resistances (Fairy, Bug, Normal, Flying, Ice, Poison, and 2x to Fire), it has some very exploitable weaknesses as well (Fighting, Rock, and double weaknesses to Water and Ground). It's also a Fire that takes neutral damage from Grass and Steel, which become problematic whenever there are several of those around. Quite frankly, usually there are other Fire types that are just plain better. But in Love Cup, Mags is right up there with them. It beats the Charmers and the Grasses just as you'd want your Fire type to do, as well as Bugs Scolipede, Trashadam, Sczior and such. But it ALSO beats Charizard (as long as it doesn't have Dragon Breath) and Talonflame and most other Fires, manages to claw past Lickitung, and incredibly, even takes out Slowbro! You do have the option of running Rock Throw instead of Ember (as in the sims above), but while you do beat Crustle that way and become a VERY hard anti-Fire counter, you now lose the Grasses and Lickitung and Slowbro and... it's just too much. Just stick with Ember, and for once, roll Magcargo out there with confidence! 💪🐌
CRUSTLE
Fury Cutter | X-Scissor & Rock Slide
Speaking of odd Rock types, little Crustie is a nice option overall too, though I'll point out right up front that it doesn't beat the Charmers or Alomomayomama. What it does do it clean up most of the riffraff, from Charizard to Slowbro to Electrode to the Grasses to Seaking to Trashadam to Scolipede to any Lickitung that isn't driven all the way up to the very upper 40s. It's disappointing not being able to take out the very biggest names, but many can't and have to settle for that riffraff, and Crustle does it as well as (and much cheaper than!) most.
WORMADAM (TRASH)
Confusion | Bug Buzz & Iron Head
Convenient that the only Wormadam allowed in this format is the best by far. "Trashadam" is a very curious little guy. There are many Steely Bugs in PvP now, but Trashy still remains truly unique with Confusion powering out more standard Steel and Bug moves. Between these moves and its typing, Trashadam is a particularly good Fairy counter that also beats Vileplume (and HARD, too), Slowbro, Electrode, Scizor, and even Blaziken, and puts up an intense battle against Lickitung and Alomomola too. With excellent PvP IVs it adds Crustle and even PuP Medicham to its list of wins too! (If Cham is running Ice Punch/Psychic, as I recommend below, then Trashy already wins that anyway.) It doesn't win EVERYTHING you might want it to, but that's one heck of a résumé. I strongly recommend looking into building one if you can... though note that, despite the second move costing only 10k dust, Trashy has to be at (or nearly at) Level 40 to work, so it's still not exactly "thrifty".
DELPHOX
Fire Spin | Flame Charge & Psychic
No, it's not an impressive win total, but note WHAT Phoxy beats: both Charmers, Medicham, Vileplume, and Cherrim (and unlisted Trashadam and Scizor). Yes, Aloyomama will steal its lunch money and stuff it in a locker, but if you need a quick, cheap build to deal with Charmers and/or Medi and/or Grasses, Fenneken is still spawning quite frequently right now, so Delphox may be a good emergency fill in for you.
CHERRIM (SUNNY)
Bullet Seed | Weather Ball (Fire) & Solar Beam
Now this is an impressive win total, and includes a rare Alomomola sighting in the win column, and VERY solidly so. Now I know what you're thinking looking at that: "but JRE, it only wins because it baited a shield with Fire Weather Ball!" Well yes, but also no: Cherrim has ample time to forgo baiting and just go double Solar Beam and still escape comfortably. Solar Beam may normally seem to take longer to charge than quarantine has been dragging on, but with Bullet Seed driving it, Cherrim has one ready to go after only 7 Seeds and about 10 seconds, which is faster than Aloe can charge up its first charge move. And thus, Cherrim easily dispatches Alomomola and Milotic and Slowbro, as well as melting down Vileplume, Steely Bugs, Electrode and Lickitung with Fire Balls. As a 3+ season lead for my own Great League GBL team, I can tell you from experience that Cherrim puts a LOT more pressure on the Charmers than the sims show, too. If Aloe is a particular issue for your team and you can't (or just don't want to) build, say, a Vileplume, Cherrim has some really good play in this meta.
Oh, you COULD run it with Razor Leaf instead if you want a really hard Water counter, picking up Seaking along the way, but you now lose to Scizor, Vileplume and others with the drastic decrease in the number of Fire Balls you can spew out there. Not worth it, IMO. If you want a Razor Leafer, just scroll down about four lines....

50,000 Dust/50 Candy

VILEPLUME
Razor Leaf | Sludge Bomb & Moonblast
The only Razor Leafer you actually WANT to run with Razor Leaf in Love Cup, and unlike Cherrim, Vileplume comes with some very handy resistances thanks to a Poison sub-typing, enabling it to be the third (of four) Pokémon on the list of things that can beat both Charmers and Alomomola. And it can do that comfortably without ever having to throw a charge move! In fact, if you compare Plume using charge moves to Plume sticking to just Razor Leaf, you'll notice a jump in performance in the RL-only results. Why? Because as is often the case for other Razor Leafers (and Charmers to, in point of fact), the best way to play them is usually to kill something off with just fast moves and save up energy to throw a charge move (or maybe multiple charge moves) at the next thing to follow before dying. As odd as it may seem, sometimes throwing a charge move (that is blocked) can actually lead to a loss where just straight fast move spamming would mean a win. Take Crustle, for just one example: throwing a charge move means a tie, whereas just saving that energy and sticking with Razor Leaf means a win instead (albeit by a razor thin margin). Anyway, not to get TOO down in the weeds, in addition to the Waters and Charmers, Plume can also slice through Electrode and Scrafty. Shadow Plume is a small step backwards, with the drop in bulk leading to losses to Scrafty and Crustle no matter what strategy you utilize. Plume is dangerous in this format, and stands truly alone as your one real Razor Leaf option.
SEAKING
Poison Jabᴸ | Icy Windᴸ & Drill Runᴸ
So I keep teasing a fourth Pokémon that can take out the Charmers and Al Yomama. Well here it is. Thanks to Poison Jab, Seaking wears down the Charmers, softens them up with Icy Wind, and then finishes them off with a Drill Run to the face. (Or you can go for the throat and just double Drill Run instead... either way works.) In addition to Cherrim, I have ALSO run my own triple Legacy Seaking out there a LOT in GBL, and so it's not surprising to see that the best way to beat Alomomola is to hit it first with an Icy Wind (reducing all subsequent damage dealt by Aloe) and THEN start launching Drill Runs, just as I've done for a couple GBL seasons to Azumarill (though Azu, being a Fairy, is even more farmable thanks to Jab). Anyway, with those three handled, note that Seaking has some overlap with Vileplume, beating Slowbro and Milotic in addition to the big three, but then branches off from there to handle Fires (Charizard, Magcargo, Blaziken, etc.) and, ironically, Cherrim, who cannot quite reach two charge moves (the second being Solar Beam) before Seaking launches its own second Icy Wind to close it out. Vileplume has certainly been discussed in forums I have seen in excited tones, but not so much Seaking, which is a serious oversight. Yes, it requires a couple Elite TMs to build, but I promise you that it is a BLAST to play, and there's never been a better time to get started.
PARASECT
Fury Cutter | X-Scissor & Solar Beam
Parasect is yet another 'mon with a promising and unique typing (Bug/Grass) and decent moves that has never seemed to put it all together. But maybe, juuuuuuuuuust maybe, its moment has finally come? As a Bug--and one that double resists Grass, at that--it handles Vileplume and Cherrim, and that Bug damage also tears up half-Dark Scrafty and half-Psychic Slowbro. But as a Grass, it also resists Water damage and can hit at Waters with big fat Solar Beam, enabling it to also take out Milotic and Big Momma Olga. (The nicknames for Alomomola are just coming easier and easier the more I write. 😂) And before you point out that, yes, the sim results up there bait with X-Scissor before landing the killing Beam, keep this in mind: it can beat Milly AND Aloyomama (and Vileplume, for good measure) with JUST Solar Beam, no baiting required. Boom! Oh, and it also takes out (with X-Scissor) Electrode and Lickitung for good measure, just to further sweeten the deal. I love how this Cup brings some neglected but cool Pokémon into the PvP limelight, and Parasect could be a great representation of that.
SLOWBRO (and friends)
Confusion | Ice Beam & Psychic
A popular discussion topic, simply because it beats Alomomola and Medicham. It doesn't do a whole lot beyond that--just a couple Fires, Milotic, and Scolipede are about it--but this meta is such that taking out those two big targets is enough to be considered "core meta".
Of note: SLOWKING and even SLOWPOKE do the same basic things, with King also beating Bro head to head and Poke beating Fire Spin AND Wing Attack Zard (whereas WA can overcome the other Slows). EX Slowpoke looks VERY interesting with added wins against Slowbro, Crustle, and the Charmers too, if you're feeling frisky and somehow rolling in XL Slow candy.
And there are actually several other 'mons that fill a similar role. CRAWDAUNT (with Snarl) actually beats the same things as the Slows, though substituting (Smack Down) Crustle in place of Medicham... being half-Dark, Daunt has no chance against Medi's Fighting damage and loses especially hard to the Charmers. Exeggutor is not the right color for Love Cup, but EXEGGCUTE is. Like Slowpoke, it has to be maxed, but it has similar potential, handling the Aloe and Milly, Medicham (most of the time, at least... Ice Punch can be a problem though), and then Electrode, Vileplume, and Cherrim, mostly on the strength of resisting most of their moves thanks to being part Grass. And pushed up to XL levels (if you're crazy enough to try!), it can even beat Clefable, which is quite a nice pickup. Similar in some ways but quite different in others, SOLROCK gives up the Waters but hates harder on Fires, manages to beat Medicham, Scolipede, and Seaking, and somehow can also outlast Clefable in the right spot (but as with Exeggcute, Wigglytuff remains evasive). And there are still others like GOREBYSS, but they're even worse and not much more than curiosities.
ELECTRODE
Volt Switch | Foul Play & Thunderbolt
On the surface, Electrode has a set of wins that looks shockingly close to the Slows, despite being drastically different Pokémon. As with Crawdaunt, it replaces Medicham with a Crustle win (the better Fury Cutter variety this time), but otherwise the same names are all there: Charizard, Magcargo, Milotic, Alomomola, Ice Punch Medicham, and hey, also the head to head with Slowbro. But unlisted there are also wins against Scolipede and Scizor and even Trashadam that the Slows and Daunt and the others above can't beat. Electrode, by my estimation, does their job, but better, and I'm surprising even myself by saying that I'd recommend it over any of them. The one hangup is that it has no answer to the Grasses, but that seems an acceptable price for all the good it can do. I will admit: I underestimated Electrode in Great League in GBL the first couple times I faced it, and I learned not to be so dismissive after those first couple encounters. It's not the greatest Electric out there or anything, but it certainly does its job well enough, and there is practically no Electric competition in this meta. The closest is bargain basement Lanturn wannabe ROTOM (Wash), and it's just... not as good. Again, never thought I'd say it, but just stick with Electrode and you'll be fine.
KINGLER
Mud Shotᴸ | X-Scissor & Crabhammer
I almost listed this among the smattering of stuff the followed the Slows, but Kingler is a bit different. It doesn't really beat the other Waters, for one thing, aside from Slowbro. But it does still beat down the Fires, and also the Bugs... Crustle, Scolipede, Trashadam, Scizor, all of 'em. And as a bonus, throw in Electrode and Cherrim as well, things that Waters really shouldn't be beating, but here we are. Kingler doesn't get many of the big ticket names in the meta, but it does do enough zany things that you're likely to see somebody flexing their Legacy one during the week. Knowledge is power... be prepared.
PORYGON2
Lock-On | Tri-Attack & Zap Cannon
Alright, Porygon fans. This is your first (and likely) last chance to use one of them and have it be actually borderline relevant. Yes, it requires baiting and landing the Zap Cannon killing blow, but P2 can take out the big Waters (including Mama Olga... I'm not even TRYING to get that name right anymore 😅), and Crustle, and Lickitung, and Magcargo, and can force a tie with Wigglytuff. This is still, in my opinion, more gimmick than serious play, but if you were to ever try, THIS is probably the time.
LICKITUNG
Lick | Body Slamᴸ & Power Whip
Okay, look, I'm not here to debate the merits of the XL candy system or how likely/fair it is that some players will have grinded enough XL candy by now to push Lickitung to new heights. I'm just here to report the facts, and the fact is, XL Lickitung is very good. But even regular old Level 40 Licki is good too, still beating Waters (Aloe Vera included) thanks to Power Whip, plus Electrode, Vileplume, and even Clefable just by sheer bulk and a lot of Body Slams. The only things XL Lickitung brings in are anti-meta type stuff like Scolipede, Trashadam, and FC Crustle. Not that those wins aren't good to have, but my point is this: you can run a non-XL Licki and still fulfill its primary roles without missing a beat. Do pay attention to any above 1411 CP (as that represents a maxed, perfect IV Level 40 one) so you'll know whether it's an XL one you're facing and respond accordingly. Good luck!
For those wondering, yes, LICKILICKY is a viable enough (and much cheaper) replacement, but without Power Whip, it struggles versus Waters (losing to Alomomola, which is a particularly painful step backwards) and is just a bit worse/less bulky overall. Honestly, if you can't build a good Lickitung, I might look elsewhere to fill that slot on my team than to Lickilicky... but that's me! It's YOUR team, so do what makes you happy.
DARMANITAN
Incinerate | Rock Slide & Overheat
SIMISEAR
Fire Spin | Crunch & Flamethrower
Just a couple of alternative Fire types you may or may not have laying around already. Both effectively handle the Bugs (aside from Crustle) and the Grasses, and manage to overcome Wigglytuff and Clefable. SIMISEAR beats WA Charizard and Slowbro thanks in large part to Crunch, while DARMANITAN instead XL Lickitung, Ember Magcargo, and (barely) XL Medicham and is probably a better choice overall. But they're both generally behind other Fire types already discussed above.
MEDICHAM
Counter | Psychic & Ice Punch/Power-Up Punch
So a lot of nuances here, but I'll try and keep it simple. You want Counter and Psychic (the move) for sure, but beyond that it gets a little sticky. My recommendation is Ice Punch, as it's needed to get wins against Cherrim and Vileplume, whereas Power-Up Punch instead narrowly wins the mirror match... see why I lean Ice Punch? That all said, PuP MAY be better with XL Medicham, as it still manages to beat Vileplume without Ice Punch, still wins the mirror, and adds on Trashadam as well. Ice Punch is still needed to overcome Cherrim, however. You may not have to worry about XL Medi too much, though... the only notable wins you get at Level 50 that Medicham cannot achieve at Level 40 are Vileplume (for PuP) and Milotic (for Ice Punch). Aloe, Mags, Crustie, Licki, Electrode, Scrafty, Scizor, etc.... they all go down with regular or XL Medi. Might not have to break the bank to play Medicham in this format.
SCRAFTY
Counter | Power-Up Punch & Foul Play
Here things are quite a bit easier: the moveset is pretty well set (don't run Acid Spray, please), no real XL concerns. The one potential concern is that sims don't always handle Power-Up Punch well, as it usually ALWAYS burns a shield on it, so while Scrafty looks godly in the overall win/loss column, losing really to only Charmers and Medicham. (Though if you expand a little beyond the "core meta", there are a few Bugs and Fires that give it issues.) But it's hard to tell how much that can be fully trusted, as you're not ALWAYS going to get the bait. I think there is certainly enough there to give Scrafty a hearty thumbs up--it may be even a bit better than Medicham--but live testing will probably be required to find out HOW good it can be.

