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submitted by bbetssports to u/bbetssports [link] [comments]

[Guide] Early E5 Breakdown (1/25/21)

I've thought alot on gaining poweprogress on an account, and the best way to accomplish it. Then extrapolated a little from my other experiences to come up with this. Please realize that almost the entire guide excludes Light/Dark in any regard.
TL:DR Version: I have tested and managed an e5 two times now in under 5 months. It should be even easier than when i did as since game has gotten alot friendlier. My luck was not good nor bad. Just takes doing the goal oriented things below. Saving what you should save. Spend when you should spend. Feathers really are important for this. Its also very important to prioritize the feathers in events. Get 240 Casino coins, 80 POs, or 500 HSs THEN spend them to complete said event. Don't use them before that since you lose out on the feathers. Once you start building a supply of feathers, don't spend them until you can fully build the hero. Next is focusing on 4★ shards for most of your growth. Last is DON'T BUILD HEROES YOU WON'T FODDER. Do these and even you can do it. I know its a bit of a read, but this whole thing does work, but you can't cherry pick the parts you want to do, and expect it to not take you longer, in some cases alot longer.
Keep these heroes until you know better what you are doing:
Horus Gustin Tix Ithaqua
Cthuga Morax Ignis Kroos Delicium Nakia
Heart Watcher Rogan Elyvia Garuda
Xia Sigmund Inosuke Sherlock Penny Unimax - 3000

Starting

The idea behind this whole post is to focus efforts towards the earliest most efficient E5 you can make. The power of an early E5 vs a team of 6x 10★ isn't really even comparable. The E5 will wipe the floor with them in every way. More specifically an E5 of one the best heroes in the game will carry your progress well beyond any other strategy after its made. No hero does everything the best. Therefore, we want to pick as good a hero as we can, without waiting forever. We still need to get this made in a reasonable time frame so you can build on your progress.
So once again the idea is to go all out for ONE hero. Don't level anything you can't sacrifice. ALL Prophet Orbs, Prophet Branches, Feathers, Guild Coins, EVERYTHING that is a resource and can be used to progress your E5 will be used for your E5.

The Basics

Lets start with the basics by breaking down Hero ★ ranks. The basic unit is a 5★ building block. Heading over to the Creation Circle, we can turn some 5★s into 6★s. Once at 6★, level the hero to 100 and promote it. Then the promotion tab becomes active on that hero. The rest of the promotions will be done here. Requirements below:

7★ 4x 5★ Same Faction - -
8★ 3x 5★ Same Faction 6★ Same Faction -
9★ 2x 5★ Same Faction 6★ Same Faction 1x Copy of Hero
10★ 9★ Any Faction 6★ Same Faction 2x Copy of Hero
E1 9★ Any Faction - 1x Copy of Hero
E2 9★ Any Faction - 1x Copy of Hero
E3 10★ Any Faction - -
E4 10★ Any Faction - 1x Copy of Hero
E5 10★ Any Faction - 1x Copy of Hero

Looking at this we can see that we will need to get our E5 hero to 9★, three 9★ fodders, and three 10★ fodders. That's 304x 5★s if i did the math right. That is alot of 5★s.
So here is the basic plan.
The most common ways to majorly slow your progress seems to come in 2 forms.
1.) You feel you need a full team of heroes with lots of stars. 2.) You struggle with the long view and build non fodder heroes.
So let me just say once again. You don't need a full team. You need 1 good hero. If you decide on a hero, stick with that hero.

Picking the E5 Hero

This is your first E5, once made it will be your only hero for a time. Because of this, it needs to be a solid hero for carrying your progress from that point on while you start on your next. I used to rate heroes on a per Category basis and weight the results for a best hero ranking. That takes too much work. So instead of that non-sense i'll just tell you who i would build.
1.) Tix 2.) Inosuke 3.) Garuda
Try to build 1 of those 3. Tix and Inosuke are a bit better than Garuda, but she is still very solid if you happen to have alot of copies of her. You can always build the other 2 next.
Picking your E5 hero is probably the trickiest part of this whole thing. The several month building process gives you time in which your fortunes can change. So here is my advice. Build Norma to 9★ and use her for early game. Start working on 10★s of other decent fodder heroes. In that time, if you pick up 2-3 of any of the three heroes i listed, just lock in and go for that hero. I also don't count the Imp Adventure Chest as picking up a hero. I'm talking through PO, HS, Super Casino, Random Holiday Events, Heroic Miracle, or Altar Event. Keep the Imp Chest a Chest until you pull the trigger on deciding which hero you are going to make. Once you decide on a hero, you can open the chests. Feathers should never be used until you can promote a hero to E5 the exact moment you spend them. If you are still building Fodder or the copies don't add up to 9, you don't spend feathers. The reason is because we really only want to spend feathers on this first hero for speed. After this first hero, feathers should be solely for Light/Dark hero copies or 400 Feather P2W Artifacts. So the less you can spend the better. It is still worth using them at the right time for your first E5 though.
If you aren't sure where to orb, i would suggest one of 2 things. 1.) If you have any copies of the heroes above, try the faction you have the most of. 2.) If you don't have any, pick Fortress. It has Inosuke and Sherlock. Both are great. Shadow basically only has Tix. Forest has Garuda and Rogan which are good but aren't quite as good as Sherlock and Inosuke.
At the moment Inosuka and Tix are probably the most useful heroes. Therefore if you have no copies of any of the other listed heroes, you should just start your aim there.
Once you get an E5 hero, you don't start filling in your team with a bunch of crap low star heroes. You start the process over again on a new hero. Though maybe this time include Light/Dark as options. You really shouldn't ever be building anything that isn't going towards an E5 Hero, other than maybe HeartWatcher and Sigmund which are generally fine at 10★ or E3.

Picking 10★ Fodder Heroes

Faction Hero Hero Hero
Shadow Dominator Walter Corpse Demon
Abyss Karim Barea King Barton
Forest Starlight Groot Vesa
Fortress Ormus

To make an E5 hero, we need three 10★ sacrifices for the last steps. So it helps to make those useful heroes until its time to sacrifice them. Which of these heroes you build will depend on luck, and the faction you choose to use Prophet Orbs on. Each faction has a few worthy 10★ heroes listed above.

Streamline the Fodders

The fodder process needs to be focused on building only 1 Non-Fodder Hero to E5. That means leaving all other God Tier Heroes unmade and in Token form if you can help it. This will stop them from taking up a hero slot. Good to get in the habit of keeping heroes in Token form until they are needed. That being said, any hero i didn't list at the very top of this thread should be put to use making 10★ fodders. No need to save them if they aren't on that list.
The biggest mistake newer players make is underestimating the power of 4★ Shards and not picking them up at every available opportunity. The importance of 4★ Heroes IS HUGE. It is the basis for 75% of my growth. You build the shard numbers daily, in small amounts. By the end of the month, they add up to thousands. On top of that, with the monthly Fusion quest, the first 20 5★s you make reward you gold, which you will need. They should be picked up at every chance. Here is where to find them.

My Monthly Progress:
  1. All month long, do everything to build 4★ shards
  2. Once Heroic Miracle comes around
    • Use all my Heart Summons, destroy all 1★ and 2★
    • Use all my Random 4★ shards along with 3★ shards to form 5★s
  3. Keep forming 5★s until i can turn them into a 6★
  4. Once i have three 6★s of the same faction a. Collect 9 more 5★ fodders of that faction b. Collect 1 more copy of one of the 6★ heroes c. Craft a 9★
  5. Use 5★ Random Summon Shards a. You want to collect 5 of any of these heroes. b. If you have 2 copies of any of them, make a 6★ c. Make a 10★ with said hero

Change Log:

Changed all kinds of crap. Cut out tons of non-sense filler. Mostly updated so people reading don't build the outdated heroes. Its been awhile since i updated this.
submitted by maxwell_623 to IdleHeroes [link] [comments]

I Have A Huge Casino Slot Addiction ! I Need Help ! This Is My Story , Thanks In Advance To Anyone Who Takes The Time To Read / Provide Any Info , Criticism Or Advice

My story is a long one and gets crazy and need to vent .. I appreciate whoever takes the time to read ... I'm currently 26 it all started about 5 years ago .. my wife ( fiance at the time ) took me to my first casino trip . I had never been .. were a lower class family have 4 kids and don't make much together but we get by , we went with our income tax check took half of it around 4k ... I found myself in a high roller room betting 50$ dollar spins on Vgt Slots and I hit my first jackpot for 12k ... It was amazing .. after taking my i.d and ss info signed a few paper work 10 minutes later they came and handed me a w-2 and 12 K ALL IN CASH ! Tbh it's the most cash I ever seen in my life and from that moment on I WAS HOOKED ... I took that money and kept playing ended up even winning more Jackpots around 30K in total when all was said and done that weekend ... Never had all this much money in my hands at once .. I had so much luck couldn't believe it .. I did nothing smart with the 30k , I ended up putting down a 15k down payment on a nice used chevy tahoe ( I COULD OF BOUGHT IT AND OWNED IT FOR 22K !) But I WANTED MORE MONEY TO GAMBLE ) I put down that huge down payment and got hit with huge interest and a high monthly payments for 4 years ( lost the truck 2 years latter due to only 2 missed payments ) the rest of the money I had I went back to the casino with chasing more Jackpots and lost it all !! Fast forward 5 years later I've won a total of around 150k in jackpots have never paid taxes on none of them ! Ive never filled taxes before all the jobs I have have been hard labor and under the table .. I worry about how much I owe in taxes but I still gamble to this day... Every year since that year we take half our income tax and go up there and bet on high roller slots 25 to 100$ dollar spins ! and end up loosing it all !.. my wife who is a waitress sometimes makes extra money on a lucky day and instead of saving a dollar it's all spent right at the casino ! I' have not a single thing to show for the 150k I've won ! And less then 10 dollars in my bank account currently , have overrdrafted my account so many times to go play slots .. sold a car of mine one time a older cadillac for 5k$ the only car I've ever actually owned and hadn't financed , sold it just to go gabmle and play slots because it was saints Patrick's day ! Went up there and lost the whole 5 k immediately within less then a hour ! It doesn't help that we live about an hour from Windstar and near by Oklahoma's major casinos .. I think my problem stems from always chasing that higher jackpot the life changing one that will never happen ... My highest to date is only 14k , but I've literally gotten off a machine one time after it drained me for 3k and watched another lady sit down and win 69k !! So I'm constaly chasing that .. it makes me feel sick tho when I think about what life would be like if I saved that money over the years I would maybe have 69k in my bank account ! I know I've giving well over that all too the slots ! And for the last 2 years the machines have been so tight and I can't win no matter how hard I try no matter how hard I play .. I just want this horrible disease out my life .. I have no family alive besides my beautiful children and my wife the problem is here whole family , mom , dad , sisters , brothers , ants , cousins , are all addicted to gambling , casinos , game Rooms , scratch off tickets as well ! .. just feel sick and disgusted with myself , all the money I've lost .. being 26 not having anything to my name , gambling has destroyed me .. I even got hooked on game Rooms in lower class neighborhoods and ended up homeless sleeping under a bridge days a time due strickly to a gambling addiction ! No drugs involved ! That's a whole nother story but I believe I overcame that only because I realized how crappy gas station and game room machine are after throwing hundreds and hundreds in you almost or barely every hit anything and can't never win nothing huge .. I use to throw whatever I had in my wallet hundreds at a time into any slot machine I'd see at a gas station and feel sick to my stomach when I lost it all then go back and chase it again ,! But thankfully it's been a year and I walk past game Rooms and gas station slots often and I don't even think about touching them knowing how tight and worthless they are and how they had me sleeping outside ... But the casino on the other hand is still a sincere problem ... Knowing the chance of winning huge jackpots having the ability to win huge jackpots .... Been with the same woman for 8 years and we have never once been on vacation any chance we get to be away from the kids and our idea of a get away or fun is a trip to casino ! This story is all over the place and I typed so much .. can't imagine anyone reading all this.. but feels good to vent .. I hope all is well..
submitted by Avery214 to problemgambling [link] [comments]

