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Essential community lots

I'm trying to start playing in the pre-made worlds with the pre-made sims with all EPs installed, so I want to have a complete experience in every single world. Community lots are an essential part for this, but unfortunately the worlds can't have every single type of lot in them: either for lack of space (in Sunset Valley, for example) or because one kind of lot assignment doesn't really add anything that other lot assignment add.
With this post I'd like to comment on how neccessary I think each lot assigment is, and I'd like to hear your opinions. So this post is partly a request for some suggestions on what's "the best thing to do", but also as a resource for those interested and to share what you personally do in your games (make your own lots? use the default lots? add them when you start to need them? It really depends on your playstyle).

Base game

They are included in every world, so nothing to comment here. In older worlds it could help replacing the default rabbitholes with multi-purpose rabbitholes (such as Hospital+Lab), but I personally don't want to do that because I don't really want to remove/replace lots, just add.

World Adventures

Ambitions

Late Night

Pets

Showtime

Supernatural

Seasons

Thankfully, EA created Festival grounds for every world and they made it so they are automatically placed in new saves. Saves a lot of work.

University Life

Island Paradise

Into the Future

The Store

submitted by Linca_K9 to Sims3 [link] [comments]

OSM feature list - python script + API(WIP)

A day or two ago, I posted here if I can get a list of all types of classification of key, value is OSM. I was referred to : https://wiki.openstreetmap.org/wiki/Map_Features. Which was helpful because it was legit and contained all the information I needed. But as it is way too big. It was hard for me handle. So I wrote a python script and made it easy. Source code is available under MIT license in GitHub : https://github.com/maifeeulasad/OSM-feature-extract-python. Anyone fell free to contribute and find out issues in the project.
Thanks everyone, specially to u/pietervdvn and u/maxerickson.

Here is the result, the latest version of the result can be found in readme in GitHub. I will be trying to host these data as much as possible. Anyone interested can contact with me.
For API call this : API features
{ "fire_object:type": [], "sorting_name": [], "highway": [ "motorway", "trunk", "primary", "secondary", "tertiary", "unclassified", "residential", "motorway_link", "trunk_link", "primary_link", "secondary_link", "tertiary_link", "living_street", "service", "pedestrian", "track", "bus_guideway", "escape", "raceway", "road", "footway", "bridleway", "steps", "corridor", "path", "cycleway", "proposed", "construction", "bus_stop", "crossing", "elevator", "emergency_access_point", "give_way", "milestone", "mini_roundabout", "motorway_junction", "passing_place", "platform", "rest_area", "speed_camera", "street_lamp", "services", "stop", "traffic_mirror", "traffic_signals", "trailhead", "turning_circle", "turning_loop", "toll_gantry", "User Defined" ], "non_existent_levels": [], "wood": [], "junction": [ "roundabout" ], "building": [ "apartments", "bungalow", "cabin", "detached", "dormitory", "farm", "ger", "hotel", "house", "houseboat", "residential", "semidetached_house", "static_caravan", "terrace", "commercial", "industrial", "kiosk", "office", "retail", "supermarket", "warehouse", "cathedral", "chapel", "church", "mosque", "religious", "shrine", "synagogue", "temple", "bakehouse", "civic", "fire_station", "government", "hospital", "kindergarten", "public", "school", "toilets", "train_station", "transportation", "university", "barn", "conservatory", "cowshed", "farm_auxiliary", "greenhouse", "stable", "sty", "grandstand", "pavilion", "riding_hall", "sports_hall", "stadium", "hangar", "hut", "shed", "carport", "garage", "garages", "parking", "digester", "service", "transformer_tower", "water_tower", "bunker", "bridge", "construction", "roof", "ruins", "tree_house", "user defined " ], "service": [ "alley", "crossover", "siding", "spur", "yard" ], "est_width": [], "toll": [], "addr:place": [], "area": [], "cutting": [ "yes" ], "bicycle_road": [], "motorcycle": [], "wheelchair": [], "reg_name": [], "sac_scale": [], "opening_hours": [], "psv": [], "ele": [], "goods": [], "shop": [ "alcohol", "bakery", "beverages", "brewing_supplies", "butcher", "cheese", "chocolate", "coffee", "confectionery", "convenience", "deli", "dairy", "farm", "frozen_food", "greengrocer", "health_food", "ice_cream", "organic", "pasta", "pastry", "seafood", "spices", "tea", "wine", "water", "department_store", "general", "kiosk", "mall", "supermarket", "wholesale", "baby_goods", "bag", "boutique", "clothes", "fabric", "fashion", "fashion_accessories", "jewelry", "leather", "sewing", "shoes", "tailor", "watches", "wool", "charity", "second_hand", "variety_store", "beauty", "chemist", "cosmetics", "erotic", "hairdresser", "hairdresser_supply", "hearing_aids", "herbalist", "massage", "medical_supply", "nutrition_supplements", "optician", "perfumery", "tattoo", "agrarian", "appliance", "bathroom_furnishing", "doityourself", "electrical", "energy", "fireplace", "florist", "garden_centre", "garden_furniture", "gas", "glaziery", "hardware", "houseware", "locksmith", "paint", "security", "trade", "windows", "antiques", "bed", "candles", "carpet", "curtain", "doors", "flooring", "furniture", "household_linen", "interior_decoration", "kitchen", "lighting", "tiles", "window_blind", "computer", "robot", "electronics", "hifi", "mobile_phone", "radiotechnics", "vacuum_cleaner", "atv", "bicycle", "boat", "car", "car_repair", "car_parts", "caravan", "fuel", "fishing", "free_flying", "golf", "hunting", "jetski", "military_surplus", "motorcycle", "outdoor", "scuba_diving", "ski", "snowmobile", "sports", "swimming_pool", "trailer", "tyres", "art", "collector", "craft", "frame", "games", "model", "music", "musical_instrument", "photo", "camera", "trophy", "video", "video_games", "anime", "books", "gift", "lottery", "newsagent", "stationery", "ticket", "bookmaker", "cannabis", "copyshop", "dry_cleaning", "e-cigarette", "funeral_directors", "laundry", "money_lender", "party", "pawnbroker", "pet", "pet_grooming", "pest_control", "pyrotechnics", "religion", "storage_rental", "tobacco", "toys", "travel_agency", "vacant", "weapons", "outpost", "user defined" ], "official_name": [], "traffic_sign": [], "tactile_paving": [], "forestry": [], "maxwidth": [ "Width" ], "surface": [], "amenity": [ "bar", "bbq", "biergarten", "cafe", "drinking_water", "fast_food", "food_court", "ice_cream", "pub", "restaurant", "college", "driving_school", "kindergarten", "language_school", "library", "toy_library", "music_school", "school", "university", "bicycle_parking", "bicycle_repair_station", "bicycle_rental", "boat_rental", "boat_sharing", "bus_station", "car_rental", "car_sharing", "car_wash", "vehicle_inspection", "charging_station", "ferry_terminal", "fuel", "grit_bin", "motorcycle_parking", "parking", "parking_entrance", "parking_space", "taxi", "atm", "bank", "bureau_de_change", "baby_hatch", "clinic", "dentist", "doctors", "hospital", "nursing_home", "pharmacy", "social_facility", "veterinary", "arts_centre", "brothel", "casino", "cinema", "community_centre", "fountain", "gambling", "nightclub", "planetarium", "public_bookcase", "social_centre", "stripclub", "studio", "swingerclub", "theatre", "animal_boarding", "animal_shelter", "baking_oven", "bench", "childcare", "clock", "conference_centre", "courthouse", "crematorium", "dive_centre", "embassy", "fire_station", "firepit", "give_box", "grave_yard", "gym", "hunting_stand", "internet_cafe", "kitchen", "kneipp_water_cure", "marketplace", "monastery", "photo_booth", "place_of_worship", "police", "post_box", "post_depot", "post_office", "prison", "public_bath", "public_building", "ranger_station", "recycling", "refugee_site", "sanitary_dump_station", "sauna", "shelter", "shower", "telephone", "toilets", "townhall", "vending_machine", "waste_basket", "waste_disposal", "waste_transfer_station", "watering_place", "water_point", "user defined" ], "name:left": [], "disused": [], "toilets:wheelchair": [], "mtb:scale:uphill": [], "leaf_type": [], "maxspeed": [ "Speed" ], "ice_road": [], "building:max_level": [], "location": [], "fire_rank": [], "nudism": [], "public_transport": [ "stop_position", "platform", "station" ], "drive_through": [], "loc_name": [], "roadtrain": [], "railway:track_ref": [], "mtb:description": [], "motor_vehicle": [], "addr:street": [], "short_name": [], "produce": [], "overtaking": [], "bdouble": [], "oneway": [], "passing_places": [], "name": [], "parking:lane": [], "motorcar": [], "cycleway": [ "lane", "opposite", "opposite_lane", "track", "opposite_track", "share_busway", "opposite_share_busway", "shared_lane" ], "admin_level": [], "maxlength": [ "Length" ], "turn": [], "tracks": [], "incline": [], "width": [], "hgv": [], "moped": [], "name:": [], "hazmat": [], "mofa": [], "int_name": [], "addr:interpolation": [], "atv": [], "boundary": [ "aboriginal_lands", "administrative", "maritime", "marker", "national_park", "political", "postal_code", "protected_area", "user defined" ], "addr:hamlet": [], "mtb:scale": [], "inscription": [], "railway": [ "abandoned", "construction", "disused", "funicular", "light_rail", "miniature", "monorail", "narrow_gauge", "preserved", "rail", "subway", "tram", "halt", "platform", "station", "subway_entrance", "tram_stop", "buffer_stop", "derail", "crossing", "level_crossing", "signal", "switch", "railway_crossing", "turntable", "roundhouse", "traverser", "wash", "user defined" ], "voltage": [], "ski": [], "addr:city": [], "tank": [], "maxstay": [], "foot": [], "building:min_level": [], "frequency": [], "emergency": [ "phone" ], "addr:postcode": [], "old_name": [], "name_1": [], "maxweight": [ "Weight" ], "bridge": [ "yes" ], "embedded_rails": [], "nat_name": [], "building:levels": [], "layer": [], "parking:condition": [], "addr:full": [], "agricultural": [], "Relation:restriction": [], "golf_cart": [], "crossing": [], "route": [ "bicycle", "bus", "canoe", "detour", "ferry", "foot", "hiking", "horse", "inline_skates", "light_rail", "mtb", "piste", "power", "railway", "road", "running", "ski", "subway", "train", "tracks", "tram", "trolleybus", "" ], "crossing:island": [], "landuse": [ "commercial", "construction", "industrial", "residential", "retail", "allotments", "farmland", "farmyard", "forest", "meadow", "orchard", "vineyard", "basin", "brownfield", "cemetery", "conservation", "depot", "garages", "grass", "greenfield", "greenhouse_horticulture", "landfill", "military", "", "plant_nursery", "port", "quarry", "railway", "recreation_ground", "religious", "reservoir", "salt_pond", "village_green", "user defined", "railway" ], "tunnel": [ "yes" ], "addr:housenumber": [], "mountain_pass": [], "maxaxleload": [ "Weight" ], "charge": [], "abutters": [], "tracktype": [], "start_date": [], "narrow": [], "lanes": [], "ford": [], "tidal": [], "smoothness": [], "driving_side": [], "building:fireproof": [], "addr:state": [], "usage": [], "winter_road": [], "boat": [], "addr:subdistrict": [], "access": [ "designated" ], "drive_in": [], "addr:suburb": [], "bicycle": [], "entrance": [], "internet_access": [], "sidewalk": [], "addr:housename": [], "motorboat": [], "mtb:scale:imba": [], "motorroad": [], "addr:province": [], "noexit": [], "horse": [], "4wd_only": [], "vehicle": [], "addr:district": [], "lhv": [], "building:flats": [], "inline_skates": [], "busway": [ "lane" ], "maxheight": [ "Height" ], "end_date": [], "service_times": [], "leaf_cycle": [], "addr:inclusion": [], "electrified": [], "minspeed": [ "Speed" ], "addr:country": [], "traffic_calming": [], "alt_name": [], "soft_storey": [], "border_type": [], "embankment": [], "trail_visibility": [], "addr:conscriptionnumber": [], "fire_operator": [], "height": [], "lit": [], "covered": [], "addr:flats": [], "operator": [] } 
submitted by maifee to openstreetmap [link] [comments]