75,000 Dust/75 Candy

I'm going to run through these quickly and highlight just a handful that really stand out, and then throw a few more "spicy" ones all at the end. You can construct a team pretty cheaply in this Cup, so something this expensive has got to be REALLY good to get an in depth look. Something like....
ALOMOMOLA
Waterfall | Psychic & Hydro Pump/Blizzard
Yep, what else would I lead this section with? I think I've talked about Alomomyolo enough already, but let's just take a look at what all it can actually do. Beats the Fires, beats the Charmers, beats its closest competitor Milotic, beats Crustle (and Scizor... and Trashy). But Aloe is not without flaws... it does still generally lose to the Fighters, Waters with non-Water moves (read as: Seaking and Slowbro), Lickitung, Electrode, and of course the Grasses. Alomomola is not dominant by any means, but as discussed way back at the beginning, it fills in the gaps left by the Charmers almost perfectly. Alo/Charm is surely going to be THE core to beat.
MILOTIC
Waterfall | Surf & Blizzard/Hyper Beam
Alomomola, but not as good. Still beats the Fires and Crustle/Trashy/Scizor and Clefable, which is good, but cannot reliably overcome Wigglytuff and cannot hang with Momolala, which is very, very bad. If you just don't HAVE an Alomomola to run, this might be the best place to turn, but it's going to struggle to maintain exactly the same role.
MAGMAR & MAGMORTAR
Karate Chop | Fire Punch & Return (Magmar)/Thunderboltᴸ (Magmortar)
Yet again, more Fire options. Do note they both seem to actually run a little better with Karate Chop than their Fire fast moves... it's necessary to beat Magcargo, Magmar needs it to Lickitung, and Magmortar needs it to beat Fire Spin Zard and Seaking. (Conversely, Magmar with Ember instead defeats Electrode and Scolipede, and Magmortar with Fire Spin only brings in Scolipede.) And those are really the big differences between them: the potential wins against Lickitung and Electrode are unique to Magmar, and the potential wins versus Charizand and Seaking (both thanks to Thunderbolt) are unique to Magmortar. They both handle the Grasses just fine, the Bugs (aside from Crustle), and of course the Charmers. (It gets a little tighter with Karate Chop rather than Fire fast moves, but not much.)
SCIZOR
Bullet Punch | Iron Head & X-ScissoNight Slash
For when you absolutely need Charmers dead, call in the exterminator. There isn't much that can outslug the Charmers in a battle of JUST fast moves, but Scizor can. That alone gives it value, but then it also goes out and beats several other relevant things like Vileplume, Slowbro, Crustle, Scolipede, Lickitung, and Seaking. It's not cheap, but Scizor is an above average Fairy killer that plays as a pretty good generalist too.
Others that look interesting (but not QUITE interesting enough) include HEATMOR, FLAAFFY, and BISHARP, but there are other things listed above that generally handle their roles better.
And that's it! Thanks for sticking with me to the end! Hopefully this helps you balance the cost of where to save yourself some hard-earned dust (and candy!) and still have a good time in Love Cup.
Until next time, you can always find me on Twitter for near-daily PvP analysis nuggets, or Patreon. And please, feel free to comment here with your own thoughts or questions and I'll try to get back to you!
Thank you for reading! I sincerely hope this helps you master Love Cup, and in the most affordable (and enjoyable) way possible. Best of luck, stay safe, and catch you next time!
submitted by JRE47 to TheSilphArena [link] [comments]