Why NY and not just NYC would be a unique, interesting, and fun FO5 setting

To start, this should be a single player game. If Bethesda/Obsidian/MS can make it so I can play with 1 or 2 friends, I want that but understand it's not that simple.
So why it should be picked:
First, NY has an amazing history when it comes to Pre-Revolution, Revolution, the Civil War, and beyond. Major events like the battle at Saratoga (which is considered the turning point of the Revolution), the 1980 Miracle on Ice, and Woodstock (along with a whole lot more) all took place in upstate NY. So the rich history of the area is ripe for pro American stylizing and propaganda that gives FO it's unique take on American Atom-punk.
That along with more modern history of things like the Native Americans (The Oneidas) actually taking back their land and forming their own sovereign nation (basically they have their own gov. Pay no state taxes, and self govern with police, fire, and allow gambling which NY does not). So their modern government would not only be some great lore, but I honestly believe could be a basis for the main quest line. Things like their unique tribal leadership, philosophy, and gambling (hello 10 luck) could bring a very grey area to fallout that was kind of missed in FO3 + 4. Plus their mythology would make for a great weird scene that fallout has at least 1 of every game.
Also, for those who don't know, upstate NY is very country with major cities pocketed about. (Utica, Albany, Syracuse, etc). So if you liked NV style of wandering the wastes, or 3s style of city wandering, we've got both. Also, we've got two mountains areas, one in the Adirondacks and the Catskills are the other.
That said, one of the most important parts of fallout are the locations. Where can we go? For that I have a list:
Major locations:
Lake Placid Winter Olympics training facility - the winter olympics world be held in 2078 and if they still exist by then and to play into the game, LP could be the location of those games. Again, the miracle on ice where American Amateurs bested the Communist Russian Pros, was held there. The "Better dead than Red" sentiment would be full force. Not to mention one of a few great locations for a possible vault (80, in this case to house winter olympians). Plus, the weapons could be cool too. Hockey sticks, hockey skate blades on gloves, a goalie mask for armor, you name it.
Cooperstown Baseball HOF - Now when you think Americana, Baseball is one of your first thoughts, don't lie. Cooperstown is baseball central and very pretty. Another great place for pro-american styles and fun gear like baseball base mines, softball helmets (because fuck you "A League of Their Own" style pro-baseball league in FO sounds awesome), and of course bats and baseball grenades. Also a baseball Vault (Vault 4, 5, 7, or 9). Not my idea, but in this vault, there's 32 teams of mens and 32 teams of womens baseball (or coed teams, idk), all of whom are pro players. Vault tec test is simple, winner gets food and drinks, loser gets steroid infused food and drink (but they don't know it has steroids obviously). The idea is, test how good at baseball people can be if given monster amounts of steroids for generations. I'll make a separate post about this in detail if desired.
Canastota Boxing HOF - Another unique area for America. Canastota is pretty boring and empty, but for those of you old enough to remember Rocky when it came out, it basically revived Boxing as a major sport and also had a moment where America bested the Red Menace (Rocky IV). Maybe a spot for a vault or to learn unique unarmed moves. Pugilism Illustrated anyone?
Albany - NYs capital and an easy big city area along the Hudson. A great location for corporate greed, governmental corruption, and side quests. Can't say it'll be the focal point of the game since its very near the eastern border of it, but a good location for exploring and lore.
Buffalo/Niagara Falls - Ya ever gone over the falls in a barrel? Do ya want to? I think using Niagara Falls (which has an American and Canadian side, Canadas is the U-shaped famous one) as Fallouts first "Non-American" location would be fun. First, the falls are beautiful and are a major source of hydroelectric power. Second, in FO, America annexed canada, so it's technically still America! Third, right across the "border" are casinos! More gambling! Third and a half, it's another big city and buffalo is where the buffalo wing was invented (God bless buffalo wings). Besides the cool lore opportunity about the annexation and the city location, the falls could be a major location for the story if the main conflict was about powering the area, similar to NV.
Syracuse - NYs (literal) center city. The Salt City as it was formally known is a big city with some great old and new style. Again, not much about the city to say, but a great opportunity for corporate BS. The main attraction would be the Syracuse Dome (formerly the Carrier Dome). Due to its location and style, it's perfect as a central trading hub for the major cities and people. Think of Great Green Jewel style, people living, bars, shops, etc. BUT the really interesting part is what's right next to the Dome. SUNY ESF (Environmental Science and Forestry). This college is special because (A. I went there) it has very unique programs and with some future tech thrown in, could be a great location for a Fallout 3 Harold or NV vault 22-esq quest. The college already does experiments with major chemicals, evolution (FEV anyone?) and breeding plants for unique purposes. Again, I have a really cool idea for this area, but that can be a different post. Fun fact, ESF is actually working to bring back the North America Chestnut that went (nearly) extinct! Also, some asshole releases the fruit flies the genetics lab work with every year and it sucks.
NYC (Empire, 9/11 memorial, Statue of Liberty) - Yeah yeah, you can't have NY without the City, but frankly there's so much here to explore and deal with, I'd leave it to the pros to really do it justice.
Turning Stone Casino - Gambling, a hotel/restaurants like in NV, and a good spot for the main quest line.
Fort Stanwix - A real revolutionary war fort. HQ or major area for raiders. Safe, well protected and with plenty of history.
Fort Drum and Griffis Air Force Base: Two major bases that could be packed with guns, nukes, and power armor. Heavily guarded by turrets, robots, and security gates.
Main Quest:
Without too much detail, I figure your character will be hired to figure out the future of NY.
You'll be brought to the Turning Stone which is currently the HQ of the Oneida tribe. Your job would be to either work with the other tribes in the former Iroquois Confederation (Seneca, Cayuga, Onondaga, Oneida, Mohawk, and Tuscarora [added later]). (Quick note: in my AU, some time after the bombs fell, the IC came to power because of their knowledge of living off the land and attempted to rebuild society. After some time rebuilding and establishing a post-war society, the tribes do the thing all humans do and bicker. Around 2200 the IC broke apart but the tribes retained power in their areas. They fight, trade, yadda yadda but no one is in control of everything.
Throughout your quest, it turns out that what is holding everyone back is a lack of power for things like lights and running water. Your job will be to determine where to get that power (Nuclear power plant in Oswego or the falls in Niagara?) And where to give it (one tribe? A few? Or all?). But that's not all, the tribes can't decide who should be in charge. One tribe wants to remain independent, don't help the outsiders and rebuild society in their image within NY, another wants to help others but would need to sacrifice their own people's safety and seclusion. Maybe another wants to be imperialist and expand their borders throughout America through way of force and fear while another agrees with taking land but wants it done through offers of protection for taxes. And each tribe has its own opinion on bringing the IC back together, staying separate, or taking over the tribes for themselves.
It's up to you character to decide who to help. Do you work hard to try and bring all tribes together under one banner or choose a side and execute their will as a paid mercenary/ambassador?
Other choices would be chaos by siding with raiders, or maybe a BOS path to take out all the tribes, idk, haven't thought it all out. Again, not a writer.
Mechanics:
So personally, I like the idea that if you choose to go with a single faction, there would a battle/war mechanic where you and an army (or alone if you really wanna try) take over and lay claim to areas similar to Nuka World where you fly the gangs flag. Nothing complicated, normal fallout fights, don't die and kill the leadehis troops to win.
Karma is back. You will garner good or bad rep with each tribe depending on what you do. I'd like an armor system like in NV but I can live without it.
There is an ending. Once you beat the game you can continue doing side quests for armoexperience/ammo but only for the tribes left in power. Occasional rebellions will rise up as random events that need to be put down.
Settlements are limited. Like skyrim, but a plot and build. No need to build one everywhere and you don't even need to do it if you don't want to.
Radio host? Gimme a Mr. New Vegas type guy. I don't want an eccentric 3-dog, I want a smoothed voiced person wishing me lady like luck.
Also, smarter AI.
Otherwise, typical FO mechanics. Weapons degrade, can upgrade weapons and armor, etc.
Main problems with NY:
No real borders to the south. Invisible walls would like be necessary which is stupid. Same to the East, but the Hudson could theoretically be used as a border if you put crazy strong mirelurks or something to kill the player if they tried to cross (or more invisible walls)
Don't want to disrespect the tribes. This is an issue with using each tribe as a possible faction. You're bound to piss off or disrespect one. So it'll be a task to make sure it's as limited as possible.
What to do with the city? It's a huge area that can be used for so much, but as a part of NY it's actually pretty seperated. It's a commercial hub now, but there's nothing there that would really be a reason to go down there. So do you make it one or do we just make it a glowing sea type area that's completely decimated from the bombs? That's my personal choice honestly, but it's a tough one to please as many as possible.
Conclusion: NY is rad.
I'll be taking questions as long as they do not involve Canadian trivia. Thank you.
submitted by Tykuhn42 to Fallout [link] [comments]