Three New Expansion Ideas (Warning: Long)

I’ve been playing this game for a long time and browsing the Paradox forums and Cities: Skylines reddit for about as long. I love the game and I love what the devs are adding, I’ve bought just about every DLC because it’s all been very worthwhile, especially as of late. Contrary to what many may think, I still believe there’s much potential for new game content, and I’d like to see the game expanded to its full potential. As such, I have three ideas here for future expansion packs which I think will enhance the game tremendously. My goal is to foster discussion so please leave your thoughts in the comments below.
Many ideas are borrowed from the following people to increase exposure, make sure you read and comment on their original posts as well:
Zerotheliger – https://forum.paradoxplaza.com/foru...dlc-casinos-beach-and-golf-long-read.1179681/
Devan0848 - https://forum.paradoxplaza.com/forum/index.php?threads/maritime-dlc.1184941/
Erls - https://forum.paradoxplaza.com/forum/index.php?threads/city-council-dlc-proposal.1236693/
ISLAND CITIES
I feel like the biggest thing lacking in the game currently is a way to spruce up the coastlines. As such, I feel the next DLC should be centered on expanding everything related to water and beaches. Despite the name “Island Cities”, most of the features in this pack can be applied to any map with a body of water.
Marinas - New park buildings that dramatically increase the land value and happiness surrounding them and need to be placed connected to water. When placed, pedestrian boats will spawn from them and autonomously sail in the waters connected to it, filling the sea with life. There could be multiple tiers of marinas, earlier ones spawning fishing boats and sailboats while more expensive variants spawn whale-watching boats, houseboats, and finally yachts. Most Marina buildings have nodes that allow you to connect Boardwalks to them (see below).
Boardwalks - A new network path introduced in the expansion, available for pedestrian use only but it has a few special mechanics. For one, they can be zoned on, so houses can be built connected to them though obviously the cars of the people who own the houses would have to be parked on the nearest actual road. Secondly, when built at sea like bridges, pedestrian boats launched from Marinas can park at the sides of them much like cars do on land-based roads, allowing boardwalks to function as docks as well.
Promenades - New network path designed to look good next to quays and coastlines, with fancy tiling and trees lining the paths. They come in two variants: a purely pedestrian promenade, and a wider promenade still designed primarily for pedestrian use but allows cars to traverse slowly down the middle lane. Idea borrowed from the Network Extension mod.
Beaches - New park designation like the ones introduced in Park Life (I know some are tired of this mechanic, but I think it’s a great way to give creators more control over their cities) designed for use on coastlines. Beach paths blend in well with the sand to connect building to building, and park buildings such as bonfires, surfing spots, dune buggy tracks and large coastal resorts increase the attractiveness of the park. Props such as tents, towels, vending machines and parasols help complete the look. Policies are included to limit littering and the hours the beach is open.
Landscaping - New rocks, tropical plants, and coral reefs are added to spruce up the coast, both above and below the water (Maybe some bioluminescent coral so the water glows at night)? Sand can now be placed from the landscaping editor in-game. Owners of Snowfall will be able to do the same with snow, to designate colder areas such as mountaintops- it will still rain in snowy areas, but trees placed on snow will appear to have snow on their leaves.
New Commercial Specialization - Commercial districts can now be specialized as Seaside Commercial and will cause low-density commercial to develop into surf shops, seafood restaurants and tiki bars. They will increase in attractiveness when placed close to water (and be less attractive than regular commercial when placed away from water) and bring in tourists. The Tourism specialization from After Dark will now be a purely high-density specialization that creates large hotels, and low-density buildings from that specialization will be moved to Seaside.
Cargo Ferries - Cargo Ferries, or Barges, are ships designed to carry cargo over water from one point to another. This is different from Cargo Ships, which deliver cargo by water from outside the city, as Cargo Ferries would transport cargo within the city limits. This would allow players to build self-sufficient towns on islands away from the mainland without the use of bridges, and if they are using bridges, it could considerably free up traffic from commercial and industrial trucks on those roads. Cargo Ferries would require the construction of a Cargo Ferry depot, but they could use the same routes as Passenger Ferries.
Garbage Barges - A new pier building unlocked around the same time as the Incinerator that will periodically have trash delivered to them, before spawning large Garbage Barges that carry it outside city limits using the same pathways used by Cargo Ships and Cruise Ships.
Coast Guard - Occasionally, pedestrian boats, passenger ferries, and cruise ships at sea will experience emergencies, such as springing leaks or hitting underwater reefs. When this happens, the boat will stop in its tracks, and an icon indicating distress will appear over it. Coast Guard Stations are a coastal building that spawn Coast Guard speedboats (and possibly helicopters) to aid these ships. When a boat (or helicopter) reaches a distressed ship, the issue will be corrected, and the ship will continue on its way. If the Coast Guard does not reach the vessel in time, however, it and its passengers will despawn and seaside attractions will experience major reductions in attractiveness for a long duration.
Lighthouses - Another Coast Guard building, reduces the likelihood of nautical emergencies in its large radius.
Beach Housing - Concurrently with the expansion pack, a DLC pack adding Beach-themed houses as a district theme will be released, much like European Suburbia or University City. These houses are designed to compliment the buildings added by Island Cities.
GOVERNANCE
The Governance expansion pack is designed to expand the reach of the City government, add new policy options, make the player feel more like the mayor of a large city as well as add some assorted other features that are highly requested. This would be a larger DLC, and possibly as game-changing as Industries.
Contracts - This feature could probably use a better name but I’m going with this one for now. As Mayor of the city, once you build a City Hall building (unlocked early on) you will occasionally be presented with “missions” representing requests by concerned citizens or the higher government. These contracts can either be accepted or denied with no consequences. If accepted, an objective is provided, and a reward is given if the objective is completed. These can range from simple (enabling a policy or placing a service building) to much more complicated (providing public transport between two parts of the city, creating a certain kind of district, zoning a certain number of industrial squares, etc.) but the reward scales to the difficulty of the objective. To preserve the sandbox feel of the game, these can be completely ignored with no consequences or possibly even outright disabled with mods.
Government Buildings - In addition to the City Hall, a new series of Government Buildings are available to be plopped in the city. Bureau of Commerce, Department of Education, Department of Health, etc. While expensive, each building provides a slight global boost to its corresponding department, as well as unlocking powerful new policies and possibly even new building options.
Homeowners Association - A new Parklife-esque district zoning type focusing on Residential buildings. This feature makes a plethora of new low-residential style houses available to for the player to plop, varying in size from about the same as the growable residential houses at lower levels, to large mansions at the higher levels. At the highest level, you unlock the option to turn the houses in the Association into a gated community, requiring you to place a gate at the entrance and prohibiting non-residents (besides services) from entering. Families in Homeowners Associations prefer Charter Schools (see below) and require a certain amount of Charter School availability in addition to other factors for the zone to level up. Notably, once a Homeowners Association has been placed, the houses it unlocks can freely be placed outside its bounds and function as homes. However, buildings that aren't from the Homeowners Association menu cannot be placed or grown within its bounds. (Thank you u/sammunroe210)