1d100 items found at an arcane university

Maybe the items were made by a student and doesn't quite work as intended. Or were purchased by a student for a prank, or to help them study...
  1. A wand of detect magic that actually casts faerie fire randomly
  2. Scroll of cure blindness - removes the blinded effect from any creature that reads it
  3. Ring of invisibility that makes the ring invisible when worn
  4. Dust of sneezing and choking
  5. Wand of smiles
  6. Brooch of Number Numbing - Anyone who is within 10ft of the wearer must make a DC10 intelligence save or forget how numbers work
  7. Amulet of Turn Undead - Expend a charge to make all undead within 30ft make a DC10 Charisma save. On a fail, the undead turn 180 degrees around.
  8. Necklace of Fire Alarm - If the wearer is surprised by anything, the necklace immediately bursts into flame for 1d6 fire damage
  9. Bust of Anxiety - A bust of someone. Anyone who looks at it must make a DC15 Wisdom save or feel anxious about something
  10. Doll of Returning - A creepy doll. Always appears at the feet of the person who last touched it when they awaken
  11. Ring of heat metal: A ring that casts 'heat metal' on itself at the lowest level once per day. - u/Your_InsideMan
  12. Monocle of brewsight: Grants advantage on checks to identify potions and beers of unknown origins. - u/Your_InsideMan
  13. Replica staff of orchids: A staff that resembles the staff of Orcus, but is covered in small flowers. summons 1d6+4 orchids when slammed on the ground (yes just a non-magical flower). - u/Your_InsideMan
  14. Booklet of animate dead: A strange booklet of parchment that makes an animation flipbook of how a recently deceased person died 3 times per day. - u/Your_InsideMan
  15. Amulet of find familia: A small typo made this amulet, which used to cast find familiar, now locate the closest family member (maximum distance of second cousin for no reason at all). - u/Your_InsideMan
  16. Wand of eldritch bass: Summons 1d4-1 satanic bass (quippers with resistance to necrotic). - u/Your_InsideMan
  17. Spectacles of deciphering- prevent the user from understanding or recognizing any written symbols but allow the user to read any text aloud - u/vboy315
  18. Blank parchment- parchment that absorbs all ink over time, becoming blank after a few hours - u/vboy315
  19. Quill of lending- a quill that never runs out of ink, but only for people that are borrowing it - u/vboy315
  20. Orb of Time - u/queenblattaria
  21. The class planner- A small booklet with a list of classes that the student has each day. However, it is out of sync, so shows the classes from last quarter. - u/g3rmb0y
  22. Wand of Mega Missile: A wand that is supposed to cast Magic Missile, but whoever created it was trying to combine everything into one big shot. He got that but it's slow and easily avoidable. When used, consumes 3 charges, to fire one giant missile that is more like an orb. Creates a 5ft sphere that follows it's target, advancing closer by 10ft per round. Deals damage equal to three magic missiles (3d4+3). - u/SamiRcd
  23. Wand of mephit summoning: a failed attempt at making a wand or summon elementals. Summons 1d4 random mephits - u/jakemp1
  24. Air Pods: small orbs of air that when thrown combust on contact. The Gust of Wind spell is triggered, going in the direction of the throw. - u/FenixFyre09
  25. Kyting Kite: Can be used once per day. When activated, allows the player to Disengage as a free action. Passively gains 5 feet of movement when attuned. - u/FenixFyre09
  26. Potion of Kneeling: a throwable potion. When splashed upon an enemy of large size or smaller, the enemy loses balance and kneels, essentially prone. If drank, the user gains a point of exhaustion. - u/FenixFyre09
  27. Spacial Square: Allows a player to switch places with another adjacent player as a bonus action. Also used to design websites really easily. - u/FenixFyre09
  28. Net' o' Flicks: A net on a rope that can be thrown and retrieved. When flicked out at an enemy within 30 feet, can restrain an enemy as a bonus action. Also has lots of movies streamed at a reasonable cost. - u/FenixFyre09
  29. Scroll of Scrolling: A scroll that you can scroll through to read or write up to 10 times its normal size - u/Narraclamborg
  30. Animal of Rest: A stuffed animal figure that has the effect of a Lullaby spell when clutched tightly. - u/ktasay
  31. Coin of Opening: A flawed magic item that is linked to one item (door, chest, etc...) and can be used to only open/close that item when the coin is held against it. - u/ktasay
  32. Stone of Guidance: A small 'lucky stone' that grants a +1 bonus to a skill check once per day. - u/ktasay
  33. Mug of Hydration: A normal clay mug that will fill with clean cool water when held by the handle. - u/ktasay
  34. Lecturer’s Orb - Grants the user attuned to it the ability to see and speak from the orb, with a range of maximum 160ft. Used by lecturers who teach Evocation Magic so they don’t get hurt during lessons. - u/darkdestiny91
  35. Arcane Recorder: when activated it records all conversation within 10 ft for up to 1 hour. Once the hour has been filled it either stops recording or overwrites the previous recording. - u/Most_Majestic_Emu
  36. All-nighter's Buddy: A sleep mask with eyes artfully embroidered on the front. If any creature comes within 5 ft of the creature sleeping with the mask on, the mask forces the person to their feet and jolts them awake. It also allows one to instantly fall asleep by lowering the mask as an action. (Save of 12 Constitution to resist) - u/Most_Majestic_Emu
  37. 1 hour energy potion: A tangy, bubbly potion that grants a boost of mental energy to the imbiber. For 10 minutes, they gain a +3 bonus to intelligence checks and wisdom checks as their mind races. At the end of the effect, they must succeed a DC 13 Constitution save or fall asleep from the sugar crash. - u/Most_Majestic_Emu
  38. Wand of unstable magic missiles - every time you cast magic missile with this wand roll on the wild magic table - u/c0deman1
  39. Sphere of gravity detection, let it go and if it falls, there is gravity. If there is not gravity and activated it will explode - u/mulberry1104
  40. Magic parchment. By tracing it with a stylus, one can write, edit, and erase the text. - u/ScruffleKun
  41. Marble of perspective. Shows the perspective of the marble on a linked magic parchment. - u/ScruffleKun
  42. Projector. Plays pre-recorded silent images with ghost sounds to create a video. - u/ScruffleKun
  43. Projector, greater. Projector that, instead of displaying a pre-recorded set, can also attempt to create scenarios described to it, using major image. Rare and expensive (being an at-will major image generator). - u/ScruffleKun
  44. Magic security camera. Invisible object with several divination spells cast on it, results of which are displayed elsewhere. Used by School security. - u/ScruffleKun
  45. Sticky flour sack. Not magical. Used by students in an attempt to foil school security. - u/ScruffleKun
  46. Paint balloon, with leaded paint. Used by smarter students to actually foil school security. - u/ScruffleKun
  47. Magic parchment with test answers enchanted with nondetection. It appears to be ordinary paper. - u/ScruffleKun
  48. Dispeller. Automatically casts dispel magic on unapproved spells cast in its radius. Used as a security and anti-cheating device. - u/ScruffleKun
  49. Fabricator. Can fabricate a specific set of objects (such as robes, stationary, or cleaning supplies) from raw material. The output is consistent but low quality. - u/ScruffleKun
  50. Tool set of conjuration. Can summon a set of tools for various purposes. Lasts a few hours. - u/ScruffleKun
  51. Book generator. Part of the library, can generate temporary copies of books lasting about a week. Copies disappear if taken offsite. - u/ScruffleKun
  52. Mage's copyright. A way of writing that officially produces gibberish, but an enchantment allows the reader to understand a message. Hard to copy, as the text must be translated to a real language, which may not have the same meaning. - u/ScruffleKun
  53. Magically refilling bowl of pickles - u/anzu3278
  54. Ring of invisibility that makes everything the wearer wears invisible, but not the wearer themselves. - u/ray10k
  55. Decanter of Endless Coffee - u/queenblattaria
  56. Ring of Locate Object (binds to another object (ie keys, book, quill, bag) and can be used to find said object. It doesn't work the other way around. Usable only 3x/day) - u/queenblattaria
  57. Staff of detect magic that detects itself - u/Parrelex
  58. Arcane Eye Talisman - A metal token on a string created by an unscrupulous student to help them cheat on their exams, allows the wearer to cast Arcane Eye once per day. - u/Brand_News_Detritis
  59. Talking Book - A textbook animated centuries ago by a rather lazy teacher to narrate its contents and give lectures to students. Over the years it has developed sentience and a personality, these days it's more interested in making small talk and sharing gossip than teaching. - u/Brand_News_Detritis
  60. The Janitorial Staff - An enchanted quarterstaff, speaking its power word causes all floors and surfaces in a 100-foot radius to become spotlessly clean. - u/Brand_News_Detritis
  61. Circlet of Waterbreathing - A silver headband set with several fish-shaped gems. Grants water breathing when worn but also removes one's ability to breathe air. - u/Brand_News_Detritis
  62. Everfresh Lunch Pouch— a sack that will keep three personal-sized food items fresh and at the temperature they were placed in the sack, indefinitely. - u/spirituspolypus
  63. Self scribing notebook and pen: scribes anything said by anyone within its range, contains random gossip between the notes - u/MEKK-the-MIGHTY
  64. Magic resistant school uniform, specifically gym clothes for whatever magic sports they have - u/MEKK-the-MIGHTY
  65. Bag of olding- anything put inside ages 1 year for each hour it’s inside. - u/c0deman1
  66. Bag of flowering- it smells very nice. It contains 2d4 flowers at all times. - u/c0deman1
  67. Potion of heeling- the drinker cant take the dash action/bonus action for 1 hour - u/c0deman1
  68. Bead of horse- summons an untamed horse. On the square it was thrown - u/c0deman1
  69. Staff of Find Familiar - when cast on a person, that person becomes absolutely certain they've seen that staff somewhere before. - u/CountOfMonkeyCrisco
  70. 1 Teacher mug, enchanted to stir coffee inside perfectly and keep at ideal temperature - u/emkonr
  71. Small wooden box with dead magical beetles, still leaving their magical dust in it after being locked and forgotten. (magic dust, 1d4 for effects after touching/breathing it: 1.) numbness 2.) burn 3.) itchines 4.) mild hallucinations) - u/emkonr
  72. Animated rotten sandwich, can be bribed with fresh ingredients - u/emkonr
  73. An itchy class sweater with one of the Wizard University Class House logo's on it. Contrary to popular rumor, it is made of only the finest swine-hair. No enchantment can ever make it not-itchy. - u/MaxSizeIs
  74. An authentic Magical Wizard's Marble Racing League "Steelie". Every Wizard knows the rules, so why bother explaining what it is, or is not, used for. It's obvious! Glows like a torch under "Detect Magic". - u/MaxSizeIs
  75. A massive collection of magical, paper notes that clustered together in a closet for emotional warmth. Sometimes, when a note is dropped or carelessly discarded, or has failed to be delivered, it crawls here. Notes with lots of emotion are more prone to this. Don't startle them, or you'll wind up in a swarm of deadly swirling paper-cuts. (Use Swarm of Wasps for stats, add Cold Resistance, & Vulnerability to Fire, Water.) - u/MaxSizeIs
  76. A cursed Scroll of Comprehend Languages that one Professor of Advanced Thaumo-Linguistics hides every year. There are a few floating around. Occasionally a student will find one and think they can cheat with it. It curses the user to be blind, deaf, and mute, permanently. Detecting the curse is moderately difficult for a low level character. A real wizard would have no trouble with it, and be able to remove the effects no problem. - u/MaxSizeIs
  77. Wand of Summon Muenster-Like summon monster but its conjures a small wheel of muenster cheese. Its a bit cheesy, but can save a party. - u/supersnes1
  78. Scroll of Pilfer Sleep: A crumpled scroll that allows the caster to steal rest from an unknowing/willing target. The caster receives the benefit of a full 8 hour rest while the target gains a level of exhaustion. - u/supersnes1
  79. Familiar Repellant: A musky perfume/cologne that causes familiars to be repelled by the wearer as if under the effects of turn undead. Also used by the campus gardeners to keep familiers out of the flower beds. - u/supersnes1
  80. Training Bracers of Armor: Provides the wearer with increased ac to training weapons. - u/supersnes1
  81. Grad Students Respite: ooze stress balls that has the effect of a calm emotions spell on the user. - u/supersnes1
  82. The Conjurer's Charmed Cartograph - An apparently mundane pamphlet of parchment that, when the command word is spoken, reveals a map of the entire campus, and reveals the location of any humanoid on the campus, as indicated by footprints on the enchanted map. - u/Farenkdar_Zamek
  83. boots of studentkind- doubles the wearers speed during passing time in-between classes when at a school. - u/yyzman2112
  84. Mended wand- A normal wand that was snapped in half and is now held together with a piece of tape. 1d10 for effect: 1:the wand breaks and becomes unsalvageable, 2-3:the wand zaps the user with 1d4 electricity, 4-5:the wand emits a puff of smoke causing nearby characters to cough and wheeze, 6:the target is pulled upwards to a height of 10ft they can be held there or dropped-user's choice, 7-10:a fireball is launched at the target - u/vboy315
  85. Ring of illumination- a ring that when worn causes the wearer to occasionally hear a voice that shares a useless piece of knowledge. No one else hears this voice - u/vboy315
  86. Honest Abe's cough syrup- tastes awful but provides relief from coughs and colds, also prevents the user from lying for the duration of its effect - u/vboy315
  87. Arcane Thumbscrews - Only reserved for the most dangerous casters it stops any spells requiring a somatic component to work. Most headmasters frown upon such barbaric punishments... but exceptions have been made in the past for some wayward students. - u/HWGA_Exandria
  88. Dust and Candles of Instant Darkness - A student would've had to pay through the nose for these Shadowfell pranks. The common looking black wick candle and pouch of coal dust to be mixed for ink can easily be smuggled into a classroom or dormitory. However, once exposed to heat it violently expands to fill the occupying space in magical darkness (with a radius up to 45 feet). - u/HWGA_Exandria
  89. Bloodletter Quill - This Dark Phoenix feather quill from the Feydark lets a Wizard sacrifice 5 HP worth of life every time they copy a spell to add a charge to it (to a maximum of three and note the spell levels). A single charge can be expended to bring a single creature back up to 5 HP when pricked with it or you can expend two charges to animate the quill and have it write an equivalent lowest level spell you don't know into your Spellbook (after paying the equivalent price in gems to copy a spell which is then sucked up by the quill). - u/HWGA_Exandria
  90. Clockwork Owl - This automaton can be reactivated by using its wind up key. It was made by a lonely elf that kept outliving her pets. It has 5 HP and can be used as a Wizard's familiar. - u/HWGA_Exandria
  91. Amphisbaena Bracelet - Meant to be an incentive for older students to help others. If you give the right answer to a novice while wearing this golden two-headed snake bracelet it rewards you one of the following... DM rolls 1d6. (1-2) a small vial of random poison appears in your palm, (3-4) a vial of universal anti-venom appears in your palm, or (5-6) the bracelet sheds 3 GP worth of golden scales. - u/HWGA_Exandria
submitted by Hawksteinman to d100 [link] [comments]

The Basic Weapons for Success: PvP

Hello all!
It's no secret that Destiny 2 has objectively never been more accessible to the average user, what with the game going Free to Play on all platforms and with crossplay coming later this year, it's safe to say we're more inundated with new guardians than ever. While the PvE scene is filled with helpful guides as always on what general guns are good to watch out for, what activities to grind in order to obtain your basic work horse weapons, the average kinderguardian will be walking into the Crucible playlist right now and have little to no clue what to utilise in order to keep up with today's weapon meta. To counteract this issue, this is a guide that will consist of how to obtain relevant guns for PvP success split up into 3 segments!

The 3 sections of this guide will consist of:

Tier 1: World/Playlist Drop Weapons
These are weapons that can drop through Strikes, Crucible or Gambit, and are available to all players regardless of whether they are solo or in a clan! If you aren't sure what you're looking for having just started out or if you've always written off PvP and just now want to get into it due to that slick looking Trials armor, this section will set you up with simple to obtain weapons that will treat you well.

Tier 2: Targeted Sources (Mid-Game)
These weapons' sources will come from specific matchmade activities (Altars of Sorrow, Iron Banner, etc.) While you will not run into these naturally and will have to go out of your way to do these activities, the weapons that drop from them will reward your investment. While these activities will be easier with a group, they still have solo paths to farming weapons.

Tier 3: Targeted Sources (End-Game)
In this tier, the weapons will either come from end-game PvE activities (Secret Missions, Raids) or end-game PvP activites (Trials of Osiris). Up until this section no weapons have required DLCs, however Tier 3 will assume you have access to all 3 DLCs and the ability to LFG for a group. If you are not used to end-game activities wherein you are forced to go out of your way to find a fireteam, being a solo player or new to the game, there are various ways to do so. Destiny 2 on PC has various LFG Discords and, though I am not an Xbox player myself, I've been told there is an in-game LFG system for those platforms.

A final note before we begin the guide: regardless of perk pools and stats, weapons are very personal! If you find a gun you feel works for you & you can slay out crucible matches with it then use it, regardless of whether it's the crustiest blue hand cannon you've ever seen. In addition, these tiers do not denote a gun's worth or effectiveness, only the ease through which you may obtain it: some Tier 1 guns may feel "better" than Tier 3 guns, it's all up to you.

Tier 1

Bottom Dollar: Void Hand Cannon, 120 RPM (Source: Gambit match completions)
Bottom Dollar is a potential drop from every Gambit match completion, win or loss. Its perk pool is gargantuan, with 12 potential perks in each main perk slot, however this works in the guns favour in that it has many potential usable rolls. Feeding Frenzy + Rampage, Quickdraw + Opening Shot, Rangefinder + Opening Shot, Outlaw + Multikill Clip or any combination of all these perks will provide you with a slow but reliable PvP Hand Cannon attainable relatively simply. Simply, however, does not mean easily, as the drop rate from the end-of-playlist-activity weapons is rather low & diluted with other world drop weapons at the moment.

Frozen Orbit: Void Sniper, 72 RPM (Source: Crucible match completions)
Frozen Orbit drops in the same way as Bottom Dollar, however instead may drop from any Crucible match completion. 72 RPM snipers usually have low handling, and so either Quickdraw or Snapshot Sights is considered essential by the majority of the community. If you land a Frozen Orbit with either of these perks it will do well as a high power-cap reliable PvP sniper, though as you will see, Aggressive Frame snipers can feel sluggish and heavy in comparison to some of the other snipers on this list.

Retrofuturist: Void Shotgun, 80 RPM (Source: World drops/Gunsmith Engrams)
Retrofuturist has the potential to drop through any legendary engram, and though it may appear bland, do not overlook this as a strong & reliable gateway into shotgunning. As a lightweight frame its handling is intrinsically higher, however Quickdraw is still an S-tier perk on any Retrofuturist. For your second perk column you can pair anything with Quickdraw, however for PvP either Snapshot Sights or Swashbuckler will most likely provide you with the best neutral-game benefits. For your barrel & magazine options, either Rifled Barrel or Full Choke are your best options for any shotgun, & Accurized Rounds for your magazine perk, though magazines do not massively affect shotgun consistency in PvP.