Someone else's list but i added commas

Pac-Man,bow,Apple,chest,six pack,nail,tornado,Mickey Mouse,Youtube,lightning,traffic light,waterfall,McDonalds,Donald Trump,Patrick,stop sign,Superman,tooth,sunflower,keyboard,island,Pikachu,Harry Potter,Nintendo Switch,Facebook,eyebrow,Peppa Pig,SpongeBob,Creeper,octopus,church,Eiffel tower,tongue,snowflake,fish,Twitter,pan,Jesus Christ,butt cheeks,jail,Pepsi,hospital,pregnant,thunderstorm,smile,skull,flower,palm tree,Angry Birds,America,lips,cloud,compass,mustache,Captain America,pimple,Easter Bunny,chicken,Elmo,watch,prison,skeleton,arrow,volcano,Minion,school,tie,lighthouse,fountain,Cookie Monster,Iron Man,Santa,blood,river,bar,Mount Everest,chest hair,Gumball,north,water,cactus,treehouse,bridge,short,thumb,beach,mountain,Nike,flag,Paris,eyelash,Shrek,brain,iceberg,fingernail,playground,ice cream,Google,dead,knife,spoon,unibrow,Spiderman,black,graveyard,elbow,golden egg,yellow,Germany,Adidas,nose hair,Deadpool,Homer Simpson,Bart Simpson,rainbow,ruler,building,raindrop,storm,coffee shop,windmill,fidget spinner,yo-yo,ice,legs,tent,mouth,ocean,Fanta,homeless,tablet,muscle,Pinocchio,tear,nose,snow,nostrils,Olaf,belly button,Lion King,car wash,Egypt,Statue of Liberty,Hello Kitty,pinky,Winnie the Pooh,guitar,Hulk,Grinch,Nutella,cold,flagpole,Canada,rainforest,blue,rose,tree,hot,mailbox,Nemo,crab,knee,doghouse,Chrome,cotton candy,Barack Obama,hot chocolate,Michael Jackson,map,Samsung,shoulder,Microsoft,parking,forest,full moon,cherry blossom,apple seed,Donald Duck,leaf,bat,earwax,Italy,finger,seed,lilypad,brush,record,wrist,thunder,gummy,Kirby,fire hydrant,overweight,hot dog,house,fork,pink,Sonic,street,Nasa,arm,fast,tunnel,full,library,pet shop,Yoshi,Russia,drum kit,Android,Finn and Jake,price tag,Tooth Fairy,bus stop,rain,heart,face,tower,bank,cheeks,Batman,speaker,Thor,skinny,electric guitar,belly,cute,ice cream truck,bubble gum,top hat,Pink Panther,hand,bald,freckles,clover,armpit,Japan,thin,traffic,spaghetti,Phineas and Ferb,broken heart,fingertip,funny,poisonous,Wonder Woman,Squidward,Mark Zuckerberg,twig,red,China,dream,Dora,daisy,France,Discord,toenail,positive,forehead,earthquake,iron,Zeus,Mercedes,Big Ben,supermarket,Bugs Bunny,Yin and Yang,drink,rock,drum,piano,white,bench,fall,royal,seashell,Audi,stomach,aquarium,Bitcoin,volleyball,marshmallow,Cat Woman,underground,Green Lantern,bottle flip,toothbrush,globe,sand,zoo,west,puddle,lobster,North Korea,Luigi,bamboo,Great Wall,Kim Jong-un,bad,credit card,swimming pool,Wolverine,head,hair,Yoda,Elsa,turkey,heel,maracas,clean,droplet,cinema,poor,stamp,Africa,whistle,Teletubby,wind,Aladdin,tissue box,fire truck,Usain Bolt,water gun,farm,iPad,well,warm,booger,WhatsApp,Skype,landscape,pine cone,Mexico,slow,organ,fish bowl,teddy bear,John Cena,Frankenstein,tennis racket,gummy bear,Mount Rushmore,swing,Mario,lake,point,vein,cave,smell,chin,desert,scary,Dracula,airport,kiwi,seaweed,incognito,Pluto,statue,hairy,strawberry,low,invisible,blindfold,tuna,controller,Paypal,King Kong,neck,lung,weather,Xbox,tiny,icicle,flashlight,scissors,emoji,strong,saliva,firefighter,salmon,basketball,spring,Tarzan,red carpet,drain,coral reef,nose ring,caterpillar,Wall-e,seat belt,polar bear,Scooby Doo,wave,sea,grass,pancake,park,lipstick,pickaxe,east,grenade,village,Flash,throat,dizzy,Asia,petal,Gru,country,spaceship,restaurant,copy,skin,glue stick,Garfield,equator,blizzard,golden apple,Robin Hood,fast food,barbed wire,Bill Gates,Tower of Pisa,neighborhood,lightsaber,video game,high heels,dirty,flamethrower,pencil sharpener,hill,old,flute,cheek,violin,fireball,spine,bathtub,cell phone,breath,open,Australia,toothpaste,Tails,skyscraper,cowbell,rib,ceiling fan,Eminem,Jimmy Neutron,photo frame,barn,sandstorm,Jackie Chan,Abraham Lincoln,T-rex,pot of gold,KFC,shell,poison,acne,avocado,study,bandana,England,Medusa,scar,Skittles,Pokemon,branch,Dumbo,factory,Hollywood,deep,knuckle,popular,piggy bank,Las Vegas,microphone,Tower Bridge,butterfly,slide,hut,shovel,hamburger,shop,fort,Ikea,planet,border,panda,highway,swamp,tropical,lightbulb,Kermit,headphones,jungle,Reddit,young,trumpet,cheeseburger,gas mask,apartment,manhole,nutcracker,Antarctica,mansion,bunk bed,sunglasses,spray paint,Jack-o-lantern,saltwater,tank,cliff,campfire,palm,pumpkin,elephant,banjo,nature,alley,fireproof,earbuds,crossbow,Elon Musk,quicksand,Playstation,Hawaii,good,corn dog,Gandalf,dock,magic wand,field,Solar System,photograph,ukulele,James Bond,The Beatles,Katy Perry,pirate ship,Poseidon,Netherlands,photographer,Lego,hourglass,glass,path,hotel,ramp,dandelion,Brazil,coral,cigarette,messy,Dexter,valley,parachute,wine glass,matchbox,Morgan Freeman,black hole,midnight,astronaut,paper bag,sand castle,forest fire,hot sauce,social media,William Shakespeare,trash can,fire alarm,lawn mower,nail polish,Band-Aid,Star Wars,clothes hanger,toe,mud,coconut,jaw,bomb,south,firework,sailboat,loading,iPhone,toothpick,BMW,ketchup,fossil,explosion,Finn,Einstein,infinite,dictionary,Photoshop,trombone,clarinet,rubber,saxophone,helicopter,temperature,bus driver,cello,London,newspaper,blackberry,shopping cart,Florida,Daffy Duck,mayonnaise,gummy worm,flying pig,underweight,Crash Bandicoot,bungee jumping,kindergarten,umbrella,hammer,night,laser,glove,square,Morty,firehouse,dynamite,chainsaw,melon,waist,Chewbacca,kidney,stoned,Rick,ticket,skateboard,microwave,television,soil,exam,cocktail,India,Colosseum,missile,hilarious,Popeye,nuke,silo,chemical,museum,Vault boy,adorable,fast forward,firecracker,grandmother,Porky Pig,roadblock,continent,wrinkle,shaving cream,Northern Lights,tug,London Eye,Israel,shipwreck,xylophone,motorcycle,diamond,root,coffee,princess,Oreo,goldfish,wizard,chocolate,garbage,ladybug,shotgun,kazoo,Minecraft,video,message,lily,fisherman,cucumber,password,western,ambulance,doorknob,glowstick,makeup,barbecue,jazz,hedgehog,bark,tombstone,coast,pitchfork,Christmas,opera,office,insect,hunger,download,hairbrush,blueberry,cookie jar,canyon,Happy Meal,high five,fern,quarter,peninsula,imagination,microscope,table tennis,whisper,fly swatter,pencil case,harmonica,Family Guy,New Zealand,apple pie,warehouse,cookie,USB,jellyfish,bubble,battery,fireman,pizza,angry,taco,harp,alcohol,pound,bedtime,megaphone,husband,oval,rail,stab,dwarf,milkshake,witch,bakery,president,weak,second,sushi,mall,complete,hip hop,slippery,horizon,prawn,plumber,blowfish,Madagascar,Europe,bazooka,pogo stick,Terminator,Hercules,notification,snowball fight,high score,Kung Fu,Lady Gaga,geography,sledgehammer,bear trap,sky,cheese,vine,clown,catfish,snowman,bowl,waffle,vegetable,hook,shadow,dinosaur,lane,dance,scarf,cabin,Tweety,bookshelf,swordfish,skyline,base,straw,biscuit,Greece,bleach,pepper,reflection,universe,skateboarder,triplets,gold chain,electric car,policeman,electricity,mother,Bambi,croissant,Ireland,sandbox,stadium,depressed,Johnny Bravo,silverware,raspberry,dandruff,Scotland,comic book,cylinder,Milky Way,taxi driver,magic trick,sunrise,popcorn,eat,cola,cake,pond,mushroom,rocket,surfboard,baby,cape,glasses,sunburn,chef,gate,charger,crack,mohawk,triangle,carpet,dessert,taser,afro,cobra,ringtone,cockroach,levitate,mailman,rockstar,lyrics,grumpy,stand,Norway,binoculars,nightclub,puppet,novel,injection,thief,pray,chandelier,exercise,lava lamp,lap,massage,thermometer,golf cart,postcard,bell pepper,bed bug,paintball,Notch,yogurt,graffiti,burglar,butler,seafood,Sydney Opera House,Susan Wojcicki,parents,bed sheet,Leonardo da Vinci,intersection,palace,shrub,lumberjack,relationship,observatory,junk food,eye,log,dice,bicycle,pineapple,camera,circle,lemonade,soda,comb,cube,Doritos,love,table,honey,lighter,broccoli,fireplace,drive,Titanic,backpack,emerald,giraffe,world,internet,kitten,volume,Spain,daughter,armor,noob,rectangle,driver,raccoon,bacon,lady,bull,camping,poppy,snowball,farmer,lasso,breakfast,oxygen,milkman,caveman,laboratory,bandage,neighbor,Cupid,Sudoku,wedding,seagull,spatula,atom,dew,fortress,vegetarian,ivy,snowboard,conversation,treasure,chopsticks,garlic,vacuum,swimsuit,divorce,advertisement,vuvuzela,Mr Bean,Fred Flintstone,pet food,upgrade,voodoo,punishment,Charlie Chaplin,Rome,graduation,beatbox,communism,yeti,ear,dots,octagon,kite,lion,winner,muffin,cupcake,unicorn,smoke,lime,monster,Mars,moss,summer,lollipop,coffin,paint,lottery,wife,pirate,sandwich,lantern,seahorse,Cuba,archer,sweat,deodorant,plank,Steam,birthday,submarine,zombie,casino,gas,stove,helmet,mosquito,ponytail,corpse,subway,spy,jump rope,baguette,grin,centipede,gorilla,website,text,workplace,bookmark,anglerfish,wireless,Zorro,sports,abstract,detective,Amsterdam,elevator,chimney,reindeer,Singapore,perfume,soldier,bodyguard,magnifier,freezer,radiation,assassin,yawn,backbone,disaster,giant,pillow fight,grasshopper,Vin Diesel,geyser,burrito,celebrity,Lasagna,Pumba,karaoke,hypnotize,platypus,Leonardo DiCaprio,bird bath,battleship,back pain,rapper,werewolf,Black Friday,cathedral,Sherlock Holmes,ABBA,hard