Malls - Another new Parklife-esque zoning type, this one focusing on Commercial. Malls can be built as either sprawling outdoor malls, massive indoor complexes, or a combination of both. Notably, if building an indoor mall, the mall comes in “pieces” that can be assembled modularly, with each one (except the entrance) not requiring a network to connect to as long as they’re connected to another piece of the mall. This gives the player some degree of control as to the shape of the mall. Outdoor mall pieces include plazas, shops, cafes, boutiques, and other various commercial outlets that can be connected to either pedestrian path or road. Malls can be massively profitable but require lots of cargo deliveries, so good road access is a must, and can decrease the attractiveness of nearby commercial zoning.
Military Bases - The final Parklife-esque district, the Military Base is unlocked when you receive a contract asking you to build a base of a certain size within the city limits. To construct one, a gate must be placed, and then you can place a variety of buildings within such as barracks, obstacle courses, shooting ranges, officers’ quarters, tank yards, naval docks, airstrips, and missile silos, as well as props such as sandbags and guard posts and the like. Military hardware and uniforms are given a generic look as in Sim City to avoid representing any real-world country’s military. Military Bases create lots of jobs and significant income, but also generate lots of crime, noise pollution, and are a definite NIMBY.
Charter Schools - (Borrowed from Erls, please check out his suggestion post linked above) “Charter Schools include a new Elementary School and High School. Each School costs the same as the standard schools do, however they charge money for admission and have a reach 4x as long as conventional schools. They raise money, and are always preferred by households in Homeowners Associations, however each student in a Charter School decreases the effectiveness of a standard school on a graduated scale. Each student (in raw numbers) that attends a Charter School adds .01 % to the ineffectiveness of the standard schools. Thus, for every 100 kids in a Charter Elementary school 1% of students at a standard school are not educated. However, a multiplier of 0.1 is added based on the percentage of kids in a Charter school - Thus, if those 100 Charter kids were exactly 2% of the total elementary school body you would multiply the raw number (100) by 2% and add it back, giving you 120 - or a failing rate 20% higher.”
(Free Update) Parking - Parking is the major feature to come in the free update, adding several new buildings- parking lots of various sizes, and three tiers of parking garages. So as to avoid overwhelming people, parking is not suddenly a major demand of cities, and cities will not crumble if you don't add parking lots. However, parking lots boost the happiness of Cims around themselves, and Cims will prefer to park on a parking lot rather than on a road. Parking Garages function about as you would expect, providing more parking than standard parking lots. However, parking lots have some new zoning functionality.
https://i.imgur.com/VEQmay2.png
(On the left is the zoning grid of an empty road, on the right is the zoning grid of a road with a single 4x4 parking lot attached. Excuse my crummy MS paint skills) ​ Parking lots snap to the grid of roads, but they have their own zoning grids attached to them in all four cardinal directions, allowing you to place a parking lot on the road and then grow a building behind it, making creating strip malls and the like a much easier task. Furthermore, additional parking lots can be attached to the extended zoning grid of the first parking lot, allowing you to create vast, massive parking lots in any shape you like. Be aware though that at least one lot needs to be attached to a road, or else they won't function.
CITIES OF SPLENDOR
The third and final expansion pack idea, focused on casinos, tourism, and wealth. Many might think “But After Dark already focused on those things!”, which is true, but I feel that After Dark was created when CO had a different mindset. They likely did not know how successful Cities: Skylines would be, or how much DLC would be greenlit, so they tried to put as many highly-requested features as possible in After Dark. The day/night cycle, casinos, bike lanes, bus lanes, taxis, and more were all added, but none of them got quite as much attention as later additions did. I feel that it would be reasonable for another expansion pack to take a crack at these things, to bring them up to a higher level of polish.
VIPs - A new, special, one-of-a-kind tourist that visits your city when its popularity is high, or sometimes when a special event is happening (see below). VIPs are celebrities that tend to spend more money than regular tourists and if they have a positive experience in your city, you’ll get a boost to your tourism attractiveness, so always ensure they have lots to do. Limousine depots can be placed to spawn Limousines, taxis that can carry multiple passengers and are the preferred means of transport for a VIP. (Possibly) also “VIP” roads, roads only accessible to VIPs and service vehicles to ensure they have good access to important buildings, but that might be too powerful.
Events - Certain buildings are capable of hosting events that will draw a lot of people, both living in and outside of the city, to come visit them in the span of a day or so. Make sure these buildings have good road access to account for the increased traffic, and that VIPs can get there on time. A new building, the Convention Center, is the first building unlocked that is capable of hosting events, and the Match Day and Campus sports matches are retroactively considered events.
Casino Strips - Another Parklife-style district that adds a multitude of Casino buildings as well as Casino/Hotel hybrids, plazas, fountains, swimming pools, arcades, and lots of neon light props. Casino buildings should come in a wide variety of styles, ranging from Monaco to Vegas. These districts can net quite a bit of income, but cause a significant crime increase. They are especially attractive to tourists and VIPs and are capable of hosting events.
Golf Courses - A new park-type zoning centered around the titular sport. Ploppable buildings include several variations of holes, club house or country club buildings, driving ranges, golf cart rentals (with functional golf carts that can use pedestrian paths), as well as associated props. Golf carts are VERY expensive to keep and maintain but are extremely attractive, drastically boosting the land value around themselves. Golf Courses can host events such as golf tournaments.
Movie Studios - A Parklife-style zoning district (I swear this is the last one) or alternatively a very large ploppable building. I would prefer to see it as he former, allowing you to dedicate a zone to various studios, stages, outdoor filming locations, painted backdrops, a walk of fame, and props such as cameras and lights. Movie Studios are a good way to make money and tend to attract VIPs such as actors or directors, and host events such as film premieres.
Race Tracks - A Match Day-style stadium… except the ploppable building has network nodes attached to it, allowing you to place raceways that define the shape of the Race Track. Like Match Day stadiums and the event buildings introduced in this expansion, races will be held at the Race Track, and like Campus the city can even sponsor its own racer. Furthermore, raceways function as two-lane roads when they aren’t being raced on, allowing you to run them through your city- they’ll be closed of to the public when a race begins.
Desert Map Type - A new type of environment to build cities in. Desert maps, obviously, are almost entirely covered in sand, although a few grass patches may be present. Functionally they’re about the same as any other map, but new props are available for it such as desert rocks, palm tree variants, and cactuses of several types.
Casino City - A new building style sold in a DLC alongside the “Cities of Splendor” expansion that affects high-density residential, restyling them as colorful, grandiose buildings that would not look out of place in Monaco.
I'd like to foster as much discussion as possible, so please leave your thoughts below, and I'll edit any suggestions into the post.
submitted by Giveaway412 to CitiesSkylines [link] [comments]