True Prophecy: Kinetic Hand Cannon, 120 RPM (Source: World drops/Gunsmith Engrams)
True Prophecy sports an impressive perk pool full of desirable traits, however is marred by its power cap. The gun sunsets at the end of this season, a phrase that will crop up multiple times, and means that its power will be capped at a certain amount for the rest of Destiny 2 unless it is reissued in a different form. While this does not affect regular playlist activities, anything power enabled will chew through sunset weapons, & it is heavily advised not to use them in any competitive scenario. If you do manage to land a True Prophecy you will be looking for any roll with Opening Shot or Rangefinder to pair with Rampage, Explsoive rounds or Timed Payload. Any roll will perform well, however these will provide the most consistent success.

Stars in Shadow: Solar Pulse Rifle, 340 RPM (Source: Crucible match completions)
Though it may not look like much, Stars in Shadow will eat alive anyone who underestimates it, and has carried me to the Lighthouse with its strengths. Another weapon with a deep perk pool Stars in Shadow has the potential for some incredible consistency, such as Firmly Planted + Headseeker, Killing Wind + Moving Target, Surplus + Demolitionist, and the incredible Outlaw + Kill Clip. If you see a Stars in Shadow drop, do not overlook it, as the time-to-kill of High-Impact Pulse Rifles is not at all to be overlooked, and Stars in Shadow will likely be the easiest attainable one for the foreseeable future.

Xenoclast IV: Arc Shotgun, 80 RPM (Source: Strike completions)
Xenoclast is an oddity in that despite it not rolling with Quickdraw it still presents a strong option in its diverse perk pool and Lightweight Frame for any aspiring shotgunners. Interesting perks include Slideshot/Slideways + Killing Wind, Surplus + Demolitionist or any Auto-Loading Holster roll. While Xenoclast will not stretch to the lengths that other PvP shotguns will, nor will it provide the best results, it is a solid Lightweight Frame shotgun that will get the job done while you search for something better.

Honorary Mention: Felwinter's Lie: Solar Shotgun, 55 RPM (Source: Monument to Lost Lights Exotic Archive)
No list of PvP weapons would be complete without mentioning Felwinter's Lie, however it may not hold its oppressive dominance over competitive Crucible for long enough to be considered an option worth recommending for numerous reasons. First of all, the shotgun sunsets at the end of the current season, and so you will get at most 3 more months of mileage out of it in Trials of Osiris & Iron Banner before the gun becomes unworthy of your energy slot. Second, its source of the Exotic Archive makes it a guaranteed drop, however for the hefty price of an Ascendant Shard it may not be the most accessible for a player first starting out. Its rolls of Quickdraw + Opening Shot cannot be beat, and the Shot Package perk providing it with a fixed spread mean that it is among the most consistent shotguns in the history of Destiny 2, but as far as competitive options go you would be better off not getting used to having this for too long.

Tier 2

The Palindrome: Void Hand Cannon, 140 RPM (Source, Nightfall: The Ordeal Completions *May require DLC depending on the week)
The Palindrome is a returning classic from Destiny 1, and while it may no longer be present in the Kinetic slot, it still packs some killer perk options. Outlaw + Rampage, Killing Wind + Rangefinder, Quickdraw + Rangefinder, even Overflow + Rampage if you want to get especially frisky. Its drop source is its biggest obstacle, in that it will only drop when it is the rotated weapon in Nightfall: The Ordeal, and depending on the week it may be a strike that requires DLC to own. If you own everything however, Palindrome will be a consistent and powerful option, its Adept version even moreso if you eventually brave a Grandmaster Ordeal.

Blasphemer: Kinetic Slug Shotgun, 65 RPM (Source: Altars of Sorrow Moon Event/Pit of Heresy Dungeon)
While there are technically two versions of the Blasphemer, one with exclusive perks dropping only from the Shadowkeep Dungeon and one with general perks, for the purposes of PvP you need only worry about one roll: Quickdraw + Opening Shot. This roll can be acquired through completion of the Altars of Sorrow public event in Sorrow's Harbour on the Moon when the boss that day is dropping the shotgun, or at any point if you find a group for the Dungeon, but either will award you with your new Slug Shotgun. While these are not as easy to utilise as pellet shotguns, their ranges can stretch farther and being in the Kinetic slot, there are many weapons you can pair with Blasphemer. As a bonus, as far as I am aware, Altars of Sorrow and their associated weapon drops are free to all players, and so even without access to Pit of Heresy you can still obtain this weapon regardless.

Bite of the Fox: Kinetic Sniper Rifle, 72 RPM (Source: Iron Banner match completions/Token turn-ins)
Bite of the Fox is the first Iron Banner weapon on the list and it presents a unique opportunity in a Kinetic PvP sniper. Snapshot + Opening Shot will be a roll to prioritise, however the gun's ability to roll Snapshot + Moving Target may appeal to the more mobile Sniper Rifle players. The only other current Kinetic Aggressive Frame Sniper is locked behind Beyond Light's Deep Stone Crypt raid, and while it certainly does make for a good PvP Sniper, Bite of the Fox is far more attainable for the average player.

Adored: Arc Sniper Rifle, 90 RPM (Source: Forging Your Own Path quest)
Adored, while not the most unique of options, may be the only sniper some players use until it is sunset. Not only is it based on the fan favourite Sniper Rifle Beloved, it plays like it; with Snapshot Sights and Killing Wind Adored is a consistent, if potentially grind-gated option. Though the quest isn't necessarily complicated, if you choose the Crucible path to gaining Adored you will want some sniping expertise beforehand, however your efforts will be rewarded with the perfect pairing to any kinetic weapon for those longer ranges.

The Steady Hand: Kinetic Hand Cannon, 120 RPM (Source: Iron Banner match completions/Token turn-ins)
The Steady Hand provides a reliable, if slightly less powerful alternative to True Prophecy upon its eventual sunset at the end of this season. While Steady Hand's perk selection is lacking in comparison to its competition, an Outlaw + Swashbuckler roll presents some brutality, or my personal pocket pick; Quickdraw + Wellspring. There are merits to Quickdraw + Snapshot Sights too, however Steady Hand's main niche is simply being a reliable 120 RPM Kinetic Hand Cannon. It has a niche, and it fulfills it to great effect.

Extraordinary Rendition: Kinetic Submachine Gun, 750 RPM (Source: Battlegrounds Playlist/Chosen-Focused Umbral Engrams *Requires Season Ownership)
Extraordinary Rendition appears as the first PvP-oriented Submachine Gun on the list, and for good reason. Until recently, console/controller viability for Submachine Guns was next to none due to barely controllable recoil, however with recent changes the archetype is usable for short-mid range gunfights for a powerful pocket tool. Extraordinary Rendition lives up to its name with some extraordinary rolls, such as Zen Moment + Tap the Trigger, Overflow + Multikill Clip/Rampage, and a strong newcomer perk, Frenzy. Though definitely not viable on every map, SMGs are not to be overlooked, and Extraordinary Rendition makes a strong case for itself.

The Guiding Sight: Kinetic Scout Rifle, 150 RPM (Source: Iron Banner match completions/Token turn-ins)
The Guiding Sight presents a unique opportunity for a relatively easily obtainable yet incredibly deadly Scout Rifle option, with the right roll. Due to sitting just outside of the meta for many years, a good portion of the playerbase has written off Scout Rifles completely, however due to way in which The Guiding Sight interacts with the perk Iron Gaze, its stickiness will not let you down. For clarification, Iron Gaze is a perk which massively increases weapon target acquisition (which translates to aim assist in non-Bungie lingo) for the cost of range, however due to its intrinsic extreme range as a Scout Rifle, Guiding Sight reaps all the benefits with barely any of the drawbacks, as Bungie have removed all of the extreme range maps which would have utilised the lost range. If in your grind for Iron Banner weapons a Guiding Sight drops into your lap, give it a try, as it may surprise you.

Waking Vigil: Arc Hand Cannon, 140 RPM (Source: Dreaming City Activities/Shattered Throne Dungeon)
A tried and true yet incredibly deadly option, Waking Vigil has returned in updated power cap form to us this season, and it remains a high-tier Hand Cannon option for those so inclined. While the perk pool separation from Dungeon to other activities is not entirely clear, the rolls you will be chasing will be any combination of Outlaw/Rapid Hit + Opening Shot/Kill Clip depending on your playstyle. Rapid Hit + Opening Shot will present far more consistency, where as Outlaw + Kill Clip will provide lethality. As one of the only Hand Cannons left with Outlaw + Kill Clip, Waking Vigil presents a strong argument for why to go after it, plus both this and the next weapon should both be available to all players due to being drops from the Dreaming City!

Retold Tale: Void Shotgun, 65 RPM (Source: Dreaming City Activities/Shattered Throne Dungeon)
Returning along with Waking Vigil, Retold Tale's drop sources and perks are similar in both their effectiveness and lethality. Even in its updated form, the Shotgun can roll with Full Choke/Rifled Barrel, Accurized Rounds, Quickdraw and any number of perks in the in the second column, however a good combo to watch for is Quickdraw + Killing Wind for the extra bump to range. As far as energy Shotgun options go, Retold Tale will most likely be the go-to option for any serious shotgunners in end-game PvP.

Honorary Mention: Sturm: Kinetic Hand Cannon, 120 RPM (Source: Monument to Lost Lights Exotic Archive)
Sturm goes under honorary mentions due to requiring the grinding for an Exotic Cipher in order to be purchased from the Exotic Kiosk, however the grind is well worth it (plus it's available to all players!) While Sturm is an exotic it earns its place in the arsenal of any aspiring guardian with its monster set of stats, which are improved even further by its exotic catalyst. It may not be as flashy as Ace of Spades or Thorn, however neither of those can reach past 40 metres in the ways that Sturm can. For a non-sunset 120 RPM Hand Cannon option, look no further.

Tier 3

Hawkmoon: Kinetic Hand Cannon, 140 RPM (Source: Let Loose Thy Talons quest/Harbinger Mission *Season of the Hunt Content - Requires Beyond Light: Deluxe Edition)
Hawkmoon shares its strengths in much the same places Sturm does, with a couple of extra bonuses. First, the base stats of the gun itself are incredibly high and make for a consistent option to pair with almost anything. These can be improved even further by grinding for randomly rolled Hawkmoons in the Harbinger mission, though this is best attempted with a group of 3 people. Second, the Paracausal Shot perk both forces its user to pace their shots in order to make the most of it, effectively creating the perfect training tool for headshots. A well-rolled Hawkmoon will never sunset, and that immediately puts it at the top of many peoples' lists, meaning if you own the requisite DLCs to do the mission or you bought last season and never made the most of it, go grab yourself a Hawkmoon.

The Supremacy: Kinetic Sniper Rifle, 140 RPM (Source: Last Wish Raid *Requires Destiny 2: Forsaken)
Supremacy is a tried-and-true sniper rifle choice for many people. Having been in the game for many years and receiving continually increased power caps all the way to 1410, combined with an incredibly small perk pool, it is likely for a Supremacy to be both a reliable & effective choice for the Kinetic slot. Snapshot is a given, and most second column perks will be good, though some interesting things can be done with Kill Clip or Rampage.

Premonition: Void Pulse Rifle, 340 RPM (Source: Pit of Heresy Dungeon *Requires Destiny 2: Shadowkeep)
Premonition, having recently returned to us with an updated power cap, presents a far-reaching High-Impact Pulse Rifle option with solid rolls. Feeding Frenzy + HeadseekeRampage, Moving Target + Headseeker, Zen Moment + Headseeker are all solid options, and being in the energy slot means the Kinetic slot is freed up for a special weapon or Exotic. An all-around consistent choice for a primary weapon, Premonition remains one of my personal favourites.

Heritage: Kinetic Slug Shotgun, 65 RPM (Source: Deep Stone Crypt Raid *Requires Destiny 2: Beyond Light)
On top of looking absolutely stunning, Heritage's consistency and feel make up for its somewhat difficult acquisition path. Though it cannot roll with Quickdraw, a Snapshot Sights/Reconstruction roll will ensure that in much the same situations you would be whipping out that Felwinter's, a Heritage will do so before the enemy even gets within spitting distance, and it will keep them that way due to the extra range Slug Shotguns provide.

Succession: Kinetic Sniper Rifle, 72 RPM (Source: Deep Stone Crypt Raid *Requires Destiny 2: Beyond Light)
Sluggish but powerful, Succession manages to both look good and offer a Kinetic 72 RPM Sniper option with unique perks. Snapshot Sights in the second column means that the first column has room for perks like Moving Target and Slideways, or even Killing Wind for the increase in target acquisition. Though it may be unwieldy, Succession will put down anyone you throw it at with ease, provided you hit your shots.