hat,sword,mirror,toilet,eggplant,jelly,hero,starfish,bread,snail,person,plunger,computer,nosebleed,goat,joker,sponge,mop,owl,beef,portal,genie,crocodile,murderer,magic,pine,winter,robber,pepperoni,shoebox,fog,screen,son,folder,mask,Goofy,Mercury,zipline,wall,dragonfly,zipper,meatball,slingshot,Pringles,circus,mammoth,nugget,mousetrap,recycling,revolver,champion,zigzag,meat,drought,vodka,notepad,porcupine,tuba,hacker,broomstick,kitchen,cheesecake,satellite,JayZ,squirrel,leprechaun,jello,gangster,raincoat,eyeshadow,shopping,gardener,scythe,portrait,jackhammer,allergy,honeycomb,headache,Miniclip,Mona Lisa,cheetah,virtual reality,virus,Argentina,blanket,military,headband,superpower,language,handshake,reptile,thirst,fake teeth,duct tape,macaroni,color-blind,comfortable,Robbie Rotten,coast guard,cab driver,pistachio,Angelina Jolie,autograph,sea lion,Morse code,clickbait,star,girl,lemon,alarm,shoe,soap,button,kiss,grave,telephone,fridge,katana,switch,eraser,signature,pasta,flamingo,crayon,puzzle,hard,juice,socks,crystal,telescope,galaxy,squid,tattoo,bowling,lamb,silver,lid,taxi,basket,step,stapler,pigeon,zoom,teacher,holiday,score,Tetris,frame,garden,stage,unicycle,cream,sombrero,error,battle,starfruit,hamster,chalk,spiral,bounce,hairspray,lizard,victory,balance,hexagon,Ferrari,MTV,network,weapon,fist fight,vault,mattress,viola,birch,stereo,Jenga,plug,chihuahua,plow,pavement,wart,ribbon,otter,magazine,Bomberman,vaccine,elder,Romania,champagne,semicircle,Suez Canal,Mr Meeseeks,villain,inside,spade,gravedigger,Bruce Lee,gentle,stingray,can opener,funeral,jet ski,wheelbarrow,thug,undo,fabulous,space suit,cappuccino,Minotaur,skydiving,cheerleader,Stone Age,Chinatown,razorblade,crawl space,cauldron,trick shot,Steve Jobs,audience,time machine,sewing machine,face paint,truck driver,x-ray,fly,salt,spider,boy,dollar,turtle,book,chain,dolphin,sing,milk,wing,pencil,snake,scream,toast,vomit,salad,radio,potion,dominoes,balloon,monkey,trophy,feather,leash,loser,bite,notebook,happy,Mummy,sneeze,koala,tired,sick,pipe,jalapeno,diaper,deer,priest,youtuber,boomerang,pro,ruby,hop,hopscotch,barcode,vote,wrench,tissue,doll,clownfish,halo,Monday,tentacle,grid,Uranus,oil,scarecrow,tarantula,germ,glow,haircut,Vatican,tape,judge,cell,diagonal,science,mustard,fur,janitor,ballerina,pike,nun,chime,tuxedo,Cerberus,panpipes,surface,coal,knot,willow,pajamas,fizz,student,eclipse,asteroid,Portugal,pigsty,brand,crowbar,chimpanzee,Chuck Norris,raft,carnival,treadmill,professor,tricycle,apocalypse,vitamin,orchestra,groom,cringe,knight,litter box,macho,brownie,hummingbird,Hula Hoop,motorbike,type,catapult,take off,wake up,concert,floppy disk,BMX,bulldozer,manicure,brainwash,William Wallace,guinea pig,motherboard,wheel,brick,egg,lava,queen,gold,God,ladder,coin,laptop,toaster,butter,bag,doctor,sit,tennis,half,Bible,noodle,golf,eagle,cash,vampire,sweater,father,remote,safe,jeans,darts,graph,nothing,dagger,stone,wig,cupboard,minute,match,slime,garage,tomb,soup,bathroom,llama,shampoo,swan,frown,toolbox,jacket,adult,crate,quill,spin,waiter,mint,kangaroo,captain,loot,maid,shoelace,luggage,cage,bagpipes,loaf,aircraft,shelf,safari,afterlife,napkin,steam,coach,slope,marigold,Mozart,bumper,Asterix,vanilla,papaya,ostrich,failure,scoop,tangerine,firefly,centaur,harbor,uniform,Beethoven,Intel,moth,Spartacus,fluid,acid,sparkles,talent show,ski jump,polo,ravioli,delivery,woodpecker,logo,Stegosaurus,diss track,Darwin Watterson,filmmaker,silence,dashboard,echo,windshield,Home Alone,tablecloth,backflip,headboard,licorice,sunshade,Picasso,airbag,water cycle,meatloaf,insomnia,broom,whale,pie,demon,bed,braces,fence,orange,sleep,gift,Popsicle,spear,zebra,Saturn,maze,chess,wire,angel,skates,pyramid,shower,claw,hell,goal,bottle,dress,walk,AC/DC,tampon,goatee,prince,flask,cut,cord,roof,movie,ash,tiger,player,magician,wool,saddle,cowboy,derp,suitcase,sugar,nest,anchor,onion,magma,limbo,collar,mole,bingo,walnut,wealth,security,leader,melt,Gandhi,arch,toy,turd,scientist,hippo,glue,kneel,orbit,below,totem,health,towel,diet,crow,addiction,minigolf,clay,boar,navy,butcher,trigger,referee,bruise,translate,yearbook,confused,engine,poke,wreath,omelet,gravity,bride,godfather,flu,accordion,engineer,cocoon,minivan,bean bag,antivirus,billiards,rake,cement,cauliflower,espresso,violence,blender,chew,bartender,witness,hobbit,corkscrew,chameleon,cymbal,Excalibur,grapefruit,action,outside,guillotine,timpani,frostbite,leave,Mont Blanc,palette,electrician,fitness trainer,journalist,fashion designer,bucket,penguin,sheep,torch,robot,peanut,UFO,belt,Earth,magnet,dragon,soccer,desk,search,seal,scribble,gender,food,anvil,crust,bean,hockey,pot,pretzel,needle,blimp,plate,drool,frog,basement,idea,bracelet,cork,sauce,gang,sprinkler,shout,morning,poodle,karate,bagel,wolf,sausage,heat,wasp,calendar,tadpole,religion,hose,sleeve,acorn,sting,market,marble,comet,pain,cloth,drawer,orca,hurdle,pinball,narwhal,pollution,metal,race,end,razor,dollhouse,distance,prism,pub,lotion,vanish,vulture,beanie,burp,periscope,cousin,customer,label,mold,kebab,beaver,spark,meme,pudding,almond,mafia,gasp,nightmare,mermaid,season,gasoline,evening,eel,cast,hive,beetle,diploma,jeep,bulge,wrestler,Anubis,mascot,spinach,hieroglyph,anaconda,handicap,walrus,blacksmith,robin,reception,invasion,fencing,sphinx,evolution,brunette,traveler,jaguar,diagram,hovercraft,parade,dome,credit,tow truck,shallow,vlogger,veterinarian,furniture,commercial,cyborg,scent,defense,accident,marathon,demonstration,NASCAR,Velociraptor,pharmacist,Xerox,gentleman,dough,rhinoceros,air conditioner,poop,clock,carrot,cherry,candle,boots,target,wine,die,moon,airplane,think,pause,pill,pocket,Easter,horse,child,lamp,pillow,yolk,potato,pickle,nurse,ham,ninja,screw,board,pin,lettuce,console,climb,goose,bill,tortoise,sink,ski,glitter,miner,parrot,clap,spit,wiggle,peacock,roll,ballet,ceiling,celebrate,blind,yacht,addition,flock,powder,paddle,harpoon,kraken,baboon,antenna,classroom,bronze,writer,Obelix,touch,sensei,rest,puma,dent,shake,goblin,laundry,cloak,detonate,Neptune,cotton,generator,canary,horsewhip,racecar,Croatia,tip,cardboard,commander,seasick,anthill,vinegar,hippie,dentist,animation,Slinky,wallpaper,pendulum,vertical,chestplate,anime,beanstalk,survivor,florist,faucet,spore,risk,wonderland,wrestling,hazelnut,cushion,W-LAN,mayor,community,raisin,udder,oyster,sew,hazard,curry,pastry,mime,victim,mechanic,hibernate,bouncer,Iron Giant,floodlight,pear,sad,paw,space,bullet,skribbl.io,shirt,cow,worm,king,tea,truck,pants,hashtag,DNA,bird,Monster,beer,curtain,tire,nachos,bear,cricket,teapot,nerd,deaf,fruit,meteorite,rice,sniper,sale,gnome,shock,shape,alligator,meal,nickel,party,hurt,Segway,Mr. Bean,banker,cartoon,double,hammock,juggle,pope,leak,room,throne,hoof,radar,wound,luck,swag,panther,flush,Venus,disease,fortune,porch,machine,pilot,copper,mantis,keg,biology,wax,gloss,leech,sculpture,pelican,trapdoor,plague,quilt,yardstick,lounge,teaspoon,broadcast,uncle,comedian,mannequin,peasant,streamer,oar,drama,cornfield,carnivore,wingnut,vent,cabinet,vacation,applause,vision,radish,picnic,Skrillex,jester,preach,armadillo,hyena,librarian,interview,sauna,surgeon,dishrag,manatee,symphony,queue,industry,Atlantis,excavator,canister,model,flight attendant,ghost,pig,key,banana,tomato,axe,line,present,duck,alien,peas,gem,web,grapes,corn,can,fairy,camel,paper,beak,corner,penny,dig,link,donkey,fox,rug,drip,hunter,horn,purse,gumball,pony,musket,flea,kettle,rooster,balcony,seesaw,stork,dinner,greed,bait,duel,trap,heist,origami,skunk,coaster,leather,socket,fireside,cannon,ram,filter,alpaca,Zelda,condiment,server,antelope,emu,chestnut,dalmatian,swarm,sloth,reality,Darwin,torpedo,toucan,pedal,tabletop,frosting,bellow,vortex,bayonet,margarine,orchid,beet,journey,slam,marmalade,employer,stylus,spoiler,repeat,tiramisu,cuckoo,collapse,eskimo,assault,orangutan,wrapping,albatross,mothball,evaporate,turnip,puffin,reeds,receptionist,impact,dispenser,nutshell,procrastination,architect,programmer,bricklayer,boat,bell,ring,fries,money,chair,door,bee,tail,ball,mouse,rat,window,peace,nut,blush,page,toad,hug,ace,tractor,peach,whisk,hen,day,shy,lawyer,rewind,tripod,trailer,hermit,welder,festival,punk,handle,protest,lens,attic,foil,promotion,work,limousine,patriot,badger,studio,athlete,quokka,trend,pinwheel,gravel,fabric,lemur,provoke,rune,display,nail file,embers,asymmetry,actor,carpenter,aristocrat,Zuma,chinchilla,archaeologist,apple,hat,sun,box,cat,cup,train,bunny,sound,run,barrel,barber,grill,read,family,moose,boil,printer,poster,sledge,nutmeg,heading,cruise,pillar,retail,monk,spool,catalog,scuba,anteater,pensioner,coyote,vise,bobsled,purity,tailor,meerkat,weasel,invention,lynx,kendama,zeppelin,patient,gladiator,slump,Capricorn,baklava,prune,stress,crucible,hitchhiker,election,caviar,marmot,hair roller,pistol,cone,ant,lock,hanger,cap,Mr. Meeseeks,comedy,coat,tourist,tickle,facade,shrew,diva,patio,apricot,spelunker,parakeet,barbarian,tumor,figurine,desperate,landlord,bus,mug,dog,shark,abyss,betray
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Unleashed pt. 47