List of mystery box items 737 I think .., no golden goose realty

Link https://tstoaddicts.com/2019/03/13/in-game-update-classless-reunion-mini-event-is-live/
Acid Pools Acorn Kirk Adil Hoxha African Tree Resort Air Fortress Ajax Steel Mill and Roscoe Akiro and The Happy Sumo Alcatraaaz and Mansion Alison Taylor and Taylor House All American Apu All Seeing Eye Alley McBalls Ambulance Ancient Burial Ground Ancient Ruins Animatronic Bears Annual Gift Man Apus Apocalypse Jeep Aqua World Arc De Triomphe Ark of the Stonecovenant Arnie Pye Asia DeCuba Atlantis Atombic Bomb Attack Helicopter Auxillary Agency HQ Aztec Theatre Baby Gerald Bad Dream House and the Raven Bagpipe Bus Balance Beam and Gymnastics Lisa Banana Dictatorship Bandit Fort Bare Chested Willie Barney and Bowlarama Barracks Bart Balloon Bartman Cave Bartman Cave Basketball Game Battle Dome Battling Seizure Robot BBQ Pig Beach Hideaway Beach House Bear Cave Beer N Brawl and Lurleen Beersein Wiggum Belle and Maison Derriere Best Snowman Ever BGM and the Jazz Hole Big Bug House Big Butt Skinner Balloon Big Claw Big Digi Ben Black Leather Plane Blackbeard Blackbeard and Ghost Pirate Airship Blarney Castle Blasting Bass Blocko Store Blue Haired Lawyer Blue Nerd Blue Nerd Knight Blue Nerd Rogue Boardwalk Fountain Bob Clones Bob’s Victorian House Bonestorm Santa Bookaccinos Boxing Ring Brandine Brother Faith Van Brutus Bandit Buckingham Palace Buckingham Pay Less Motel Bumblebee Mand Burns Basketball Stadium Burns Coffin Burns Limo Caesars Pow Wow Casino and Chief Café Kafka Caged Tom Turkey Camera Hat Homer Camping Tent Candy Apple Island Candy Kevin Captain Bob Carnival Float Cartoon Motel Cartoon Set Cat Bus Catapult Cavewoman Booberella Cayman Island Banker Cemetery Plot Cesears Pow Wow Sign Chateau Maison Cheddarbarrel Combine Chest of Sacred Artifacts Chester and Unfinished Shed Chez Guevara Chimp Refuge Chinese Acrobatic Theatre Chinese Junk Chinese Restaurant Chinese Takeout Box Chippy Chocolate Chapel Chopper Ride Chripy Boy and Bart Jr Christmas Tree Ralph Circle of Death Classified Records Claus Co Clobber Girl Coat of Foxes Krusty Colosseum Column Mansion CONRAD Cool Brown House and Cool Homer Costingtons and Mr. Costington Cozy Hammock Crap Silo Crate of Fireworks Crazy Cat Lady and House Crazy Plane Cremo Bot Cristo of Springfield Crouching Panda Hidden Eggroll Curvaceous Cave and Cavewoman Booberella Cybord Snake Cypress Creek Elementary Cypress Creek Home Cypress Creek Sign Dancing Reindeer Dead Lobster Death Mountain and Dr Colossus Death to Homer Missile Department of Magical Vehicles Der Krazy Kraut and Becky Deuces Caboose Chili Dogs Devil Flanders Devil Float Dia-Betty and Motherloving Sugar Go Disco Stu and Disco DMV Limo Dodgeball Court Donut Boat Donut Store Donut Torture Device Donut Truck Doorbell Fiesta Van Dr Lenny’s Lab Dr. Nick Dragon Bundle Drive In Theater Drone Duff Barney Blimp Duff Beer Car Duff Blimp Duff Center Arena Duff Gardens Duff McShark Tank Duff Party Bus Duff Party Liner Duff Stadium Duff Statue of Liberty Duffman and Duff Brewery Dunking Device Easter Island God Ebenezer Burns Efcot Center Egg Nog Bar Egyptian Playground Eisenhower 4×4 and Ike Elder Blimp Electric Car Bundle Elf Home Elf Hotel Elf Toy Workshop Bell Elixir Mixer Elysium Project Enriched Learning Center EPA Hoverjet ESBN Sports Desk Eski Moes Evil Shop Keeper Bundle Exotic Petting Zoo Eyeballs of Death Eygyptian Tent Fairy Kodos Fake Toll Booth Fancy Farms Fantastical Beastarium Father Sean Fatov Femme Fatale Ferris Wheel Festive Light Plunger Fever Cabin Fiddler Filthy Angles Orphanage Fire Eater Fireman Apu Fireman Homer Fireworks Barge Fireworks Candy and Puppy Dogs First Bank of Springfield First Church of Lard Lad First Class Lounge Five Alarm Chili Stand Five Corners Flag Bundle Flanders Frozen Car Football Nelson Football Target Football Uprights Forgotten Grave Formless Terror Fort Sensible Fortress of Lonelitude Fortune Megastore and Arthur Francesca and Italian Villa Freakmobile Freedom French Waiter Frink and his Lab Frinkosonic MHV Frink’s Mechano Spider Frink’s Robot Dog Frinkthetic Egg Generator Mk1 Frinkthetic Egg Generator MkII Frosty the Hitman Fruit Bat Man Funzo Bundle Future Monument Future Proofed Home Futuristic Jet Gabbo and Arthur Garbage Truck Ghost Zapper Giant Burning Goat Giant Ferris Wheel Giant Grasshopper Giant Lobster Scorpion Giant Outdoor Fireplace Giant Robot Giant Screamapillar Giant Snow Globe Gingerbread House Gingerbread Mansion Gino and It’s A Wonderful Knife Giuseppe and his Workshop Globex Compound Gold Records on Walls Studio Golden Calf Idol Golf Course Gone Fission Gorgeous Grampa Gorgeous Grampa Bundle Great Wall Tower Greta and Springfield Prep Grub Shack Guitar Central Gypsy Fortune Teller Shop and Maude Half Pipe Hammock District Handsome Pete Hanger 18 Hangman Cage Hank and Volcano Lair Hans Moleman Havana Private Home Health Spa Heimlich Machine Hellementary School Helter Shelter Herb Powell and Powell Motors Hi Glow Waste Barrels Himeji Castle Holiday Tree Holis and Springfield Historical Society Home of Tomorrow Homer Dog Homerclese Statue Homer’s Ballet Hooch City Hootenanny Barn Hot Air Balloon Hot Springs Hot Squishee Station Hot Tub House on Scary Hill Hover Copter Howards Flowers Hugs Bunny I Choo Choo Choose You Train Ice Cream Truck and Ice Cream Homer Ice Palace Ice Sculpture Couch Gag Scene Imaginary Bear Impossible Tower Improvised Snare Inanimate Carbon Rod Monument Incubator Think Tank Inflatable Gorilla and Baboons IRS Drone Itchy and Scratchy Billboard Itchy and Scratchy Bots Itchy Balloon Itchy Mascot Itchy’s 70s Disco Itchy’s Mine Field Jacques and Fiesta Terrace Jasper and Springfield Community Center Jay G Bundle Jazzy Goodtimes Jesse Grass Jessica and Lovejoy House Jesus and Heavenly Swingset Jet Engine Bike Jewish Heaven Jimbo Lucius Sweet Johnny Tightlips and Platos Casino Juggler Julio and Hairy Shearers Juvenile Correction Facililty K9 Officer Kamp Bart & Kamp Krusty Kane Manor Kearney Kearney’s Other Son King Homer’s Skyscraper King Snorky King Winter and his Cave Kingsize Homer Bundle Knifey Spoonet and Crocky Waters Knightboat Kodos Krusty Fountain Krusty Mansion Krusty Station Krustylu Studios Krustys Kristmas on Ice Krusty’s One Plate Maximum Buffet Kwik-E-Mart Central Office La Belle Frottage Land Octopus Pen Lard Lad Donuts Laura Powers and Powers House Le Krusty Burger Left Handed Roadster Life Sized Spruce Moose Limo Lincolns Cabin Ling Bouvier Lisa Lionheart Lisa Statue Little Helper Ralph Little Lady Justic Little Lisa’s Recycling Plant Lobster Island Lotto N Liquor and Mr. Largo Luann and Cracker Factory Luft Waffles Lugash and Gym Lumpy Bundle Macaronis Shed Madame Chaos and Mindy Magic Palace Manacek and Brick Townhomes Manger Manjula and Apu’s Apartment Mansion of Solid Gold Mapple Store Mars Colony Marvin Monroe Tombstone Mary and Springfield Opry House Maude Praiseland Statue Mausoleum and Zombie