Trustee: Solar Scout Rifle, 260 RPM (Source: Deep Stone Crypt Raid *Requires Destiny 2: Beyond Light)
A surprisingly powerful option, Trustee makes up for a slower time-to-kiil by being both incredibly forgiving and consistent. Perk combinations are limitless, with Surplus + Wellspring, Reconstruction + Redirection, Reconstruction + Opening Shot, Zen Moment + Opening Shot, or even Zen Moment + High-Impact Reserves. As a faster firing Scout Rifle it has intrinsic Full Auto, letting you lay down on the trigger for as long as you want. Any time a bounty calls on Scout Rifle Kills in PvP, expect to see quite a few of these.

Sacred Provenance: Kinetic Pulse Rifle, 450 RPM (Source, Garden of Salvation Raid *Requires Destiny 2: Shadowkeep)
Aggressive Frame Pulse Rifles are notorious for hitting like a truck, and Sacred Provenance is no different. With a small perk pool and deadly perks combined with a great gunfeel, the only reason the gun isn't a no-brainer for Pulse Rifle users is its drop source. The greatest perk combination to look out for would be Rapid Hit + Kill Clip, though any combination would serve just fine when the time-to-kill is so relaxed. If you have one, make use of its extended range and give it a whirl!

Omniscient Eye: Solar Sniper Rifle, 140 RPM (Source, Garden of Salvation Raid *Requires Destiny 2: Shadowkeep)
Though nothing special, Omniscient Eye deserves a mention for its small perk pool & equally good feel. While energy 140 RPM snipers litter drop sources, Omniscient Eye brings a unique shooting experience different to most Veist Sniper Rifles that populate the 140 RPM archetype, and with snapshot it is impossible to go wrong. Where sniping is mainly based on feel for many people, Omniscient Eye may turn out to be your new slaying machine.

Igneous Hammer: Solar Hand Cannon, 120 RPM (Source: Trials of Osiris)
The first of two Trials of Osiris weapons on the list, Igneous Hammer represents the end-goal for many PvP players. A 120 RPM Hand Cannon with good range, a larger magazine and a superbly small perk pool populated by reliable combinations that complement the archetype means that Igneous Hammer is the obvious choice for a 120. Such combinations include Rapid Hit + Rampage, Outlaw + Rampage, Rapid Hit + One for All, or even Killing Wind + Moving Target. If you somehow manage to land yourself an Adept version enjoy the extra stats that come with masterworking, as this will be your first choice for an Aggressive Frame Hand Cannon for the next year to come in PvP.

The Messenger: Kinetic Pulse Rifle, 340 RPM (Source: Trials of Osiris)
A High-Impact Pulse Rifle in the Kinetic slot immediately put Messenger at the top of many aspiring eyes' lists, however the reasons for its desirability only increase when wandering to perks. While the second column contains various good options such as Kill Clip and Headseeker, the premiere perk is Desperado; a perk that increases rate of fire after reloading post-precision kill. While I could describe the perk myself, it's better to let this clip describe it to you. (Credit to TattooedFox) Outlaw + Desperado or Rapid Hit + Desperado is absolutely the way to go with Messenger, and if you decide to try your hand at Trials this weekend, you'll be delighted to find out that Saint-14's bounty is currently offering the Messenger as its reward, so go get one while you can!

Footnote: Where are all the heavy weapons?
Answer: Simple! Pick up whatever Machine Gun, Grenade Launcher or Rocket Launcher works for you and use it! Some people prefer specific heavies, such as The Wardcliff Coil or The Colony, however I find that the best heavy is absolutely the one that works best for you. Trying to force yourself to use something just because someone has said it's good would go against the whole point of this guide, and it's best for you to find one that gets you kills.

Closing Notes

Well, that was a lot of information! Feeling overwhelmed? Don't worry, the guide was designed with taking the tiers system into mind: once you feel you've got a handle of Tier 1's weapons, you can move up to attaining Tier 2's weapons, etc.
Though this was moreso designed with newer players in mind, this can apply to anyone, and even better if you get some use out of it. If the reception is positive I may design one for PvE, but for now enjoy reading!
submitted by VanillaNoodles to DestinyTheGame [link] [comments]

Nifty Or Thrifty: Love Cup (PvP Meta/Budget Analysis)

Most of you are probably far too young to even know what "Love Boat" is, but the theme just fit SO well, I opted to go with that rather than the much more popular Haddaway's "What Is Love?" (though you'll see a little shout out to that later too 😉).
Anyway, sit back and let me assault your (mental) ears for a moment....
Love, exciting and new
Come aboard! Hanke's expecting you!
Love, and GBL's sweet rewards.
Let dust flow, it comes back to you!
The Love Cup, soon you'll be making another run,
The Love Cup promises something for everyone!
The "Nifty Or Thrifty" article series takes a comprehensive look at the meta for PvP Cup formats: Love Cup, in this case. As is typical for the NoT series, I'll cover not only the top meta picks, but also some mons where you can save some dust with cheaper second move unlock costs. Because for those on a stardust budget--and/or folks trying to save up some dust for the future--it can be daunting trying to figure out where to spend or not spend it. We all want to field competitive teams, but where can we get the best bang for our buck and where should we perhaps channel our inner scrooge?
Love Cup is an unusual format... there are only 105 Pokémon eligible in total, and of those, only about 60 (and honestly, far less than that) have any PvP relevance at all. Heck, most Cup formats have 150-200 eligible Pokémon, easily... even Kanto Cup has more than 105! So while there IS some diversity and variety to be had, there is also a higher than normal chance of the same Pokémon showing up over... and over... and over....
In fact, there is one core group that Love Cup discussions I've seen are honing in on, and I want to highlight the Pokémon that make up that core--and why they're discussed so often together--before I dive into anything else. Similarly to how Flying Cup was all about Aerodactyl, Skarmory, and Zapdos and then what could beat them, so will be my breakdown in this article.
So let's get to it!

BABY DON'T HURT ME...NO MORE

These Pokémon are at the very top of this meta. Their importance cannot be understated, to the degree that I feel compelled to cover them before I get into the standard run from 10,000 to 100,000 dust 'mons. You may not plan to use them, but you better have a plan to fend them off. Because otherwise... baby, they WILL hurt you. LOTS more.
THE CHARMERS
WIGGLYTUFF
Charm | Ice Beam & Play Rough
CLEFABLE
Charm | Meteor Mash & Psychic
Amazingly, even though you automatically think of "pink" when pondering Charmers, Wigglytuff and Clefable are the only two Charmers (and only fully evolved Fairies) that are actually eligible. And while they may look cute and friendly on the outside, deep down they are stone cold killers.
With well over a 60% win rate against the entirety of Love Cup AND the core meta, WIGGLYTUFF appears to remain the better Charmer once again. That Normal subtyping DOES make it a little bit squishier against Fighting damage, but it still easily dispatches all of the Fighters that actually sneak into the format. And while there is barely any Ghost damage around, the fact that Wiggly double resists Ghost DOES allow it to beat both Lickis with their Lick fast move, whereas Clefable (with no resistance to Ghost) typically loses. (With caveat... see below.)
CLEFABLE does replicate nearly all of Wiggly's performance, albeit sometimes with a bit less left in the tank and sometimes needing to play matchups a certain way to get the win. To make the comparison between the two as simple as possible, I did some extensive side by side analysis on Wiggly vs Clefable in 1v1 shielding, and here are my findings:
Now all that said, it may be mostly academic as I believe a number of players are planning to run BOTH Charmers in the same line of three, alongside protection against Fires and Steels and Poisons that plague Wiggly and Clefable. Protection like the next thing on our list....
ALOLMOMOLA
Waterfall | Psychic & Hydro Pump/Blizzard
Alomomola is a nearly perfect pairing with the Charmers for one big reason: it makes a fantastic bodyguard, washing away the Fires and Steels that threaten the Fairies, beating the Charmers themselves on opposing teams, as well as fighting the Poisonous Bugs at least to a standstill (and usually emerging victorious there too, at least with a decent Attack IV). If a Charmer cannot beat it, then with very few exceptions, Alomonola probably can, or at the very least leave it nearly dead and well within Charm range.
I mean, if you really wanted to, you could stop with those three and likely call it a day. That trio essentially is the "B.B.M.L." of Love Cup. Running them all three together--or heck, just ONE of the Charmers plus Aloe--nets the highest possible score against the Love Cup meta in terms of Safely, Consistency, and most importantly, Coverage. The ONLY score that clocks in below an A is "Bulk", and honestly, I think even that is a B+ at worst. (I mean, what is it looking for there... Chansey? 🤣 You don't get much bulkier than that trio.)
But good as they are, those three are of course not the ONLY options... not by a longshot. There are plenty of other solid Pokémon to cover, and I'll be keying in on those that can beat down these Queens of Love Cup. And so, let's get into a more standard Nifty Or Thrifty review of the rest, starting with the cheapest and working out way on up from there.