This chapter was a labour of love, heists are hard. Big thanks to u/eruwenn for helping tidy up this bag of snakes.
First / Prev / Next
 
 
“Ranjaz K’Lua, you thieving scumbag!” the Kah’Ree in the purple suit exclaimed loudly as he spotted them across the busy room. “As I live and skral, I never thought you would have the Jolos show your face here again!”
Two J’Rami in suits detached themselves from the lobby wall, walking towards the Kittran and his friends. “Alfor, my old friend!” Ranjaz smiled broadly. “No need for the welcoming party, I’ve got your credits” —he gestured to Cygna— “and a sweetener, for all the trouble I caused last time.”
Alfor paused, lecherous eyes assessing the Fae’Dan. “You know I have a thing for purple.” He chuckled at his own joke and waved the guards back to their posts. “How about we have a drink, and discuss your forgiveness.” He pointed to Thor and Eruwenn. “Brought your own security, or are these Gal. Fed. goons? Everyone knows about your probation.”
The Kittran gave a broad grin. “I got a Tulseria-damned pardon, a new ship and a very lucrative opportunity.”
The Kah’Ree smiled. “How’d a thieving cat like you get a pardon?” He gave Ranjaz an appraising look up and down. “Oh? Now, let me guess, you need something from me and my brother?”
Ranjaz fired his finger guns. “You were always the smart one Alfor, that’s why you run the casino floor.” The Kittran stepped in close. “The item, do you still have it?”
Alfor tilted his head back and away from Ranjaz. “Your little guarantee?” He looked back down at Ranjaz. “We have it somewhere safe. Had some unusual people come by after you got caught. Asked a lot of questions. Made a lot of threats.” His face contorted in anger. “We got audited thanks to you.”
The Kittran smiled. “If only they knew you better, they could have simply paid you for the information.”
“We give nothing for free.” The Kah’Ree gave a sinister smile. “House rule.”
Ranjaz walked forward to put his his arm on Alfor’s back. “Let’s go see your brother. Have a few drinks, maybe gamble a little, and discuss our future riches.”
 
 
Ripley stood in the shadows of the staff shuttle bay, watching as the numerous employees of assorted races came and went. Loud laughter caught her attention, and a very strangely dressed Niham broke away from a small group and walked towards her. Ripley tried to maintain her low profile as the scantily clad female strutted towards her in long black boots with pointed heels that clacked loudly with every step.
Deliberately avoiding eye contact the Awakened tried to will herself into the wall but it was too late and a voice called out to her. “Hey Darling! You must be the one I’m looking for.”
Ripley shook her head. The Kittran had said the contact was an Ashi pirate captain, a master gambler and expert in procuring the unusual. “I don’t-”
“Listen cutie,” she interrupted, “you’re the one lurking in dark corners drawing attention to yourself. I’ve got your security card. You tell that fluffy little stud he owes me. And more than a bottle of Fae’Dan wine and a good time, if you know what I mean.” She held up the card between her fingers, just a little out of Ripley’s reach.
The Awakened considered the phrase ‘fluffy little stud’ and decided that, despite her hopes, this was probably her contact. “You’re Captain Whiplash?”
The Ashi laughed genuinely, the jiggling of tightly squeezed breasts bursting at shiny black restraints making Ripley nervous. “Oh, Darling! Only my little pets call me that! You may call me Sho’Na.”
Ripley was momentarily confused. “So, you aren’t a pirate captain?”
“I’m anything they pay me to be.” She smiled at the silver-haired woman's naivety. “You really are new to this.”
Ripley, caught off guard, simply nodded, then replied, “I’m a quick learner.”
“Good for you, Darling.” Sho’Na handed over the card. “Just make sure you get paid up front, and don’t use your real name with clients. Ruins the mystique.”
Ripley was unsure of what was being said. Turning the card over in her hands she saw that the holo-image on the front was of a male Arkellian. “This isn’t me?”
“Honey, I was given half a cycle to get you a level three security card. Just be glad it’s a biped.” Sho’Na looked Ripley up and down. “Our mutual acquaintance told me you were some sort of master of disguise who could even trick Selva Blaster.”
Ripley paused, then smiled. Her appearance had become such an integral part of her identity she had forgotten that it was entirely optional. “It won’t be a problem.” She looked at the card again. “Unless the owner comes looking for it.”
Sho’Na gave another bosom-trembling laugh that threatened to spill out at any moment. “Oh, don’t worry, he’s tied up at the moment.”
The Awakened considered the risk. “Hmmm, but for how long?”
The few strips of shiny black material that comprised Sho’Na’s revealing outfit strained under her amusement. “Don’t you worry, Darling. He paid for the whole night.”
 
 
Eruwenn had reassessed her opinion of Ranjaz many times since meeting him. The criminal. The loyal friend. The lazy trouble-maker. All were true, but now she was seeing something new. He sat opposite Toran, the brother of Alfor, in a game of dalcho she wished she could have taken part in, but was equally glad she did not.
At first she had thought the Kittran was outmatched, a few reckless mistakes costing him dearly as the Kah’Ree deftly selected his tiles. Toran was clearly a seasoned gambler, using a blend of the Remee Le’Bow Gambit and the Kowals’Kee Analysis she hadn’t seen before. It seemed to be dismantling Ranjaz’s tiles before he could even prepare his cards. A few fortunate dice rolls and he had taken a strong lead from the outset. The Kittran appeared desperate, playing any tile available to try and slow the defeat.
It had all been a ruse, she saw it; Ranjaz had saved his best tiles and carefully thrown hands to manipulate the cards. In just a few rounds he would be able to dominate the board and raise the stakes, recouping his losses and changing the course of the game entirely. She had encountered few players who could manipulate the game so deftly, using memory and layers of strategy to corner their opponent. It was magnificent.
Eruwenn couldn’t tear her eyes from the board as she stood beside Thor. The Awakened had shown no interest in the game, studiously watching the opposite door as Toran’s staff came in and out. When a waiter entered and began preparing drinks at the small private bar in the executive gambling room, Thor coughed. It was a strange thing for an Awakened to do, and Eruwenn finally looked up from the table. “Are you ok?”
Thor nodded. By the time he had looked towards her, she had returned her attention completely to the game. “You don’t seem concerned about your friend?” he asked.
The Anatidae watched as Ranjaz used a blind double feint, and the sheer audacity of such a move made her swallow hard. She didn’t look back to Thor, but mumbled a response. “I’m very confident in her abilities.”
The waiter was methodically placing drinks by each of the players, but when they stood behind Ranjaz the Kittran surged to his feet, shouting, “Hey! No cheating Toran! Getting your waiter to look over my shoulder? That’s a dirty move I’d expect from your brother!”
Thor had reacted faster than Eruwenn, pinning the arms of the Arkellian waiter in a vice-like bear hug. Toran slowly stood. He was big, heavily muscled, and the veins on his neck bulged as his anger rose. “Don’t accuse me in my own place.” He cracked his knuckles and glowered down at Ranjaz. “I run a straight game.”
Fearlessly the Kittran walked right up to the Kah’Ree and stared up into his face from waist height. “Don’t try and intimidate me, you son of a Vogel.” Ranjaz puffed out his chest and began pushing the burly casino owner. “Nobody cheats me!”
The blow caught Ranjaz across the cheek and sent him sprawling across the room. Eruwenn winced at the impact, but maintained her composure. Toran laughed. “Watch your tongue or I’ll add it to my collection.” He walked round the table and kicked Ranjaz in the stomach, glaring at Thor and Eruwenn, daring them to act. “Know your place trash. You’re at this table because you put credits up front. You are a dishonest thief, begging for scraps, and cosying up to me any my brother to get your little trinket back.” He returned to his seat. “Why would I need to cheat against the likes of you?”
Ranjaz stood, brushing himself off. “Fine, fine.” He waved a hand and Thor dropped the Arkellian. Ranjaz tapped him on the chest. “My mistake.” He sat down and picked up his cards once more. “You’re right Toran, you run a clean game. I’m just a sore loser.” He shuffled the order of the tiles that were still face down on the table. “To show my sincerity, how about we double the buy for the rest of the game?”
Toran snorted. “Double?” He looked at the Kittran, scrutinising his opponent. The game was already over; he had control of the board and his tiles occupied the three prime positions. Was the thief trying to buy his favour, he wondered? How much was the trinket he wanted truly worth? He decided it was worth testing. “Triple, and I’ll forget you dared touch me.”
The Kittran swallowed hard, his ears flat to his head. Toran momentarily worried he’d pushed for too much but a decision seemed to be reached. “Fine. Triple.” The look of defeat was delicious to the Kah’Ree.
 