Mayan Bundle Mexican Duffman and Lady Duff Mexican Duffman Bundle Milhouse’s Trailer Milo and Coolsville Mime Mini Nuclear Warhead Miss Springfield and Sleep Eazy Motel Model Donut Moe’s House Mojo Helper Monkey Money Poll Monorail Café Montgomery Burns State Prison Moog Mount Carlmore Mozert and Concert Hall Mr. Plow Mr. Sparkle Billboard Mr. Sparkley Mt. Krustmore Murderhorn Murderpuss Muscle Marge and Shapes Gym Museum of Swordfish Mutant Peacock Mutant Rabbit Mystical Self Defence National Bank of Springfield Nativity Scene Natural Faberge Egg Nickel n Dime Animation Nighthawk Diner and Rex Nightmare Pile Ninja Homer Practice Snake Nixon and Scandelgate Hotel Norbert’s Plane North Pole Station Not a Laser Shark Pool Number 111 Number 12 Number 14 Number 2 Number 21 Number 22 Number 29 Number 314 Number 5 Number 50 Number 51 Number 59 Number 67 Number 79 Number 85 Oasis Oktoberfest Gate Old English Station Old Faithless Old Gray Mare Old Mine Old Simpson Farm Old Tree Spirit Old West Sign Open Air Stage Opera Krusty Oscars Obstacles Truck Outlands Factory Outlands Sign and Mountain Man Pagon Bonfire Park Engineer Patches and Poor Violet Peacock Lounge Peekimon Park Pet Cemetery Pet Mutant Plant Pet Mutant Seedling Pharaoh Skinner and Throne Phineas Q Butterfats Pie Man Epic Statue Pies and Explosives Pile Pies for Funs Booth Piggly’s Super Smorg Pigs of Paradise Pen Pin Pals Bundle Pinkbeardy Yogurt Pinwheel Firework Pirate Kang Pirate Prison Plane Bot Planet Htype Plastic Prison Plastic Surgery Center Plow King Pokey Police Car Police Tank Polo Field House Pompeii Ruins Pont Du Gard Pope and St. Pauls Basilica Poppa Wheelies Portal to Rigel 7 Powell Mansion Prairie Maggie Prehistoric Jungle Preppers Compound Presidential Estate P-Rex and Tar Pits Pride of Ulster Banner and Leprechaun Princess Princess K and Florence of Arabia Prospector Pumpkin House Puritan Flanders Queen H and The Castle of Equalia Quick and Fresh Quicksand Quimborghini Quitters Rabbi K and Temple Beth Springfield Radiant BS Station Radioactive Man Billboard Radioactive Man Bundle Radioactive Man Film Set Radioactive Man Milhouse Radish Station Rancho Relaxo Raouls Penthouse Raptor Ray Gun Ray Patterson Reagan and the Reeducation Center Recycle Fort Red Nerd Knight Red Nerd Rogue Red Nerd Warrior Refrigeratorium ReNeducation Center Republican Party HQ Retro Lard Lad Rich Texan Rigellian Queen Rio Days Inn Ero Robby the Automaton Robot Robot Ant Bundle Rocket Car and Chester Rocket to Your Doom Roger Meyers Story Rolling Rock Rommelwood Barracks Rose and Capital City Capitol Building Rotating Religious Holo Statue Royal Tokyo Rubber Baby Buggy Bumpers and Babysitter Bandit Russ Cargill Sacagawea Santa Santa’s Anvil Santa’s Little Helper Santa’s Plane Sled Santa’s Village Santa’s Workshop Sarah Wiggum and Springfield Aquarium Satellite Station Saxophone Lisa Scary Dock School Bus and Otto Sconewall Smithers Scratchy Mascot Self Reliant House Senor Ding Dong’s Doorbell Fiesta and Senor Ding Dong Sepulchre of Evil Sequel Shop Serfsons House Shaboom Kaboom Café Shadow Knight and Throne Shary Bobbins Shauna She She Lounge Sherri and Terri Shinning Hotel and Maze Shiva Shiva Statue Shooting Car Shortys Sidekick Milhouse Simpson Houseboat Simpson Laser Tag Ski Chalet Skulls Island Slaghold SLH Topiary Slide Factory Smooches on the Beach Snake with Rudolph Sneeds Feed and Seed Snow Monster Snowman Bundle Snub Club Snugglers Cove Sophie Krustofski Soul Extraction Institute Southern Cracker Fountain Space Barney Space Coyate and Pro Shop Space Shuttle Spellementary Library Spellementary Mess Hall Spider Willie Sportacus Spotlight Dancing Bot Sprawl Mart Springfield Animal Shelter Springfield Aslyum Springfield Bowl Springfield Cemetery Springfield Clamphitheater Springfield Falls Springfield Famers Markey Springfield Glenne Condos Springfield Gorge Springfield Greenhouse Springfield Heighs Opera House Springfield Hunting Supplies and Connor Grant Springfield Hyperstadium Springfield Museum Springfield Museum of Natural History Springfield Observatory Springfield of Tomorrow Sign Springfield Pet Shop and Jub Jub Springfield Shopper Springfield Sign Springfield Skating Rink Springfield Welcomes Bob Sign Springfield YMCA and Coach K Springy Spruce Caboose Sqanky Fish Squawky Squeaky Voice Teen Squirrel Luann Stack of Beer Stacy and Malibu Stacy HQ Stacy’s Dream House Stampy Ballon Star Spawn Statue of Burns STEM Conference Hotel Stiletto Scuplture Stone of Triumph Stonecutter Lodge and Number 1 Stonecutter Table Stonecutter Tunnel Stoners Pot Palace Street Cleaner Strongman Homer Stunt Bike Sugarloaf Mountain Sumatran Century Flower Sungazer Tour Bus Super Collider Super Sexy Flanders and Ski Lift Swelldorado Tailgate Taste of Duff Truck Tatum and Springfield Coliseum T-Ball Stand Teddy and Springfield National Park Teleporters (4) Tennis Court Tennis Machine TGI McScratchys The Collider The Egg Council Guy The Fracker The Grand Pumpkin The Gridiron The Grumple The Homer The League of Extra Horny Gentleman The Mayflower The Nag and Weasel and Guy Incognito The Paralyzer The Peek Inn The Scout Master The Stable at the Inn The Wiccans The Yes Guy THOH 2018 Witch Three Eyed Whale Time Travel Toaster Tappables Tire Fire Tourist Bundle Tower of Babel Town Square Training Plane Treasure Chest Truckasaurus Try N Save Tunnel of Love Turkey Stuffing Machine Turn Your Head and Coif Tuxedo Krusty Twirl n Hurl Twonicorn UFP Ultrahouse 2 Unoriginal Log Ride Up Up and Buffet UPA Talent Agency Uriah’s Heap Recycling Center and Hippie US Capitol Building USS Tom Clancy Uter and the Hungry Hun Valentines Pond Vehicle Pileup Vesuvius Pizza Vicious Monkeys Victorian UFO Victors Secret Wailing Wall Walking Kwik-E-Mart Washington and Cherry Tree Water Show Fountain Waterslide Tree Waverly Hills Elementary School Welcome to Springfield Sign Westminster Abbey Whack A Mole Whale White Witch Burns Wholesome Publishing WII Tank Wild West Film Set Wildlife Sanctuary Willie’s Tractor Wilted Rose Witch Marge and Cauldron Wizard Martin Wonder Films Woodstock Wooly Bully Wooly Mamoth Pen Work From Home Station World Wide Broadcast Dish Worm Train X Ray Truck Yardwork Simulator Ye Olde Off Ramp Inn Yellow Submersible Zip Zap and Za Zombie Zombie Sandwich Zutroy
submitted by D1rtymaca1 to tappedout [link] [comments]

Tales of Symphonia Exit Modifier Room Lists

Hey guys,
So there's an Exit Modifier code that lets you travel to various rooms using cheats (which can be found here). This is essential to spading the game, as you can imagine, as you can see rooms that didn't make it into the game or try to figure out the order of the rooms to determine which ones were implemented before others. Unfortunately though, the website that had the list of rooms recently went down, but I had it saved in my files from earlier so I'm posting it back up. That being said, here was the list (complete with typos) that had been previously posted.