10,000 Dust/25 Candy

SCOLIPEDE
Poison Jab | X-Scissor & Megahorn/Sludge Bomb
This might seem an odd place to start in with the 10,000k 'mons, but there's a method to my madness. Because Scolipede is one of only two Pokémon in the format with Poison Jab, and that move alone--combined with Scolipede's natural resistance to Charm thanks to being a Poison type--is able to completely farm down the Charmers. What's more, Scolipede is capable of finishing off Alomomola (depending on IVs, as linked to up above) as well as Vileplume. In fact, Scolipede and Vileplume are two of only FOUR Pokémon in the entire format capable of taking out both Charmers and Alomonola. I could probably rest my case there, but there's more, as Scolipede can also beat Medicham and Scrafty (neither appreciate Bug damage), Cherrim, Milotic, and even Lickitung... and that's of the XL variety too. Note that Scolipede wants both Bug charge moves more than Sludge Bomb; Bomb is better for one shotting Fairies, but Megahorn is necessary to beat Medicham and Lickitung, and those are kiiiiiiiiiiind of a big deal, so Horn gets the nod from me. Venipede is out there spawning in boosted numbers right now, so what are you waiting for?! Go get a good one while you still can.
ARIADOS
Poison Sting | Cross Poison & Megahorn
Scolipede lite. I don't know that I heartily recommend Ariados, but it CAN beat everything Scolipede can... well, except for Medicham, Lickitung, and Milotic. Ariados does beat out Electrode, which it can brag about to Scol that does not, but that's not exactly fair compensation. If you like Ariados and have always wanted to run it, this DOES look like your best shot by far... after all, it IS in elite company with Scolipede, Vileplume, and one other (secret, for now) Pokémon as the only 'mons that can slay Wigglytuff, Clefable, and Alomomola. But it's quite bait dependant and... yeah. Like I said, not strongly recommended, but you can do a lot worse.
CHARIZARD
Fire Spin/Dragon Breathᴸ/Wing Attackᴸ | Dragon Claw & Blast Burnᴸ/Overheat
With all the many moves Charizard has these days, AND being able to be a Shadow as well, I could fill half an article just going through them all. But I will try to keep this light and not get bogged down. So to sum it all up, let's assume you have Dragon Claw and Blast Burn as a starting point. With that in mind:
Also no bueno: we are now into the portion of the article where we're discussing things that can handle the Charmers OR Alomomola, but not both. Zard and most Fires handle the Charmers (and other things, like Vileplume and Bugs and Steels that harass the Charmers) just fine, but have not a prayer against Alomomola's Waterfalls.
TALONFLAME
Fire Spin | Brave Bird & Flame Charge
Arguably a better Charizard in this particular meta, and will require far less second-guessing on which moves to run with! While Talon cannot overcome Medicham as Zard (usually) can, it CAN beat Scrafty and Seaking, neither of which Zard can replicate, and beats down Slowbro and XL Lickitung far more effectively and consistently than Charizard can (25+ more HP remaining on average), and ALSO beats Fire Spin Zard in the head to head. Charizard has more quirks and is a bit more unpredicatable, but if you just want consistency (and have Medicham coverage elsewhere), you may like the feel of Talonflame a lot more in Love Cup. (And do note that Talonflame CAN overcome non-XL Medi, so there's that too.)
BLAZIKEN
Counter | Blaze Kick & Blast Burnᴸ/Brave Bird/Stone Edgeᴸ
The first of very few Fighters on our list, which is a pro and con. The good: easy wins against things like Lickitung and Crustle and Magcargo that are weak to Counter, AND things like Vileplume and Cherrim that are weak to Fire damage. (Blaze Kick is usually enough for those.) The bad: Charmers are a write-off, AND Alomomola (and most other Waters too) in this case. If you DO decide to run Blaze, I recommend Blast Burn most, as that at least is fast enough and powerful enough to beat Seaking. Blaze does good things, but even I will admit that losing to all of the "big three" is pretty discouraging. Just being honest here!
MAGCARGO
EmbeRock Throw | Stone Edge & Overheat
Magcargo is meta? Could it be true? Anyone that has followed my articles for a while (especially those focused on The Silph Arena) probably knows that I am a YUGE fan of Mr. (or Mrs.!) Cargo. It is truly unique with its typing and moves. The issue is that, while it has a lot of resistances (Fairy, Bug, Normal, Flying, Ice, Poison, and 2x to Fire), it has some very exploitable weaknesses as well (Fighting, Rock, and double weaknesses to Water and Ground). It's also a Fire that takes neutral damage from Grass and Steel, which become problematic whenever there are several of those around. Quite frankly, usually there are other Fire types that are just plain better. But in Love Cup, Mags is right up there with them. It beats the Charmers and the Grasses just as you'd want your Fire type to do, as well as Bugs Scolipede, Trashadam, Sczior and such. But it ALSO beats Charizard (as long as it doesn't have Dragon Breath) and Talonflame and most other Fires, manages to claw past Lickitung, and incredibly, even takes out Slowbro! You do have the option of running Rock Throw instead of Ember (as in the sims above), but while you do beat Crustle that way and become a VERY hard anti-Fire counter, you now lose the Grasses and Lickitung and Slowbro and... it's just too much. Just stick with Ember, and for once, roll Magcargo out there with confidence! 💪🐌
CRUSTLE
Fury Cutter | X-Scissor & Rock Slide
Speaking of odd Rock types, little Crustie is a nice option overall too, though I'll point out right up front that it doesn't beat the Charmers or Alomomayomama. What it does do it clean up most of the riffraff, from Charizard to Slowbro to Electrode to the Grasses to Seaking to Trashadam to Scolipede to any Lickitung that isn't driven all the way up to the very upper 40s. It's disappointing not being able to take out the very biggest names, but many can't and have to settle for that riffraff, and Crustle does it as well as (and much cheaper than!) most.
WORMADAM (TRASH)
Confusion | Bug Buzz & Iron Head
Convenient that the only Wormadam allowed in this format is the best by far. "Trashadam" is a very curious little guy. There are many Steely Bugs in PvP now, but Trashy still remains truly unique with Confusion powering out more standard Steel and Bug moves. Between these moves and its typing, Trashadam is a particularly good Fairy counter that also beats Vileplume (and HARD, too), Slowbro, Electrode, Scizor, and even Blaziken, and puts up an intense battle against Lickitung and Alomomola too. With excellent PvP IVs it adds Crustle and even PuP Medicham to its list of wins too! (If Cham is running Ice Punch/Psychic, as I recommend below, then Trashy already wins that anyway.) It doesn't win EVERYTHING you might want it to, but that's one heck of a résumé. I strongly recommend looking into building one if you can... though note that, despite the second move costing only 10k dust, Trashy has to be at (or nearly at) Level 40 to work, so it's still not exactly "thrifty".
DELPHOX
Fire Spin | Flame Charge & Psychic
No, it's not an impressive win total, but note WHAT Phoxy beats: both Charmers, Medicham, Vileplume, and Cherrim (and unlisted Trashadam and Scizor). Yes, Aloyomama will steal its lunch money and stuff it in a locker, but if you need a quick, cheap build to deal with Charmers and/or Medi and/or Grasses, Fenneken is still spawning quite frequently right now, so Delphox may be a good emergency fill in for you.
CHERRIM (SUNNY)
Bullet Seed | Weather Ball (Fire) & Solar Beam
Now this is an impressive win total, and includes a rare Alomomola sighting in the win column, and VERY solidly so. Now I know what you're thinking looking at that: "but JRE, it only wins because it baited a shield with Fire Weather Ball!" Well yes, but also no: Cherrim has ample time to forgo baiting and just go double Solar Beam and still escape comfortably. Solar Beam may normally seem to take longer to charge than quarantine has been dragging on, but with Bullet Seed driving it, Cherrim has one ready to go after only 7 Seeds and about 10 seconds, which is faster than Aloe can charge up its first charge move. And thus, Cherrim easily dispatches Alomomola and Milotic and Slowbro, as well as melting down Vileplume, Steely Bugs, Electrode and Lickitung with Fire Balls. As a 3+ season lead for my own Great League GBL team, I can tell you from experience that Cherrim puts a LOT more pressure on the Charmers than the sims show, too. If Aloe is a particular issue for your team and you can't (or just don't want to) build, say, a Vileplume, Cherrim has some really good play in this meta.
Oh, you COULD run it with Razor Leaf instead if you want a really hard Water counter, picking up Seaking along the way, but you now lose to Scizor, Vileplume and others with the drastic decrease in the number of Fire Balls you can spew out there. Not worth it, IMO. If you want a Razor Leafer, just scroll down about four lines....

50,000 Dust/50 Candy

VILEPLUME
Razor Leaf | Sludge Bomb & Moonblast
The only Razor Leafer you actually WANT to run with Razor Leaf in Love Cup, and unlike Cherrim, Vileplume comes with some very handy resistances thanks to a Poison sub-typing, enabling it to be the third (of four) Pokémon on the list of things that can beat both Charmers and Alomomola. And it can do that comfortably without ever having to throw a charge move! In fact, if you compare Plume using charge moves to Plume sticking to just Razor Leaf, you'll notice a jump in performance in the RL-only results. Why? Because as is often the case for other Razor Leafers (and Charmers to, in point of fact), the best way to play them is usually to kill something off with just fast moves and save up energy to throw a charge move (or maybe multiple charge moves) at the next thing to follow before dying. As odd as it may seem, sometimes throwing a charge move (that is blocked) can actually lead to a loss where just straight fast move spamming would mean a win. Take Crustle, for just one example: throwing a charge move means a tie, whereas just saving that energy and sticking with Razor Leaf means a win instead (albeit by a razor thin margin). Anyway, not to get TOO down in the weeds, in addition to the Waters and Charmers, Plume can also slice through Electrode and Scrafty. Shadow Plume is a small step backwards, with the drop in bulk leading to losses to Scrafty and Crustle no matter what strategy you utilize. Plume is dangerous in this format, and stands truly alone as your one real Razor Leaf option.
SEAKING
Poison Jabᴸ | Icy Windᴸ & Drill Runᴸ
So I keep teasing a fourth Pokémon that can take out the Charmers and Al Yomama. Well here it is. Thanks to Poison Jab, Seaking wears down the Charmers, softens them up with Icy Wind, and then finishes them off with a Drill Run to the face. (Or you can go for the throat and just double Drill Run instead... either way works.) In addition to Cherrim, I have ALSO run my own triple Legacy Seaking out there a LOT in GBL, and so it's not surprising to see that the best way to beat Alomomola is to hit it first with an Icy Wind (reducing all subsequent damage dealt by Aloe) and THEN start launching Drill Runs, just as I've done for a couple GBL seasons to Azumarill (though Azu, being a Fairy, is even more farmable thanks to Jab). Anyway, with those three handled, note that Seaking has some overlap with Vileplume, beating Slowbro and Milotic in addition to the big three, but then branches off from there to handle Fires (Charizard, Magcargo, Blaziken, etc.) and, ironically, Cherrim, who cannot quite reach two charge moves (the second being Solar Beam) before Seaking launches its own second Icy Wind to close it out. Vileplume has certainly been discussed in forums I have seen in excited tones, but not so much Seaking, which is a serious oversight. Yes, it requires a couple Elite TMs to build, but I promise you that it is a BLAST to play, and there's never been a better time to get started.
PARASECT
Fury Cutter | X-Scissor & Solar Beam
Parasect is yet another 'mon with a promising and unique typing (Bug/Grass) and decent moves that has never seemed to put it all together. But maybe, juuuuuuuuuust maybe, its moment has finally come? As a Bug--and one that double resists Grass, at that--it handles Vileplume and Cherrim, and that Bug damage also tears up half-Dark Scrafty and half-Psychic Slowbro. But as a Grass, it also resists Water damage and can hit at Waters with big fat Solar Beam, enabling it to also take out Milotic and Big Momma Olga. (The nicknames for Alomomola are just coming easier and easier the more I write. 😂) And before you point out that, yes, the sim results up there bait with X-Scissor before landing the killing Beam, keep this in mind: it can beat Milly AND Aloyomama (and Vileplume, for good measure) with JUST Solar Beam, no baiting required. Boom! Oh, and it also takes out (with X-Scissor) Electrode and Lickitung for good measure, just to further sweeten the deal. I love how this Cup brings some neglected but cool Pokémon into the PvP limelight, and Parasect could be a great representation of that.
SLOWBRO (and friends)
Confusion | Ice Beam & Psychic
A popular discussion topic, simply because it beats Alomomola and Medicham. It doesn't do a whole lot beyond that--just a couple Fires, Milotic, and Scolipede are about it--but this meta is such that taking out those two big targets is enough to be considered "core meta".
Of note: SLOWKING and even SLOWPOKE do the same basic things, with King also beating Bro head to head and Poke beating Fire Spin AND Wing Attack Zard (whereas WA can overcome the other Slows). EX Slowpoke looks VERY interesting with added wins against Slowbro, Crustle, and the Charmers too, if you're feeling frisky and somehow rolling in XL Slow candy.
And there are actually several other 'mons that fill a similar role. CRAWDAUNT (with Snarl) actually beats the same things as the Slows, though substituting (Smack Down) Crustle in place of Medicham... being half-Dark, Daunt has no chance against Medi's Fighting damage and loses especially hard to the Charmers. Exeggutor is not the right color for Love Cup, but EXEGGCUTE is. Like Slowpoke, it has to be maxed, but it has similar potential, handling the Aloe and Milly, Medicham (most of the time, at least... Ice Punch can be a problem though), and then Electrode, Vileplume, and Cherrim, mostly on the strength of resisting most of their moves thanks to being part Grass. And pushed up to XL levels (if you're crazy enough to try!), it can even beat Clefable, which is quite a nice pickup. Similar in some ways but quite different in others, SOLROCK gives up the Waters but hates harder on Fires, manages to beat Medicham, Scolipede, and Seaking, and somehow can also outlast Clefable in the right spot (but as with Exeggcute, Wigglytuff remains evasive). And there are still others like GOREBYSS, but they're even worse and not much more than curiosities.
ELECTRODE
Volt Switch | Foul Play & Thunderbolt
On the surface, Electrode has a set of wins that looks shockingly close to the Slows, despite being drastically different Pokémon. As with Crawdaunt, it replaces Medicham with a Crustle win (the better Fury Cutter variety this time), but otherwise the same names are all there: Charizard, Magcargo, Milotic, Alomomola, Ice Punch Medicham, and hey, also the head to head with Slowbro. But unlisted there are also wins against Scolipede and Scizor and even Trashadam that the Slows and Daunt and the others above can't beat. Electrode, by my estimation, does their job, but better, and I'm surprising even myself by saying that I'd recommend it over any of them. The one hangup is that it has no answer to the Grasses, but that seems an acceptable price for all the good it can do. I will admit: I underestimated Electrode in Great League in GBL the first couple times I faced it, and I learned not to be so dismissive after those first couple encounters. It's not the greatest Electric out there or anything, but it certainly does its job well enough, and there is practically no Electric competition in this meta. The closest is bargain basement Lanturn wannabe ROTOM (Wash), and it's just... not as good. Again, never thought I'd say it, but just stick with Electrode and you'll be fine.
KINGLER
Mud Shotᴸ | X-Scissor & Crabhammer
I almost listed this among the smattering of stuff the followed the Slows, but Kingler is a bit different. It doesn't really beat the other Waters, for one thing, aside from Slowbro. But it does still beat down the Fires, and also the Bugs... Crustle, Scolipede, Trashadam, Scizor, all of 'em. And as a bonus, throw in Electrode and Cherrim as well, things that Waters really shouldn't be beating, but here we are. Kingler doesn't get many of the big ticket names in the meta, but it does do enough zany things that you're likely to see somebody flexing their Legacy one during the week. Knowledge is power... be prepared.
PORYGON2
Lock-On | Tri-Attack & Zap Cannon
Alright, Porygon fans. This is your first (and likely) last chance to use one of them and have it be actually borderline relevant. Yes, it requires baiting and landing the Zap Cannon killing blow, but P2 can take out the big Waters (including Mama Olga... I'm not even TRYING to get that name right anymore 😅), and Crustle, and Lickitung, and Magcargo, and can force a tie with Wigglytuff. This is still, in my opinion, more gimmick than serious play, but if you were to ever try, THIS is probably the time.
LICKITUNG
Lick | Body Slamᴸ & Power Whip
Okay, look, I'm not here to debate the merits of the XL candy system or how likely/fair it is that some players will have grinded enough XL candy by now to push Lickitung to new heights. I'm just here to report the facts, and the fact is, XL Lickitung is very good. But even regular old Level 40 Licki is good too, still beating Waters (Aloe Vera included) thanks to Power Whip, plus Electrode, Vileplume, and even Clefable just by sheer bulk and a lot of Body Slams. The only things XL Lickitung brings in are anti-meta type stuff like Scolipede, Trashadam, and FC Crustle. Not that those wins aren't good to have, but my point is this: you can run a non-XL Licki and still fulfill its primary roles without missing a beat. Do pay attention to any above 1411 CP (as that represents a maxed, perfect IV Level 40 one) so you'll know whether it's an XL one you're facing and respond accordingly. Good luck!
For those wondering, yes, LICKILICKY is a viable enough (and much cheaper) replacement, but without Power Whip, it struggles versus Waters (losing to Alomomola, which is a particularly painful step backwards) and is just a bit worse/less bulky overall. Honestly, if you can't build a good Lickitung, I might look elsewhere to fill that slot on my team than to Lickilicky... but that's me! It's YOUR team, so do what makes you happy.
DARMANITAN
Incinerate | Rock Slide & Overheat
SIMISEAR
Fire Spin | Crunch & Flamethrower
Just a couple of alternative Fire types you may or may not have laying around already. Both effectively handle the Bugs (aside from Crustle) and the Grasses, and manage to overcome Wigglytuff and Clefable. SIMISEAR beats WA Charizard and Slowbro thanks in large part to Crunch, while DARMANITAN instead takes out XL Lickitung, Ember Magcargo, and (barely) XL Medicham and is probably a better choice overall. But they're both generally behind other Fire types already discussed above.
MEDICHAM
Counter | Psychic & Ice Punch/Power-Up Punch
So a lot of nuances here, but I'll try and keep it simple. You want Counter and Psychic (the move) for sure, but beyond that it gets a little sticky. My recommendation is Ice Punch, as it's needed to get wins against Cherrim and Vileplume, whereas Power-Up Punch instead narrowly wins the mirror match... see why I lean Ice Punch? That all said, PuP MAY be better with XL Medicham, as it still manages to beat Vileplume without Ice Punch, still wins the mirror, and adds on Trashadam as well. Ice Punch is still needed to overcome Cherrim, however. You may not have to worry about XL Medi too much, though... the only notable wins you get at Level 50 that Medicham cannot achieve at Level 40 are Vileplume (for PuP) and Milotic (for Ice Punch). Aloe, Mags, Crustie, Licki, Electrode, Scrafty, Scizor, etc.... they all go down with regular or XL Medi. Might not have to break the bank to play Medicham in this format.
SCRAFTY
Counter | Power-Up Punch & Foul Play
Here things are quite a bit easier: the moveset is pretty well set (don't run Acid Spray, please), no real XL concerns. The one potential concern is that sims don't always handle Power-Up Punch well, as it usually ALWAYS burns a shield on it, so while Scrafty looks godly in the overall win/loss column, losing really to only Charmers and Medicham. (Though if you expand a little beyond the "core meta", there are a few Bugs and Fires that give it issues.) But it's hard to tell how much that can be fully trusted, as you're not ALWAYS going to get the bait. I think there is certainly enough there to give Scrafty a hearty thumbs up--it may be even a bit better than Medicham--but live testing will probably be required to find out HOW good it can be.