 
Cygna had done her part and lured Alfor to a private room away from his security. She had danced, skipped and side-stepped his groping hands so far, maintaining a playfulness that ensured he complied. This sort of thing was not new to her; she had spent time undercover in the past. Fortunately, there had been little call for it since she had joined forces with Eruwenn.
Alfor’s eyes scanned her body once more. “The Kittran has very good taste.” He licked his lips, a small amount of drool escaping and running down his chin. He wiped it on his sleeve. “Now, I brought you somewhere quiet. How about you show me how sweet you can be?”
The Fae’Dan smiled coyly and continued her dancing just out of reach, glancing to the doorway where Alfor’s two guards stood watching her. “With an audience?” She raised her eyebrows expectantly.
With a sly grin he waved the guards out of the room. “Now come here and let me satisfy you like only a Kah’Ree can.” His eyes wandered over her body once more.
Cygna smiled, her own eyes moving from the Kah’Ree’s hands to his shoulders, then up towards his neck. An interesting fact about the Kah’Ree was the thick blood vessels on the side of their neck. They often bulged when a Kah’Ree was angry or excited, like Alfor’s were as he leered at her. She danced closer. Another interesting fact was that their brains were not as efficient as those of other species, hence the requirement for additional blood flow; more oxygen per limited thought.
He leaned forward, his eyes locked to her swaying hips. Cygna turned slowly, and his head tilted to appreciate her assets. The third, lesser known, fact about the Kah’Ree was that an interruption to the blood flow while they were in this excited state caused them to lose consciousness rapidly as their brain burned through the available oxygen. “My eyes are up here.” She smiled as he looked up at her with his head still tilted.
He sneered. “Who ca-”
The Fae’Dan struck the side of his neck with the edge of her hand, targeting the throbbing blood vessel with a powerful blow. The interruption to his brain's oxygen supply worked perfectly and he fell face forward onto the ground at her feet. She let out a sigh of relief and looked down at his unconscious body. “Thank you, that was particularly satisfying.”
She walked over to the door and peeked out, finding the guards standing either side. “He said to order us some drinks.” One of the guards nodded and immediately put his hand to his lapel communicator.
Back inside the room, Cygna used her foot to roll Alfor to his back and began searching his pockets. She came up empty. Her eyes caught a glimmer from his collar and she found a heavy gold chain, at the end of which was his security key. She removed it just as a knock came at the door. A deep voice from the other side called out. “Your drinks, boss.”
The Fae’Dan quickly messed up her hair. Using the back of her hand she smeared her lipstick sideways, and then pulled the strap of her dress down off her shoulder. She opened the door and, to her surprise, was faced with an Arkellian waiter. The bodyguards noted her dishevelled appearance and shared a smirk, and she said, “Oh, I wasn’t expec-”
The waiter pushed the trolley into the room. “Don’t keep the boss waiting, lady.” Before Cygna could reply they were inside and the door closed. “Relax, it’s me.”
Ripley’s voice sounded bizarre coming from the male Arkellian form, and Cygna’s eyes went wide in shock. Her sharp mind quickly adjusted to this new information. Of course the Awakened could change their physical appearance; she had just never seen it. They all seemed quite attached to their chosen human forms. “Neat trick.” She held out Alfor’s key. “Did you get the other one?”
Ripley nodded. “The Kittran played his part well. I didn’t see him take it, and didn’t feel it when he placed it in my pocket. Now that was a neat trick.”
The Fae’Dan smiled. “I think I’ll pass on that dalcho game.”
The Arkellian Ripley smiled. “Probably wise.” Turning, she slipped the key into her pocket and headed back out of the door.
 
 
Ripley entered the elevator to the owner's private offices on the top floor. Thanks to the distractions downstairs, the two large desks in the centre of the room were empty. She walked straight past them to the large leokas painting on the wall and swung it forward. Behind it was a Fae’Dan safe; she took out the two keys and a small homemade device the Kittran had given her.
Attaching the device to the bio-lock and standing before the safe, she elongated her arms to reach both key positions at once. There was more than one reason she was the one chosen for this task. The device beeped twice and small lights above each lock lit up. She simultaneously turned both keys, and there was a satisfying clunk.
She raised an eyebrow. The device had worked. The heavy safe door swung open and she began her search. Ranjaz had been very specific: while there was one item she had to get, she was to grab as much as possible to obscure their true target.
Quickly grabbing as much as she could she retrieved the keys and ran back across the room towards the elevator.
 
 
Cygna hauled Alfor back onto the seat, putting him in a more natural position and messing up his hair. She looked away as she began unbuttoning his clothes, pulling his trousers around his ankles and opening his shirt up to bare his chest. From a secret pocket inside her dress she pulled out a lace thong, setting it on his head like a bandana. She also had a small box which she opened, inside of which was a replica mouth with lipstick that matched her own.
Cygna carefully applied kiss marks all over his exposed skin before popping the fake lips back into the secret pocket. She took the Fae’Dan wine and partially filled two glasses, making sure to take a long drink from one and leave more lipstick marks. The rest of the wine was poured into the ice bucket.
She heard the sound of voices outside the door. The guards were arguing with someone, refusing them entry, but when the name Toran was mentioned it was Ripley who entered, still in uniform but now looking much like her usual self. She smirked at the Kah’Ree in his derobed state. “I can see you had fun.”
The Fae’Dan chuckled. “That’s the idea.” She looked at the Awakened in her true form. “You look… better.”
Ripley cocked her head. “It would be strange if the waiter came back to deliver a message.” She tossed the necklace key to Cygna, who replaced it on Alfor’s neck.
Reclining on the sofa and picking up her glass, Cygna took another long drink. “Get the other one back to Ranjaz quickly. This one won’t be napping much longer.”
The Awakened gave an almost Ranjaz-like grin. “You could always hit him again.” Before the Fae’Dan could reply she had ducked back out of the door. She caught the eye of one of the bodyguards and gave a head tilt back towards the room. “The boss is really enjoying himself!”
As the suited pair chuckled, the larger of the two got a message in his ear piece. “Hey, silver hair.” He grunted. “Boss has an important guest. Meet them in the foyer and bring them to the dalcho room.”
Ripley was relieved – she needed a reason to get into that room. “On my way.”
 