There are additionally some gaps in the room list that I'm going to explore. The list doesn't seem to quite be complete
Happy spading!


0000-0005 (Crashes Game) 0006 Thoda Geyser 0007 Thoda Water Seal Cave 0008 Thoda Water Seal Cave 2 0009 Thoda Water Seal Cave 3 000A Thoda Water Seal Cave Seal Room 000B Altamira 000C Altamira Night 000D Altamira Night Casino Area 000E Altamira Beach 000F Altamira Amusement Park 0010 Altamira Hotel 1F 0011 Altamira Hotel 2F 0012 Altamira Hotel 3F 0013 Altamira Hotel 4F Cat Room 0014 Altamira Hotel 4F Suite 0015 Altamira Hotel 5F Suite 0016 Altamira Hotel 4F 0017 Altamira Hotel 5F 0018 Lezareno Company 1F 0019 Lezareno Company 2F 001A Lezareno Company Roof 001B Lezareno Presidents Office 001C Altamira Casino 001D Asgard 1 001E Asgard 2 001F Asgard Ritual Platform 0020 Asgard Inn Cheap 0021 Asgard Inn Luxury 1F 0022 Asgard Inn Luxury 2F 0023 Asgard Inn Luxury Left Room 0024 Asgard Inn Luxury Right Room 0025 Asgard Inn Moderate 0026 Asgard Inn Moderate Right Room 0027 Asgard Inn Moderate Left Room 0028 Asgard Inn Moderate Middle Room 0029 Asgard Weapon Shop 002A Asgard Grocery Store 002B Asgard Tourist Trap 1 002C Asgard Tourist Trap 2 002D Asgard Dragon Cave 002E Asgard House 1 1F 002F Asgard House 1 2F 0030 Asgard Harley's House 0031 Asgard Harley's WorkShop 0032 Asgard House 2 0033 Asgard House 3 0034 Asgard House 4 0035 Asgard Shed 0036 Palmacosta 1 0037 Palmacosta Docks 0038 Palmacosta 2 0039 Palmacosta Steamship Dock 003A Palmacosta Execution Scene (goes to Disc 1) 003B Palmacosta Inn 003C Palmacosta Inn Room 1F 003D Palmacosta Inn Room 2F 003E Palmacosta Palma Potion Shop 003F Palmacosta Marble's Shop 1F 0040 Palmacosta Marble's Shop 2F 0041 Palmacosta Government Bulding 0042 Palmacosta Government Bulding Basement 0043 Palmacosta Church 0044 Palmacosta Academy 1F 0045 Palmacosta Academy Teachers Office 0046 Palmacosta Academy LunchRoom 0047 Palmacosta Academy 2F 0048 Palmacosta Academy ClassRoom 1 0049 Palmacosta Academy ClassRoom 2 0050 Inside Mana Cannon 0051 Outside House of Salvation West 0052 Thoda Dock 0053 Outside House of Salvation East 0054 Outside House of Salvation North 0055 Wierd Map (has convo with Raine's mother) 0059 Hot Springs 005B House of Guidance West 005C SE Abbey 005D House of Guidance East 005F Empty House of Salvation 1F 0060 Empty House of Salvation 2F 0061 Thoda Dock Office 1F 0062 Thoda Dock Office 2F 0063 Inside House of Salvation East 1F 0064 Inside House of Salvation East 2F 006A Inside House of Salvation 2F 006F House of Guidance 1 Inside 1F 0070 House of Guidance 1 Inside 2F 0080 Derris-Karhlan 0088 Yggdrassil's Palace (Last Room) 0089 Rodyle's Dragon Arena 008A Altessa's House Outside 008B Altessa's House Inside 008C Altessa's House Inside (Night) 008E Altessa's House Outside (No Rocks) 008F Altessa's House Outside (No Rocks, Night) 0090 Ozette Shop (can't get out) 0091 Ozette Shop (can't get out) 0092 Ozette Shop (can't get out) 0093 Tower of Salvation Sylverant 0094 Tower of Salvation Outside (Stairs) 0095 Tower of Salvation Inside 1 0096 Tower of Salvation Inside 2 0097 Tower of Salvation Sewer 0098 Tower of Salvation Outside (Destroyed) 00C0 Iselia Forest south 00C1 Iselia Ranch 00C2 Iselia Ranch Inside Enter 00C3 Iselia Ranch Prisoner Room 00C4 Iselia Ranch Lower Hall 00C5 Iselia Ranch Boss Room 00DA Triet Ruins Outside 00DB Triet Ruins 1 00DC Triet Ruins 2 00DD Triet Ruins Seal Room 00E9 Iselia Forest North 010C Sylverant Base 5 010D Sylverant Base 6 010E Sylverant Base GCN Room 010F Sylverant Base Side Room East 0110 Sylverant Base 1 0111 Sylverant Base Side Room South 0112 Sylverant Base 2 0113 Sylverant Base 3 0114 Sylverant Base Office 0115 Sylverant Base BedRoom 0116 Sylverant Bridge 0117 Sylverant Base 4 0118 Sylverant Base Water Room 0119 Sylverant Base Enterance 011A Heimdall Entrance 011B Heimdall 2 011C Heimdall Entrance (Night) 011D Heimdall Inn 011E Heimdall Weapon & Armor Shop 011F Heimdall Item Shop 0120 Heimdall House 0121 Heimdall Elder's House 0122 Heimdall Inescapable Shop 0123 Heimdall Entrance (Ruined) 0124 Heimdall 2 (Ruined) 0127 Heimdal Elder's House (Destroyed) 0143 Ice Temple Outside 0144 Ice Temple Inside 0145 Ice Temple Seal Room 0146 Mizuho 0147 Mizuho Chief's House 0148 Mizuho House 0149 Mizuho Duel Island 014A Iselia South (Non-burned) 014B Iselia East (Non-burned) 014C Iselia North (Non-burned) 014D Iselia Item Shop 014E Iselia House 1 (Non-burned) 014F Iselia House 2 (Non-burned) 0150 Iselia Colettes House 1F 0151 Iselia Colettes House 2F 0152 Iselia Genis & Raine's House 0153 Iselia House 1 0154 Iselia School 0155 Iselia South (Burning) 0156 Iselia East (Burning) 0157 Iselia North (Burning) 0158 Iselia South 0159 Iselia East 015A Iselia North 015B Ossa Trail 1 015C Ossa Trail 2 015D Ossa Trail 3 015E Ossa Trail 4 015F Ossa Cave 0160 Ossa Cave North 0161 Izoold 0162 Izoold East 0163 Izoold Shed 0164 Izoold House 1 0165 Izoold Lylas House 0166 Izoold House 2 0167 Lake Umacy 0168 Tower of Salvation (Odd cutscene) 016C Tower of Mana Staircase 1 016E Tower of Mana Light Bridge Room 016F Tower of Mana Staircase 2 0170 Tower of Mana Room 1 0171 Tower of Mana Seal Room 0172 Dirks House Destroyed 0173 Dirks House Destroyed (Inside) 0174 Dirks House Outside Balcony 0175 Dirks House Night 0176 Dirks House 1F 0177 Dirks House 2F 0178 Meltokio Entrance 0179 Meltokio Upper Area 017A Meltokio Slums 017B Meltokio Rich Area 017C Meltokio Outside Sewer 017D Meltokio Outside Colloseum 017E Under Exire? 017F Meltokio Hotel 1F 0180 Meltokio Hotel 2F 0181 Meltokio Hotel Room 2F North 0182 Meltokio Hotel Room 2F South 0183 Meltokio Armor Shop 0184 Meltokio Weapon Shop 0185 Meltokio Item Shop 0186 Meltokio Colloseum Entrance 0187 Meltokio Colloseum Waiting Room (Crash if you speak to gaurd) 0188 Inside Meltokio Colloseum 0189 Blackness 018A Elemental Reasearch Lab 018B Meltokio Church of Martel 018C Meltokio Church of Martel Side Office 018D Inescapeable Shop 018E Meltokio Music House 018F Zelo's Mansion 1F 0190 Zelo's Mansion 2F 0191 Meltokio Dinner Party House Lobby 0192 Meltokio Dinner Party House Inside 0193 Meltokio Castle Lower Left Hall 0194 Meltokio Castle Lower Right Hall 0195 Meltokio Castle Main Hall 0196 Meltokio Castle Soldier's Quarters 0197 Meltokio Castle Maids Quarters 0198 Meltokio Castle Library 0199 Meltokio Castle Crimson Room 019A Meltokio Castle King's Room 019B Meltokio Castle Dungeon 019C Toize Valley Mine 2 019D Toize Valley Mine 3 019E Toize Valley Mine 4 019F Toize Valley Mine Entrance 01A0 Fuuji Mountains Peak 01A1 Fuuji Mountains 01A2 Fuuji Mountains Base 01A3 Katz Village 01A9 Ozette 01AA Ozette (Outside Presea's, ramp) 01AB Ozette Inn 01AC Ozette Armor Shop 01AD Ozette House 01AE Ozette Shop 01AF Presea's House 01B1 Ozette Lower Area 01B2 Sybak Entrance 01B3 Sybak Area 2 01B4 Sybak Inn 01B5 Sybak College Entrance 01B6 Sybak College Hall 01B7 Sybak Messy College Office (can clip things) 01B8 Sybak College Plant Room 01B9 Sybak College Aquarium Room (can clip things) 01BA Sybak College Basement 01BB Sybak College (Kate's Room) 01BC Sybak Cafeteria 01BD Sybak Library 01BE Odd Storage Room in Sybak 01C1 Luin 1 Ruined 01C2 Luin 2 Ruined 01C3 Luin 3 Ruined 01C4 Luin 1 01C5 Luin 2 01C6 Luin 3 01C7 Luin Repaired 1 01C8 Luin Repaired 2 01C9 Luin Repaired 3 01CA Luin Inn 1F 01CB Luin Inn 2F 01CC Luin Inn 2F Room 2 01CD Luin Weapon Shop 01CE Luin Item Shop 1F 01CF Luin Item Shop 2F 01D0 Luin Houseboat 01D1 Luin Church 01D2 Meltokio Sewer Part 1 01D3 Meltokio Sewer Part 2 01D4 Meltokio Sewer Part 4 01D5 Meltokio Sewer Rat Hole 1 01DA Title Screen Intro 01DB Lightning Temple Entrance 01DC Lightning Temple 1 01DD Lightning Temple 2 01DE Lightning Temple 3 01DF Torrent Forest 01E0 Torrent Forest 2 01E1 Torrent Forest 3 01E2 Torrent Forest 4 01E3 Torrent Forest 5 01E4 Torrent Forest (Origin's seal) 01E5 Triet Entrance 01E6 Triet Oasis 01E7 Triet Inn 01E8 Triet Inn 1F Room 01E9 Triet Inn 2F Right Room 01EA Triet Inn 2F Left Room 01EB Triet Fortune Teller 01EC Latheon Gorge Entrance 01ED Latheon Gorge Bridge 01EE Latheon Gorge 1 01EF Latheon Gorge Cliffs 01F0 Latheon Gorge Cave 01F1 Latheon Gorge Top by House 01F2 Latheon Gorge by Bottom of Waterfalls 01F3 Latheon Gorge Storytellers House 01F4 Welgaia Prison Area 01F5 Welgaia Area 1 01F6 Welgaia Area 2 01F7 Welgaia Area 3 01F8 Welgaia Storage Area 01F9 Welgaia Tower 1F 01FA Welgaia Tower Room 1F 01FB Balacruf Mausoleum Outside 01FC Balacruf Mausoleum Entrance 01FD Balacruf Mausoleum Pinwheel Room 01FE Balacruf Mausoleum Seal Room 01FF Gaoracchia Forest Entrance 0200 Gaoracchia Forest 1 0201 Gaoracchia Forest 2 0202 Gaoracchia Forest 3 0203 Gaoracchia Forest 4 0204 Gaoracchia Forest 5 0205 Gaoracchia Forest 6 0206 Gaoracchia Forest 7 0207 Ymir Forest 1 0208 Ymir Forest 2 0209 Ymir Forest 3 020A Campfire 020B Linkite Tree 020C Niflheim 020D Triet (Night, has a laughing dog) 020E Triet Inn (Night) 020F Triet Inn Room 1F (Night) 0210 Triet Inn Room 2F Right (Night) 0211 Triet Inn Room 2F Left (Night) 0212 Derris-Kharlan (Path to last area) 0213 Title Screen Scene (Night) 0214 Shows Derris-Kharlan moving away, go to Dirks 0215 Altamira Hotel 1F (Night) 0216 Walking on sky? 0217 Tower of Salvation w/ Sword 0218 Tower of Salvation w/ Sword again 0220 Testfield 01 0221 Testfield 02 
submitted by Karibil_Watar to symphoniaspades [link] [comments]