75,000 Dust/75 Candy

I'm going to run through these quickly and highlight just a handful that really stand out, and then throw a few more "spicy" ones all at the end. You can construct a team pretty cheaply in this Cup, so something this expensive has got to be REALLY good to get an in depth look. Something like....
ALOMOMOLA
Waterfall | Psychic & Hydro Pump/Blizzard
Yep, what else would I lead this section with? I think I've talked about Alomomyolo enough already, but let's just take a look at what all it can actually do. Beats the Fires, beats the Charmers, beats its closest competitor Milotic, beats Crustle (and Scizor... and Trashy). But Aloe is not without flaws... it does still generally lose to the Fighters, Waters with non-Water moves (read as: Seaking and Slowbro), Lickitung, Electrode, and of course the Grasses. Alomomola is not dominant by any means, but as discussed way back at the beginning, it fills in the gaps left by the Charmers almost perfectly. Alo/Charm is surely going to be THE core to beat.
MILOTIC
Waterfall | Surf & Blizzard/Hyper Beam
Alomomola, but not as good. Still beats the Fires and Crustle/Trashy/Scizor and Clefable, which is good, but cannot reliably overcome Wigglytuff and cannot hang with Momolala, which is very, very bad. If you just don't HAVE an Alomomola to run, this might be the best place to turn, but it's going to struggle to maintain exactly the same role.
MAGMAR & MAGMORTAR
Karate Chop | Fire Punch & Return (Magmar)/Thunderboltᴸ (Magmortar)
Yet again, more Fire options. Do note they both seem to actually run a little better with Karate Chop than their Fire fast moves... it's necessary to beat Magcargo, Magmar needs it to Lickitung, and Magmortar needs it to beat Fire Spin Zard and Seaking. (Conversely, Magmar with Ember instead defeats Electrode and Scolipede, and Magmortar with Fire Spin only brings in Scolipede.) And those are really the big differences between them: the potential wins against Lickitung and Electrode are unique to Magmar, and the potential wins versus Charizand and Seaking (both thanks to Thunderbolt) are unique to Magmortar. They both handle the Grasses just fine, the Bugs (aside from Crustle), and of course the Charmers. (It gets a little tighter with Karate Chop rather than Fire fast moves, but not much.)
SCIZOR
Bullet Punch | Iron Head & X-ScissoNight Slash
For when you absolutely need Charmers dead, call in the exterminator. There isn't much that can outslug the Charmers in a battle of JUST fast moves, but Scizor can. That alone gives it value, but then it also goes out and beats several other relevant things like Vileplume, Slowbro, Crustle, Scolipede, Lickitung, and Seaking. It's not cheap, but Scizor is an above average Fairy killer that plays as a pretty good generalist too.
Others that look interesting (but not QUITE interesting enough) include HEATMOR, FLAAFFY, and BISHARP, but there are other things listed above that generally handle their roles better.
And that's it! Thanks for sticking with me to the end! Hopefully this helps you balance the cost of where to save yourself some hard-earned dust (and candy!) and still have a good time in Love Cup.
Until next time, you can always find me on Twitter for near-daily PvP analysis nuggets, or Patreon. And please, feel free to comment here with your own thoughts or questions and I'll try to get back to you!
Thank you for reading! I sincerely hope this helps you master Love Cup, and in the most affordable (and enjoyable) way possible. Best of luck, stay safe, and catch you next time!
submitted by JRE47 to TheSilphRoad [link] [comments]

I'm 35 years old with a joint income of $490k, live in New York, and work as a program manager