 
Toran was seething as he watched as the Kittran flipped his final tile. Why would he have waited so long to play the Wings of Tulseria tile? His stomach sank, and he couldn’t hold back his anger any longer. “Damn you!”
Ranjaz gave a full-fanged grin. “Looks like my luck turned at just the right moment.”
“Luck!” Toran’s tile snapped between his fingers. Why had he let the damned cat goad him into constantly increasing their bet? The cycle had started with him owing the brothers a million credits plus interest, and now the infuritating Kittran had won nearly forty times that. “Nobody is that lucky.”
“Woah!” Ranjaz held up his hands. “I would never cheat, well... certainly not a second time. After you caught me, I’d be a fool to try.”
“Hmm.” Toran looked at the two behind the Kittran. The big one would be a problem, but the Anatidae looked to be nothing special. “How about I give you back your little trinket and we call it even?”
“My trinket?” Ranjaz shook his head. “I had to convince you it was worth the million I owed. Why would you think I’d trade it for thirty eight million credits? I’ll pay what I owe, take my trinket and my winnings and leave.”
Toran folded his arms and looked across the dalcho board at Ranjaz. “And why would I let you do that?” The atmosphere in the room changed as the two security guards changed their stance. “Transfer the credits back to the house.”
Ranjaz dropped the grin, replacing it with a defiant glare. “What happened to you running a straight game?”
“The game was straight. You won, didn’t you?” He leaned forward, his eyes cold and hard. “You’re just in no position to collect.”
The Kittran was about to argue when the door behind Toran opened. He looked up as Ripley entered, and his eyes widened in shock. She wasn’t alone. “Toran, you bastard! You sold me out!”
“For ten million credits.” Toran stared hard at Ranjaz. “Care to make a better offer?”
Eruwenn’s eyes blazed with anger as the grey-suited Niham pulled up a seat and sat down beside Toran. “Now, now, you lied to me about having the item before. Don’t double cross me.” Sentinel Krast placed his hands together on the table, interlacing his fingers. “I’m not somebody who forgives easily.” He looked directly at Eruwenn. “Isn’t that right, former Councillor? A little far from your new Ambassador position, aren’t you?”
Ripley stood back against the wall. She had no idea who the newcomer was, but this most definitely was not the plan. The golden green Anatidae walked forward to stand behind Ranjaz. “Oh, I had a little vacation time saved up, and decided to spend it with my good friend here.” She placed a hand on the Kittrans shoulder. “And what brings a Sentinel here?”
Krast’s lips curled in what might approximate a smile. “I’m also acquainted with Mr K’Lua. In fact, we go back a very long way.” He turned to look directly at Ranjaz. “Now, return what is mine.”
Toran looked from Ranjaz to Krast. “Yours? You don’t look like the tiara wearing type.”
The Sentinel didn’t turn his head. “Ah, so you hid the data chip inside some shiny bauble. As inventive as ever, Mr K’Lua.” The Niham finally acknowledged Toran by looking at him. “Bring. It. Here.”
The Kah’Ree sucked air through his teeth. “Well, seems like we have something mighty important, and two very interested parties.” He stood and walked to his two security officers, who drew their weapons in unison. “Now then, I believe you” —he nodded to Krast— “offered ten million. How about it Ranjaz, old friend? What’s your counter offer?”
The Kittran had been sitting, silently seething at his double cross being double crossed. He looked at Krast. “Were you the one?”
Toran was surprised at being ignored, but before he could reply Krast answered, “The one?”
Ranjaz’s eyes narrowed, his ears alert, his tail swishing aggressively. “The one who took my friend!” he snarled as he felt Eruwenn’s hand holding him back gently.
Krast’s eyes glittered as he saw the impotent rage in his opponent’s eyes. “Ah, the poor deceased human?” He smiled his mannequin-esque smile. “And if I was?”
Toran snatched a pistol from one of his men and fired a blast at the ceiling. “Your quarrel can wait. Let’s settle our business first and you can kill each other after I’m paid.” He paused, then added, “but, not in my casino. Body disposal costs extra.”
Eruwenn’s hand gripped Ranjaz’s shoulder harder, and he braced himself. In one smooth move she both threw him backwards and to the right, and kicked the dalcho table up and forward into Krast's face. The Sentinel fell backwards as a blast from Toran struck the table, but Eruwenn was already on the move, sidestepping left and ducking forward into a cartwheel. Toran's gun had been following Ranjaz, but as her leg swept down it knocked the weapon from his grip.
Once she stabilized, her fist, already primed with momentum from the cartwheel, struck Toran below the ribs and knocked the wind from him. The guard, whose gun the Kah'Ree had been holding, lunged forward to grab Eruwenn but she simply deflected his hand, pairing his forward momentum with her rising elbow to swiftly render him unconscious.
The second guard had just begun to raise his weapon when a huge fist struck him in his chest, sending him careening backwards into the wall. Thor loomed over him, shaking his head as he retrieved the energy pistol. “Too slow.”
Ripley helped Ranjaz to his feet as Krast pushed the table off his chest. Toran was coughing and struggling to breathe as Ranjaz pressed the retrieved energy pistol to his forehead. “Double cross me?” He dragged the Kah’Ree forward. “I want to see the item, then I’ll pay what I owe.” The two of them awkwardly made their way back towards Krast, so Ranjaz could point the gun in his face. “Then we can talk about your body disposal fee.”
Krast stood, and his phony smile was gone. “You can’t kill me. The Sentinels will tear this place apart, hunt you down and kill you. You think I came alone? My ship is in orbit and waiting for my orders!”
Ranjaz grabbed him by the jacket, pulling him down to his level, and struck him in the face with the butt of the pistol. Thor cooly kept his stolen pistol pointed at Toran and the one conscious guard. By the third blow Krast’s face was bloody, his nose broken and he began to struggle against Ranjaz’s assault.
A muted boom caused everyone present to stop in their tracks. Alarms began to sound and Toran swore loudly. He pulled out his communicator, ignoring Thor’s pistol. “What the hell was that!” He held the device close as he listened. “My office?” He patted his pocket. Finding his key in place, he looked to Ranjaz and then Krast. “Seal the casino! And where is my brother?”
Ripley suddenly understood why the Kittran had told her to leave his device on the safe door. After a brief further moment of shock, which she kept from showing on her face, she realized that she had been carrying an explosive without being told. If they survived, Ranjaz was going to need to explain himself. Thoroughly.
Eruwenn, Thor and Ranjaz had backed away to the opposite side of the room, standing by the door. Krast stood alone, holding his profusely bleeding nose. The opposite door soon opened to reveal scrambling casino security, with Toran and his guard standing nearby.
The unconscious guard was carried out without comment, and the Kah’Ree turned to Ripley. “Why are you still here?” She nodded and slipped out of the door, leaving one less concern for the remaining three. “Alright, which one of your skrolg-licking bastards broke into my private safe?”
Krast spat blood onto the floor, pointing at Ranjaz. “He’s the thief. You and I had a deal.”
The Kittran smirked. “I’m a better thief than blowing up a Tulseria-damned safe. If I wanted to steal it, I would have done just that. I would not have announced my arrival and sat down to a game of dalcho.”
Toran looked between the two of them. “He’s got a point.” One of his men handed him a pistol, and he continued to talk a little distractedly into his communicator. “Well, check everywhere!”
Ranjaz stirred the pot. “He’s the bastard who double crossed me, why would he honour your deal?”
Eruwenn nodded. “A government agent can’t be seen working with criminals.”
Krast's face contorted in rage. “Don’t be a damned fool, Toran!” He pointed at Ranjaz. “This is clearly some convoluted distraction.”
Toran shook his head. “They had the upper hand. You were the one getting your face ruined.”
 
 
Cygna watched nervously as Alfor began to stir. Things were taking a lot longer than expected. Finally, her signal came; it was not as subtle as she had been led to believe. As soon as the explosion went off the two bodyguards quickly came into the room, glancing from Alfor’s sleeping body to her. She staggered forward, wine bottle in hand. “We need more drinkshh!”
The guard ignored her as he saw the condition of his boss. “Not again,” he groaned. “Toran will kill us for letting him get like this.”
The second guard stepped out into the corridor. “I’m not dressing him! Last time he tried to kiss me!”
Cygna paused, not having expected it to go this way. The first bodyguard walked out as well. “He pissed on my new shoes the time before that. I’m not moving him.”
Their communicators went off and their faces became more serious. Bodyguard two spoke first. “Damn it. Toran wants him.”
The first turned to look at the increasingly bewildered Cygna. “You!” He smiled. “You got him undressed. You can dress him.”
Cygna spotted Ripley running down the corridor towards them, causing her confusion to grow further. The Awakened shouted one word. “Sentinels!”
The Fae’Dan’s mind raced. The plan was clearly blown, and they had to get out. Fast. As the guards were now facing Ripley, she took the opportunity to kick one in the back of the knee. He fell forward, and as the second turned he was met with the upward swing of a wine bottle. The first guard discovered first-hand the shocking truth of how hard the knee of an Awakened could be, and both were unconscious by the time they hit the ground.
Cygna smiled at Ripley. "Thanks."
The Awakened gave a swift nod of acknowledgement. “A Sentinel turned up, so Ranjaz set off the diversion he promised. The other brother is busy trying to figure out whether it’s us or the Sentinels robbing him.”
Cygna took on board the new information quickly, knowing she needed to help the others. “I have an idea. Lie over there and look dead.” She ran back into the room, where Alfor was groaning and starting to move. She slipped the chain from his neck and dropped it into the ice bucket, where it sank out of sight below the dark Fae’Dan wine. She began to slowly shake him.
“Huh,” he grumbled, and slowly opened his eyes. “Wha.. what happened?”
Cygna clung to him tightly. “Oh thank goodness! I thought they killed you!”
“Killed?” Alfor’s head was pounding, his memory blurry. “Who-” He caught sight of his downed guards in the open doorway. “What the hell happened?” He began pulling at his clothes, and swiftly checked that his trousers were dry.
“While we were.. You know…” He nodded; he was buttoning up his clothes. He didn’t remember, but he knew. “Some scary men burst into the room and shot you! I was so scared.” She hugged him tight, pressing herself against him.
He put his arm around her. “What men? Be brave, and tell me what happened.”
She looked up at him, trying to make her eyes as big as possible, adding a lip tremble to really sell it. “I don’t know! They wore grey suits. And one of them took your necklace!”
“My necklace.” He clutched at his chest where it should have been. “Damn Sentinels! I told Toran we couldn't trust them!”
He stepped into the corridor, where Ripley lay on the ground with a terrible energy weapon burn on the side of her face. He pulled out his communicator. “Toran.” He instantly got hold of his brother. “I didn’t answer because I was knocked out. Damn Sentinels took my key, killed some of our guys.” He looked around. “Nobody important, just some waiter.” He finally pulled the underwear from his head. “I’ll go to the security room and look at the video.”
He ended the call and turned back to Cygna. “You stay here.”
She smiled. “Sorry, we can’t let you check the security footage.”
“Wha-”
Ripley struck him from behind and he crumpled to the ground, her fake burn melting from her face. The Awakened looked around, rechecking that all was clear. “I think that’s all we can do; we should get out of here. Come with me, my shuttle is in the staff bay.”
 
 
Toran closed his communicator and motioned to a guard. “Search him.”
Eruwenn wished she had some way to capture the look on Krast’s face when the remote detonator was pulled from his pocket. She'd have to hug the light-fingered Kittran later.
The Sentinel grit his teeth. “That’s not mine.”
“Sure, sure,” Toran agreed, while simultaneously shaking his head at the Sentinel. “Looks like you really didn’t come alone.”
Krast was furious, yelling, “I’m telling you-” He broke off when Ranjaz shot him in the leg, falling to the floor.
The Kah’Ree pointed his pistol at the Kittran. “Can’t let you kill a Sentinel in my casino, even if they did just rob me.”
Ranjaz was surprised the Kah’Ree had believed them so easily. “What about us?”
Toran sighed, lowering his weapon. “Take your winnings and get out. If you stole the thing once, I’m sure you can steal it again.”
Eruwenn and Thor both made to leave. Ranjaz paused, knowing he might not get another chance. “And him?”
The Kah’Ree looked at the Sentinel holding his wounded leg. “We’ll send him back to his ship. As much as I hate it, the Sentinels are untouchable.”
Ranjaz raised his pistol. “He took my friend.”
“And we’ll get him back,” Eruwenn said softly. “Then we’ll all deal with him, and the rest of the Sentinels.”
Krast sneered and spat blood once more. “Your human is dead.”
Ranjaz fired.
Krast screamed and grabbed his other leg. “You bastard!”
Toran and his men raised their weapons as the Kah’Ree yelled, “Get the hell out of here!”
Ranjaz turned and followed the others out of the door, but just as it was about to close he poked his head back in. “Oh, one last thing.”
Toran could be seen looking up just as the Kittran fired again, but he ducked out of sight before the true outcome of his shot could be seen. The shrieks of agony, however, followed the trio down the corridor as they broke into a run. Eruwenn spared a glance down at Ranjaz during their retreat. “What did you do?”
The full-fanged grin had never been larger. “Made sure we’ll see him again.”
On the floor of the dalcho room Krast was screaming in agony. He turned over to stare at the closed door. “I’ll kill you! I will hunt you down and kill every last one of you!”
Toran spoke into his communicator. “Tell the Sentinel ship to come get their man. And, bring a doctor. A really good doctor.” He nudged one of his guards and finally let out a chuckle. After all, the Sentinels had just robbed him. “You double-crossing scum always get what you deserve.”
The J’Rami guard raised an eyebrow. “Not sure anyone deserves getting shot in the balls.”
 