Kerala Puja Special Package Tour from Denzong Leisure

Visit enchanting Kerala- "God's own Country" and feel the peaceful and magnificent beauty of palm-lined network of lagoons, lakes, rivers, and canals with Denzong Leisure, a Kolkata based ISO 9001:2015 Certified DMC.

For any assistance of Kerala Puja Special Package Tour Call +91-9836117777

Visit our website, see the package: https://www.denzongleisure.com/packages/kerala-durga-puja-festival-diwali-holidays-package-tour

Destination: Kerala (2N Munnar + 1N Thekkady + 1N Alleppey)

Duration : 4 Nights / 5 Days

Hotel Info :

Delux Hotel in Cochin : Hotel IMA / Hotel Classic Fort / Similar

Deluxe Hotel in Munnar : Green Ridge / Oak Field / Similar

Delux Hotel in Thekkady: Thekkady Woods / Beau Mount /Similar

Luxury Hotel in Cochin: Hotel Casino / Hotel Trident / Similar

Luxury Hotel in Munnar: Fort Munnar Resort / Mountain Trail / Similar

Luxury Hotel in Thekkady: Aranya Nivas Resort / Similar

Package Cost :
Deluxe Accommodation | Minimum 6 Persons | Starting at Rs. 13,008/PH - (5% GST Applicable)

Premium Accommodation | Minimum 6 Persons | Starting at Rs. 18,328/PH - (5% GST Applicable)

Luxury Accommodation | Minimum 6 Persons | Starting at Rs. 24,708/PH - (5% GST Applicable)

Super Luxury Accommodation | Minimum 6 Persons | Starting at Rs. 57,208/PH - (5% GST Applicable)

Kerala Family Tour Packages Inclusions :
5 Nights Twin Sharing Hotel Accommodation
1 Night Stay at Houseboat in Alleppey
Meal Plan CP (Breakfast Only)
Pick and drop
Transfer and Sightseeing by AC Indica / Similar for 2 Pax, AC Indigo / Logan / Similar for 4 Pax and AC Tavera / Similar for 6 pax
Well behaved and trained chauffeur
Car services will be from 8 am to 7 pm
All toll, parking fees, driver cost, and fuel cost

Kerala Puja Packages Exclusions :
Air Tickets / Train Tickets / Bus Tickets
Meals not mentioned in the itinerary
Entry fees to monuments and palaces
Anything not mentioned in the inclusions
Porterage at hotels and airports, tips, insurance, laundry, liquors, wine, etc
All items of personal nature
Any cost arising due to natural calamities like landslides, roadblocks, etc
Any increase in taxes or fuel leading to an increase in surface transport
Only non-AC rooms are provided in Munnar And Thekkady as they are hill Stations
Mandatory X- Mas / New Year Eve Supplementary charges, that should be paid by the guest directly to the hotels concerned
Interstate permit will be extra for Kanyakumari

For detail Kerala Puja Special Package Tour please visit :
Denzong Leisure Pvt Ltd
41A, A.J.C. Bose Road
Suite # 615, Diamond Prestige
Kolkata-700017
Tel: +91-33-22640048/49
Call Center: +91 9836117777
E-mail: [[email protected]](mailto:[email protected])
Web: https://www.denzongleisure.com
Package URL: https://www.denzongleisure.com/packages/kerala-durga-puja-festival-diwali-holidays-package-tour
submitted by denzong_123 to u/denzong_123 [link] [comments]

Planning a hs senior class trip to Las Vegas / Lake Mead. What do?