0️⃣Section Zero: Background
Hello, MD! I hope you're all doing well, and are safe and healthy. I've gone back and forth for a while about whether I should share my money diary. I signed up to do one last year to chronicle our home buying process but chickened out (I'm so sorry mods!). I was worried I'd be judged for what I spent money on, not having a college education, or what might be perceived as frivolous habits. I don't know. Internet strangers terrify me. But I'm finally sharing this money diary because I want this to be a data point: you can have a career (or two!) without a college degree.
Was there an expectation for you to attend higher education? Did you participate in any form of higher education? If yes, how did you pay for it?
I moved to the US right before entering elementary school. I spent half my childhood in a simple four room shack with no running water or electricity (mom's side of the family) and the other half in a large house with a nanny and domestic help (dad's side of the family). From a young age I was told that college was chance at a better life and I believed it -- not going to college wasn't an option. My mom completed a healthcare related degree in our home country but she couldn't practice in the US. My dad dropped out of college in our home country due to his work as a student protester. Both of them worked blue-collar jobs to support our family and were always working. As with just about every parent, they wanted more for me.
I was accepted to a top ranked private university but didn't get a sizable scholarship so my parents and I took out loans, separately, to fund my tuition. I dropped out halfway through my sophomore year due to poor mental health stemming from an assault. No one knows (except for my fiancé and now, internet strangers) the real reason why I left school.
Did you worry about money growing up?
Yes. My parents never talked about their money struggles with me, but I knew money was always tight. After my youngest brother was born, I remember how excited I was to find a jar of peanut butter in our cupboard. We hadn't had any for a while. It had a "WIC" sticker on it and I didn't know what it meant at the time. My parents never talked about receiving government support but I'm thankful that we had a safety net available to us when we needed it most.
At what age did you become financially responsible for yourself and do you have a financial safety net?
I started paying my parents rent to stay in my childhood bedroom when I moved back home. I didn't pay for groceries or to use one of their cars, which was nice. I was about 21 when I was completely on my own. My parents and I had a falling out over me dating a much older man who I'd come to learn was very abusive. There were a few months where I slept on a friend's couch because I barely had money to feed myself. My early 20's were rough. But if I were to go completely broke now, my parents would be there to help me. They're doing much better financially.
Do you or have you ever received passive or inherited income? If yes, please explain.
No. I've never received an inheritance or any other passive income.
Finally, a note on Erik: he also doesn't come from money or finish his college degree. He immigrated to the US less than a decade ago and does not receive or provide monetary support to his mom or dad.
1️⃣Section One: Assets and Debt
Combined net worth: $3.7M
Combined brokerage balance: $2.14M $317,587 (mine) + $1.82M (Erik)
Combined retirement balance: $195k $116,300 (mine) + $78,700Erik). We're behind on funding our 401ks. I finally convinced Erik to take advantage of his employer match program two years ago. He was concerned about the ease of withdrawing funds since we plan on living outside of the US when we retire.
Joint checking account balance: $111k We have a lot of cash on hand right now because we need to prepay income taxes, and will be furnishing our place.
Equity: $1.42M We put 40% down on a 2 bedroom/2.5 bath condo (<1,200 ft2) in a new construction last summer. Our down payment came from the sale of some of Erik's RSUs.
Mortgage: $1.61M For our financial situation, an interest-only mortgage made sense. We have a 2.35% APR 7/1 ARM since we don't intend to stay in NYC longterm. Our plan is to pay off the remaining mortgage in full after five years and either sell the condo or hold onto it as rental property.
Combined credit card debt: $0 We pay off our credit cards in full every month. We put between $6k - 20k on our cards every month in a typical year. He's also the authorized user on my credit cards; I added him to my accounts about six years ago to help him build his credit file since we knew we'd eventually buy a place together.
Combined student loan debt: $0 I finished paying my student loans two years ago. Erik received free tuition as an EU resident but had some cost-of-living loans which he's paid off.
2️⃣Section Two: Income My fiancé and I ended 2020 with a total cash compensation (base + bonus) of $493,750 but with last year's vested RSUs, our overall compensation is:
Mine Erik
Base $131,250 $268,750
Bonus ~$13,125 ~$80,625
Vested RSUs $121,500 $835,500
Total Compensation $265,875 $1.18M
Income Progression I don't recall my salary increases so I'm listing my starting base salary for each role. I'm also not including additional compensation such as bonus or RSUs.
Main Job Monthly Take Home
Deductions Mine Erik
Retirement 15% of paycheck to Roth 401k 7% of paycheck to 401k
M/D/V under Erik's employer; my employer also provides free M/D/V but we would have different providers covered by his employer + $~250 for mine
Life insurance and AD&D covered by my employer covered by his employer
Short & long term disability covered by my employer covered by his employer
Net monthly take home $7,000 $10,00
3️⃣Section Three: Expenses This is what our YNAB budget roughly looks like (for annual expenses, I set aside an amount per month towards the expense):
Housing
Transportation These would be significantly higher in normal times. We rarely leave our place and if we do, we walk.
Entertainment
Donations: $10,000 annual We donate to Children International on a monthly basis. The remaining amount is donated throughout the year to different causes. Last year, we supported AIDS research, mental health and addiction support, food banks, and international food programs.
Hobbies:
Fields
Savings & Finance
Food & Drink Pre-COVID, we'd budget $3,000 to a "Restaurant", increase "Cafes & Bars" to $1,500, and decrease "Delivery & Takeout" to $1,000.
Wedding: TBD Our original budget was $75,000 (international, <50 people). We've had to reschedule it twice now and have already spent $10k in lost deposits and rescheduling fees. We'll re-evaluate our budget later this year when we start planning again.
4️⃣Section 4: The Diary
Day 1: Monday | Total: $111.84 
8:00am - First day back from holiday break for both Erik and me. He's still snoozing so I turn on the bedroom TV to see if our dog is still sleeping too. We adopted a senior dog, Fields, over the summer and quickly became one of those dog owners that installed cameras everywhere so we can watch him anytime, anywhere. Fields is still asleep so I check my work accounts and respond to anything urgent.
8:30am - Normally, this is when I'd take Fields for his morning walk while Erik makes our coffee. But our espresso machine is broken so we can't use it until the replacement parts arrive next week. Erik and I both start getting dressed to take Fields for a walk together. Before that happens, I take the dog outside to relieve himself and we quickly head back to the apartment for his breakfast.
9:30am - We walk to our favorite coffee spot in our neighborhood and get our usual: cortado with whole milk for Erik, cold brew with a splash of oat milk for me, and a breakfast BLT to share. We walk back to our apartment and get to work. $23.69
12:30pm - I take Fields with me to pick up our lunch at Sweetgreen: a kale caesar salad (hold the tomato and swap for the blackened chicken) for me, and a hot honey chicken plate for Erik. $27.71
4:30pm - Erik and I are dire need of coffee. We take the dog for another walk, this time to our other favorite coffee shop. The decor is very IG-friendly and their coffee is fantastic. I get their matcha latte with oat milk, Erik gets a cortado with whole milk, we split an avocado toast with smoked salmon, and Fields get a whole lot of snacks for being a good boy while he waits for our order to be ready. $29.95
4:45pm - We walk past a cute mochi ice cream shop that I've been meaning to try. I pick up eight mochi ice creams: ube, chocolate hazelnut, passion fruit, mango, and some seasonal flavors. $30.48
5:00pm - We get home just in time to feed the dog. His food is laughably expensive but we think it's worth it and most importantly, Fields is worth it! He's the best dog and we want to spoil him during his final years. Especially since the poor pup was returned to the shelter twice within a year. I can't imagine giving up this sweet old guy.
9:00pm - I log off work and head down to our building's gym to workout. I've been working with a trainer through the app, Future, and like it so far. Pre-pandemic, I was in really good shape as I was training for a half marathon and our now-postponed wedding. Since the lockdowns started, my healthy eating habits and will to workout has gone down a very messy spiral. I do a mile run on the treadmill followed by a set that includes split squats and deadlifts. Ouch.
10:15pm - I walk into the apartment to find Erik's made dinner from yesterday's leftovers: tacos! I quickly eat two tacos, then tidy up the kitchen while Erik takes Fields out for his last potty break before bed.
10:45pm - I rinse off in the shower and start my nighttime routine. Erik won't see me for another 45 minutes, at least. Tonight, I use a dermaroller on my arms and legs before rubbing in vitamin C lotion. While the lotion dries, I start on my face: facewash, essence, serum, niacinamide and azaleic acid, eye serum, and all topped off with a nighttime cream cream. This is a typical nighttime routine for me.
11:30pm - Finally in bed. We put on a Netflix comedy special while I finish my routine in bed: foot cream, hand cream, and cuticle oil. Erik is browsing on the iPad looking for pots and planters. We call it a night just after midnight.
Day 2: Tuesday | Total: $199.41 
8:30am - We're both really tired. I want to lay in bed a little longer but Erik has a call at 10am and we need coffee. Since his pants are on first, I convince him to take the dog outside so I can get ready. He agrees. I put on sweats and prepare Fields' breakfast.
9:15am - We walk to a cute Australian coffee shop and order: a cortado with whole milk for Erik (it's the only thing he drinks), a cold brew with oat milk for me, and share one of my favorite breakfast sandwiches. It's got prosciutto on it and a perfectly runny egg! $23.58
12:45pm - I lost track of time and forgot to order lunch. I place an order at Chop't: avoketo chicken club salad sans tomatoes for me and a kebab cobb wrap for Erik. Once it's ready, I take Fields with me to pick it up. $25.67
1:15pm - While eating lunch, I order Ess-A-Bagels to be sent to two girlfriends across the country as very belated Christmas gifts. I meant to send them their gifts earlier but they've had family visiting them and I wanted to make sure they got to enjoy their gift. I know they both really love Ess-A-Bagels and wouldn't be too keen to share. $213.90 - $100.00 AMEX offers credit = $113.90
3:00pm - That salad was not enough. I pull a Daily Harvest mint + cacao smoothie from our freezer to make a smoothie with oat milk and split it with Erik.
4:30pm - Ok, we really need coffee. We head back to cute IG-friendly coffee shop we went to yesterday and order the same drinks but skip the sandwich. $12.74
4:45pm - On the way home, I tell Erik that I need to eat something more substantial. I was feeling hangry. We stop by our favorite mediterranean cafe. I order a kebab bowl and Erik gets the kebab sandwich. $23.52
5:15pm - We get home just in time for me to get ready for my last meeting of the day and feed Fields his dinner. Today, he gets lamb and red quinoa.
8:45pm - My trainer has a run scheduled for me today but I'm so tired; I don't think I slept well. I message my trainer to tell her I'm taking the day off but will make up the run tomorrow!
9:30pm - I catch up with some girlfriends on the west coast over text while watching an old Dateline: Secrets Uncovered episode. I remember we have mochi ice cream and eat two of them. This is a great night.
10:30pm - I need to sleep earlier tonight since I need to get a run in tomorrow morning. I have a Morpheus8 appointment at 11am and I can't workout after that.
Day 3: Wednesday | Total: $290.44 
8:00am - The alarm goes off and I yell at Siri to stop. I roll back over and snuggle Erik. The run isn't happening.
9:00am - I receive a call from the clinic where I get my Morpheus8 done. My esthetician has a family emergency and can't make the appointment. I'm secretly excited to reschedule for a later date since I have a face lipo, neck lipo and buccal fat removal procedure in exactly a week. I know, I know. Scheduling procedures so close to each other isn't the smartest idea, but I wanted to finish my Morpheus8 series before more invasive procedures. To get the kind of results I wanted, I needed three Morpheus8 sessions booked about a month apart. Today was supposed to be my last one.
9:20am - Walk Fields with Erik to get our usual coffee order and split a bagel with smoked salmon, alfalfa sprouts, picked red onions, chili and dill. $27.85
3:00pm - During our team meeting, my director asks me if I've seen the news. I grab my phone to look at the news and feel my anxiety spike as I learn that the Capital is actively being breached. I know my mental health is going to take another hit after this. Instead of working, I doom scroll the rest of the day. I also realize that salad isn't going to cut it for lunch. Not today. I need something more comforting and warm. We decide on Chinese food: ma po tofu and black pepper beef with a lot of fluffy white rice. $64.52
4:45pm - It's time for my sort-of monthly nail appointment. I go every three weeks to this amazing salon that specializes in nail art but they're also superb at taking care of your nails. I pick a sunny yellow color to offset the shit that happened this afternoon. They're pricey ($75 + $20 tip) but my nails and cuticle beds have never looked healthier. I also buy a ceramic cuticle pusher tool ($15). $114.40
7:15pm - I convince Erik to meet me at our neighborhood pizza spot to pick up dinner. We order: a pepperoni Sicilian slice, Hawaiian slice, ham and cheese calzone, and four slices of cheese, root beer and diet soda. $46.65
8:30pm - While scrolling through IG, I see a dermatologist use snail extract for her NuFace. I've been meaning to buy more NuFace gel and this seems like a good cost-effective replacement. I find the same bottle on Ulta and add an eyeshadow brush to get free shipping. I'm project panning my eyeshadow palettes so this will be a fun new tool to play with. $37.02
12:00am - Bedtime.
Day 4: Thursday | Total: $112.13 
8:00am - Same routine as the days before: get dressed, take Fields out, give him breakfast, and head out for our family walk.
9:00am - Another day, a new cafe. We order our usual coffees, and split a breakfast sandwiche: herb omelette on a toasted baguette slathered with spicy aioli and topped with bacon. $27.22
9:15am - I realize that I dropped Erik's credit card somewhere between the cafe and our apartment (I didn't bring my wallet so I asked Erik for his card at the cafe). I call the cafe and ask if they'd seen it; they hadn't. And just as I'm about to call the bank to cancel the card, the cafe calls back -- someone found it on the sidewalk and turned it in! We thank them for following up and tell them we'll pick it up tomorrow.
1:00pm - I wake Fields up from his nap so we can walk to get our usual Sweetgreens order. $27.71
7:00pm - Erik and I take Fields on a walk to pick up Thai food for dinner. We order beef pad kee mao, shrimp tom kha soup, chicken pad thai, and mango with sticky rice. $51.75
9:00pm - While reconciling this week's expenses, I see that my Sephora credit card payment was returned and I was charged not only a late fee, but a finance charge! I signed up for the Sephora card over the holidays to take advantage of their cash back program and this was my first payment to them. I go on the website to investigate what happened and find that I missed entering a "0" to my linked bank account. I call their customer service rep to explain everything. I ask her if she could waive the late payment fee ($35) and the finance charge ($5.45) if I paid the balance in full. She said she's able to waive the late payment fee but not the finance charge. I thank her for her help and hope this doesn't affect my credit score too much. $5.45
12:00am - Zzzzzzz.
Day 5: Friday | Total: $245.56 
8:00am - Same morning routine as yesterday.
9:00am - Same breakfast routine as yesterday but add additional tip since they held onto Erik's card. $28.67
12:00pm - Wake Fields up from his nap for a quick walk to Just Salad. I get a chicken caesar salad while Erik gets a chicken poblano salad. $23.70
7:10pm dinner - Friday's are our date nights. Before the pandemic, we'd get dressed up and go out for a nice meal and spend quality one-on-one time. These days, we usually order in fancy sushi and watch a movie. Between us, we order 19 pieces of sashimi and nigiri like uni (my favorite), zuke, wagyu, and tamago. $193.19
10:30pm - As soon as Erik gets back from taking Fields out, we pile onto the couch to watch Jurassic Park.
1:00am - Sleep.
Day 6: Saturday | Total: $375.24 
9:00am - It's a late start to the morning. After feeding Fields, we walk to pick up breakfast. We get our usual coffee order, a bagel with smoked salmon and a chocolate croissant. $34.12
1:20pm - I saw someone post in a cooking subreddit about seasoning that a local restaurant uses on their wings. Of course I google the restaurant and get hungry from looking at their photos. I end up ordering lunch from them: wings (of course), coconut crab curry, shrimp chips and chili jam, thai iced tea, and khua kling. It was all delicious but holy cow everything was so spicy. Definitely will order from them again though! $93.40
3:45pm - I see a notification pop up for a charge on our card. I assume it's something for Erik's current house project (building our custom closets). I ask him about it and it's actually a router extender. $125.85
8:00pm - We've been missing Mission-style burritos lately and haven't found a good replacement in New York yet. But we did find a restaurant that makes delicious Mexican food. I get two spicy pork tacos and one al pastor taco, Erik gets a spicy pork burrito and a mandarin Jarritos, and we split a large chips and guacamole. $49.87
10:00pm - While browsing Reddit), I see someone post decants for sale of fragrances I've been meaning to try. Fragrances were a serious hobby of mine for a while, to the point that I hired a fragrance "fixer" on a Paris trip to take me around the local shops. I've since scaled back my collecting and have been focusing on learning to differentiate scents better. $72.00
11:00pm - Goodnight!
Day 7: Sunday | Total: $134.57 
9:00am - Another late start to the morning. We do our morning routine with Fields and walk to get breakfast. This time, we head back to the cafe that found Erik's credit card. We get our coffees along with the herb omelette baguette with bacon. $27.56
12:00pm - There's some leftovers from yesterday's very spicy lunch so we eat that for lunch. I think the food might actually be spicier today.
6:00pm - I FaceTime with a girlfriend on the west coast who shares some amazing life news. Her and her husband are moving from the west coast! While I'm sad they're not moving to New York, I'm thrilled that they'll be closer to us and that she has an amazing new role. This is a huge win for her career and I'm really proud of her.
9:40pm - We realize we haven't had dinner. We both want something much less spicy so we order in Italian: caesar salad, pasta alla gricia, and a spicy vodka pasta. $107.07
11:00pm - We owe a response to our wedding planners about our wedding date. Do we move forward with a summer 2021 (originally summer 2020) wedding or do we postpone another year? I have strong feelings about trying to hold a destination wedding in the middle of a pandemic. I don't want to put our friends and family at risk since we won't know when vaccines will be widely available. But Erik is worried that his dad won't make it to 2022 since his dad already isn't in the greatest health. We agree on a new game plan: we hold off on our wedding celebration until 2022. In the meantime, we'll travel to his dad as soon as it's safe and get married with him in attendance. I email the wedding planners our decision to postpone (again) and go to bed.
5️⃣Section 5: This Week's Total & A Brief Reflection
Food & Drink $1,000.57
Fun & Entertainment $0.00
Home & Health $125.85
Clothes & Beauty $223.42
Transport $0.00
Other $119.35
GRAND TOTAL $1,469.19
This was a pretty normal spending week (during the pandemic) for us, minus all the coffee trips due to our broken espresso machine. I know we spend a lot on food and we're okay with our level of spend, for now. It gets us out of the house, gives us a reason to take Fields out for a walk and explore the neighborhood, and allows us to support our favorite spots. My goals for this year are to increase the amount we put into investments and learn more about tax-efficient strategies.
Apologies for any and all typos!
EDIT: typos and a few words
submitted by tyrannosauruscub to MoneyDiariesACTIVE [link] [comments]

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