Local high school. We were thinking about camping at lake mead and renting water craft, but can't really decide.
submitted by Floodge to vegas [link] [comments]

[Rant / Vent] [TW: Physical Violence] [TW: Verbal Abuse] My NStepdad: The Epic

I first of all want to thank the sub creator for making this sub. I've been reading it the past few hours, and it's reassuring to read other people's stories and feel like I'm not alone. I've always felt alone when it comes to abusive parents; all of my friends have pretty loving, caring families.
Not mine.
My family is very small, consisting of my mom, and my NStepdad. My mom is a nice, friendly woman. She loves giving to her community and making people happy.
NStepdad, on the other hand, is a large, hulking man. About 6 and a half feet tall, weighs over 300 pounds, a lot of which is muscle. He's extremely quick to anger, and when he gets pissed, it's like a nuclear bomb went off. He screams, hits things, hits people ... He also doesn't work. Since I can remember, he has been milking a back injury that he had surgery on years ago for all it's worth. He gets a pitiful amount of disability each month.
I'm out of that situation now, thankfully. I live with my best friends, and have done so for about a year. However, here lately, I've been going to therapy for clinical depression and generalized anxiety disorder, and I thought that this may be a good outlet. Because of my abuse, I have a very hard time expressing anger, and because of this, it's limited my ability to experience other emotions as well.
But, anyway, here's some of my stories of what happened during my childhood.
The first memory I have of my stepdad is sitting in his truck, screaming at me, a 8 year old girl, that if I didn't focus on my math homework, he was going to whack me with my (5 pound, hardcover) math textbook. I cried and cried, and that just made him get louder and louder. I remember wondering if something was wrong with him, but I just kind of shook it off.
There was one afternoon on the weekend where I went up to brush my teeth. My stepdad made me set a five-minute timer that I had to spend brushing my teeth. By about two and a half minutes I was done, so I would usually just wait by the timer and then head downstairs when I was done.
However, this time, my stepdad was watching me from behind a wall next to the stairs. He came barging in, screaming at me about how I didn't brush my teeth long enough. He grabbed my head and brushed the bristles extremely hard against my gums, and then threw the toothbrush into the bathtub. He yelled at me to pick it up, and then he slapped me across the butt so hard I almost fell over.
I started crying so hard I began to hyperventilate. After a few minutes of this, he warned me to stop crying, or he was going to hit me again. I told him I couldn't help it, and he sighed and stormed downstairs. I closed the bathroom door and sat in front of it, and tried to stop crying.
This continued for a couple of years. We moved across town near the center of it, where my stepdad enlisted in my help in repairing our new house. This thing was torn to shreds. I think I was about 11 years old when this started. He would send me up into the attic, down into the hole beneath the house, and I slept without a bed. I don't think I minded this too much. I was fairly neutral about it. Looking back on it, I find it kind of silly he made a 11 year old help renovate a house...
Anyway, back on to the gritty stuff.
A few years later, I was in middle school. My real father passed in October of 7th grade. My grandmother and grandfather had passed on a year prior each, so I was pretty messed up. Because of this, I began to seek help from the school counselor. He didn't seem very interested in my situation from what I can remember. I would probably visit the counselor about once a month, trying to get something done about what was going on in my house. About once a week, something would piss my stepdad off, and he'd take it out on me or my things. Whether it be selling my game consoles, or hitting me directly with a board, something happened. The counselor said since there were no bruises on an area that could be exposed, there was nothing he could do.
Until one day, something amazing happened.
I remember one day, I came home from school fairly late. I sat at our dining room table and started to do my homework, my stepdad sitting in the other room, watching TV. Suddenly, I hear him scream out, 'OH GOD!'
I looked outside. There were two police cars sitting outside. My stepdad got up, and walked towards the door, where there were no windows. He held it with his body weight, starting to cry. I'd never seen him in this kind of weakness before.
A policeman walked up to the window where I was in front of, shining a flashlight in my face. He ushered me to open the window, and I did.
"Hello, is [NStepdad] around?"
NStepdad hissed out, "Tell them I'm not here..."
I was conflicted. My 13 year old brain thought that if I told them that he was here, my stepdad would rip me a new ass. I thought about my reply for what seemed like an eternity, and then I told them 'no' and shut the window.
NStepdad praised me and told me he was going to crawl to the room in the back with no windows. The finest memory I have of my stepdad is of him, a 300 + pound man, army crawling and crying like a baby across the carpet.
Eventually, my mom came home. She was in a panic at what was going on around the house. She let the officers in, and they searched the house, eventually finding my stepdad huddled in a corner, bawling like a baby. Apparently he refused to leave, and they had to threaten to taze him to get him to leave.
He spent a whole one night in jail before he came back. After that, he no longer hit me. He apologized for hitting me, and at face value, I forgave him. Of course, now, I can openly admit that I hated him for it. He scarred me and molded me into the submissive, scared, anxious ball of fat that I am today.
The next few months sailed by smoothly. He kept a grip on his temper and tried not to explode on me or my mom. I thought maybe he'd learned his lesson and maybe he'd changed.
Nah. No, he didn't at all.
Since he couldn't hit me now, he now wished that he could instead. He would sing to the heavens about how much he wanted to hit me if I didn't do this or didn't do that. I don't think I was that bad of a kid. I never got in trouble at school, I wasn't a bully, I didn't do drugs or smoke. I just had a lot of trouble with focusing on schoolwork. I was too afraid of asking for help, because my stepdad would always make a huge deal of it if I didn't understand something, and would constantly ask if I was a 'r-slur'.
And things stayed that way. All through high school and through my senior year. I really had to push it to be able to graduate with my class, and I did it. I pulled out all of the tricks in the book to graduate, and I was proud that I did. Of course, my stepdad wasn't too thrilled with me passing with C's. No praise from him.
I had a plan to move out on the first day I could. I was 18, no longer being bound by my parents. I ended up moving to my sister's house around 50 miles away. Things didn't work out there, but that's a story for another time. I ended up moving back about 6 months later.
Things weren't as bad when I moved back. School was no longer an issue so NStepdad didn't have much to scream at me about. Things were good for about a year. Tensions weren't as bad, I got a job at our local casino (which today is the anniversary of when I started there, woo). My parents charged me a whopping 500 dollars a month to live in their house, though, which was kind of ridiculous.
Then, my mom ended up getting ill. A bunch of diagnoses later, she found out she had cysts on her ovaries which were causing her extreme pain. I was worried sick about her. Did she have cancer? Was my mom going to die too? I cried about it so much.
One day, my stepdad came into my room. He hardly ever did that unless there was something serious he needed to explain with me. As I stated earlier, my stepdad does not have a job. He can't get one because of a 'back injury' (but he can work on yardwork and a houseboat for hours at a time, go figure).
He flat out tells me, 'if your mom dies because of all this, I'm gonna need you to stick around the house and help me take care of things'.
By 'things', I knew he meant 'him'. He sat and cried about how he doesn't want to be alone again, and that just skeeved me out so bad I about cringed out of my skin. As I was used to, I just said 'yes' and moved about my day. I knew I wasn't going to do that, but somehow, I still felt guilty about it.
Thankfully, my mom doesn't have cancer. She ended up getting the cysts removed and spent a few months in recovery. Of course, because my stepdad refused to get a job, I was forced to pay the family's bills. My stepdad didn't help one bit to help me pay for things. He simply wrote down all of the expenses and told me to pay them.
By this point, even me, the most patient person I know, was starting to break. I couldn't take this anymore. One of my friends ended up offering me a place to stay. He lived with his grandmother and told me if I could move my stuff over, I could pay half the rent I paid at my parents, and move in. It took a couple of months, but I ended up gathering my courage enough to move out, with help of my friends.
As a last ditch effort, my stepdad tried to get me to pay rent for another six months after I left. With my mom's help, I was able to tell him no, and he took it, somehow.
And so ends my epic. I'm now living with two of my best friends in a rather small room, but it's a hell of a lot better than living with a narcissist. I'm working on my depression and anxiety, which still affects me on a daily basis. My boyfriend has told me that no matter what happens to me, he will take me in if we don't have a place together by that time.
And I agree. I am never going back.
submitted by magikind to raisedbynarcissists [link] [comments]

[Sexy Ideas] Anniversary Date Night Ideas?

(throwaway b/c personal stuff)
We're going to the casino for the night and it'll be a night away from our son for the first time. We both want to have a romantic and relaxing time but also want to have lots of sex and just be horn-balls with each other. Kinky is good, too. Any suggestions to make it as "spicy" as possible? Things to do while we're out in public, or something new to try in bed? Sex in lobby bathroom?
More about us for context:
2 year wedding anniversary, but have been together now for 13 years. We've had a lot of fun in the bed over the years, vibrators and dildos included (for her), with an occasional butt plug and "just the tip" anal play. We're comfortable with each other in the bed and have had our share of kinky sex. If one of us suggests something, the other has usually wanted to but never brought it up. For example, on a houseboat trip we got pretty drunk and she messaged my prostate during a foreplay blowjob. Didn't know I'd enjoy it that much, and would be happy for her to do it again, but I'd have to really be in the mood before I would suggest it. We have a we-vibe so I'm planning to have control while we're eating dinnegambling. Maybe have her butt plug in, too? Don't get me wrong, I love getting off and when she takes control, but it turns me on more to think about her getting wet and holding her moan while we're out to dinner.
submitted by throwawaybcimshy to sex [link] [comments]

casino houseboat video

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