Next
submitted by Sooperdude24 to HFY [link] [comments]

Hypothetical way to earn money on Roulette?

I'm clearly not going to be the first person to think of this, but I was just wondering how viable it would be...
Roulette, putting bets on every number...
So, take a Euro wheel (without a 00). Place a bet on every number except 0 and one other number, let it spin. Chances are, you're going to win, albeit a small amount based on your initial bet.
I tested this online with a quick roulette game with free money, however, I went fairly big. I place $100 on each number, except 0 and 32 Red, which are next to each other. I won 11 on the bounce, giving me $1100 profit.
So how viable is it to do this? I mean, it's all about quitting, right? lets say you do this just once a day. The chances of winning $100 is 1/35 isn't it? That $100 win per day is $700 a week which is $2800 a month. And that's only one spin a day. If you did the 11 spins like I did (obviously increasing the risk), you'd have broke even in 3 days of this, and as such, if on the 4th day on your first spin, 32 Red comes up and you lose, you're still breaking even.
That being said, I think the most viable way is dump $3500 per day on it and claim the $100 daily. Obviously there's a huge kick in the balls if you get really unlucky and in your month of doing this it lands on 0 or 32 but I suppose that's the art of the gamble.
I believe Roulette punishes greed or those chasing 'lady luck' bets, but isn't it fairly safe if you jsut slowly turtle your way to success with one bet a day?
I'm really tempted to try this. I'd do it in an online casino, but one with a real life dealewheel so you know there's no software behind the scenes to screw you up.
Just for a laugh, I continued my experiment on the game continually until I lost. First time around, I lost on spin number 14 (which I appreciate blows my theory out of the water somewhat). Second time around, it took me to 27 spins to 'lose'.
Now, I appreciate these are both below the magic break even number of 35 spins, but firstly, it was a flash game so Idk how rigged it might be, and secondly even with 27 spins, that's a healthy $2700 profit for 20 minutes work.
I know the maths mean 27 spins at once or 27 spins spread across 27 days is exactly the same, but it just feels to me as though one spin daily would be viable. You could even increase the risk by missing a couple of numbers off and for one spin, bet on 33 numbers instead of 35, to boost things on a one off.
Would there be any benefit in waiting for 0 or 32 to come up, then placing your single bet of the day, on the chances that the exact same number won't come up twice in a row?
I know you cant "Win" per se, the house always wins, but i'm just curious if this is one of the safer ways to give yourself a bit of an edge. It certainly beats red/black right?
submitted by electricp0ww0w to gambling [link] [comments]

( My Story ) I Have A Severe Slot Addiction ! Finally Found The Group For Me !! I Want Change , My Wife Is Addicted Too ? Owe So Many Taxes ... Any Info /Tips Appcrieated

My story is a long one and gets crazy and need to vent .. I appreciate whoever takes the time to read ... I'm currently 26 it all started about 5 years ago .. my wife ( fiance at the time ) took me to my first casino trip . I had never been .. were a lower class family have 4 kids and don't make much together but we get by , we went with our income tax check took half of it around 4k ... I found myself in a high roller room betting 50$ dollar spins on Vgt Slots and I hit my first jackpot for 12k ... It was amazing .. after taking my i.d and ss info signed a few paper work 10 minutes later they came and handed me a w-2 and 12 K ALL IN CASH ! Tbh it's the most cash I ever seen in my life and from that moment on I WAS HOOKED ... I took that money and kept playing ended up even winning more Jackpots around 30K in total when all was said and done that weekend ... Never had all this much money in my hands at once .. I had so much luck couldn't believe it .. I did nothing smart with the 30k , I ended up putting down a 15k down payment on a nice used chevy tahoe ( I COULD OF BOUGHT IT AND OWNED IT FOR 22K !) But I WANTED MORE MONEY TO GAMBLE ) I put down that huge down payment and got hit with huge interest and a high monthly payments for 4 years ( lost the truck 2 years latter due to only 2 missed payments ) the rest of the money I had I went back to the casino with chasing more Jackpots and lost it all !! Fast forward 5 years later I've won a total of around 150k in jackpots have never paid taxes on none of them ! Ive never filled taxes before all the jobs I have have been hard labor and under the table .. I worry about how much I owe in taxes but I still gamble to this day... Every year since that year we take half our income tax and go up there and bet on high roller slots 25 to 100$ dollar spins ! and end up loosing it all !.. my wife who is a waitress sometimes makes extra money on a lucky day and instead of saving a dollar it's all spent right at the casino ! I' have not a single thing to show for the 150k I've won ! And less then 10 dollars in my bank account currently , have overrdrafted my account so many times to go play slots .. sold a car of mine one time a older cadillac for 5k$ the only car I've ever actually owned and hadn't financed , sold it just to go gabmle and play slots because it was saints Patrick's day ! Went up there and lost the whole 5 k immediately within less then a hour ! It doesn't help that we live about an hour from Windstar and near by Oklahoma's major casinos .. I think my problem stems from always chasing that higher jackpot the life changing one that will never happen ... My highest to date is only 14k , but I've literally gotten off a machine one time after it drained me for 3k and watched another lady sit down and win 69k !! So I'm constaly chasing that .. it makes me feel sick tho when I think about what life would be like if I saved that money over the years I would maybe have 69k in my bank account ! I know I've giving well over that all too the slots ! And for the last 2 years the machines have been so tight and I can't win no matter how hard I try no matter how hard I play .. I just want this horrible disease out my life .. I have no family alive besides my beautiful children and my wife the problem is here whole family , mom , dad , sisters , brothers , ants , cousins , are all addicted to gambling , casinos , game Rooms , scratch off tickets as well ! .. just feel sick and disgusted with myself , all the money I've lost .. being 26 not having anything to my name , gambling has destroyed me .. I even got hooked on game Rooms in lower class neighborhoods and ended up homeless sleeping under a bridge days a time due strickly to a gambling addiction ! No drugs involved ! That's a whole nother story but I believe I overcame that only because I realized how crappy gas station and game room machine are after throwing hundreds and hundreds in you almost or barely every hit anything and can't never win nothing huge .. I use to throw whatever I had in my wallet hundreds at a time into any slot machine I'd see at a gas station and feel sick to my stomach when I lost it all then go back and chase it again ,! But thankfully it's been a year and I walk past game Rooms and gas station slots often and I don't even think about touching them knowing how tight and worthless they are and how they had me sleeping outside ... But the casino on the other hand is still a sincere problem ... Knowing the chance of winning huge jackpots having the ability to win huge jackpots .... Been with the same woman for 8 years and we have never once been on vacation any chance we get to be away from the kids and our idea of a get away or fun is a trip to casino ! This story is all over the place and I typed so much .. can't imagine anyone reading all this.. but feels good to vent .. I hope all is well
submitted by Avery214 to GamblingAddiction [link] [comments]

A weird interaction in Vegas

Hello there! I just found this subreddit. Also I’m not too sure this belongs in the subreddit but i think it might. Also on mobile so if I miss anything I apologize!
So a bit of backstory:
At the time of one of the many times this has happened to me, I was visiting Las Vegas with my family for Christmas. I was 21 at the time, my birthday was that past August, so I was in legal age to gamble and/or drink. I just wanted to try to gamble at one of the casinos.
We were staying at the Treasure Island hotel and casino, in which I loved staying there and would recommend anyone whom asked me where would they stay. Anyways, I’m am from and still live in Texas as I have a bit of a Texan draw and accent, but my voice was still a bit higher than it is now. I had made a few friends at that casino that were around my same age, and we were playing the Dragon Spin slot machine. I made a joke about the luck I had, I had hit one of the three slot games where the dragon would roar and shake the game, and got close to $200 I think. With it happening 3 years ago I’m not for sure on the little details.
Then came the incident.....
I told my two friends that I was sitting with that I was going to go cash out because I didn’t want to gamble what I had earned away and I was going to start over on $20 that I had brought with me specifically for the trip. (In all I saved around $500 for the trip to buy souvenirs or to gamble a bit). At the time I’d only used about $50 for gambling and I was happy with that, and with the money I got from the slot game, I was well over what I had brought with me. (No im not bragging! This is part of the story!) So I go and pull the cash out and put it in my wallet that I was carrying around with me when I am grabbed by the arm by a woman with a casino manager and a security guard.
Meet the entitled windbag!
EW: this whore took my wallet and stole my money! This girl is too young to even be in here! I saw her drinking alcohol and smoking! She has to be no younger than 14 and you won’t even let my 16 year old daughter in her! She should be thrown out of here!
My eyes are as wide as saucers at this woman’s accusations. Now this grip actually bruised and ALMOST broke my arm! She grabbed me by the part of my arm closer to my shoulder. (Edit: I completely forgot the name of that bone to be honest 😅😅) Her grip was a mix of an alligator bite and a vice grip! Or at least it felt like it to me then.....
I continued to try to pull myself free when my two friends saved me.
F1 and F2 will be called Jane and Kira for the sake of the story.....
Jane: what’s going on?
Kira: you’re hurting her!
The woman let me go and practically threw me to Jane and Kira.
EW: you see she isn’t alone in soliciting her body! Throw them out NOW!
Me: hold on a second! You haven’t even let me tell my side!
I glared at the EW.
Me: first off.... this bag is mine! I have MY room key, MY license, and MY money in here so you ain’t taking shit from me lady! Secondly, I am 21 years of age yeah I look young but who cares?
When I said that I pulled out my license and room key showing what room I was in.
EW: THATS MY KEY GIVE IT TO ME NOW!
She swiped for my room key. Before she could take it, I handed it to the manager and security guard.
Me: here check my name and see which room I’m in.
Jane and Kira saw this next part but told me afterward.
The EW lunged for my wallet. Kira stood to my left side while Jane stood on my right.
Manager: -to the security guard- watch them no one leaves until we find out the truth
The Manager walked away as Kira, Jane and I glared to the EW. She began sweating and stuttering to try to pull something else.
As it turned out?
The EW wasn’t even staying at the hotel/casino! She was trying to steal from not only me but anyone she could sucker into getting money and then use the person she suckered into giving her anything she tried to ask for. I laugh at that every once in a while but cringe and get pretty hot-headed if someone insults me or anyone I know about stature, age, looks, etc.
But the most idiotic part of all this?
When the EW called all three of us hookers, whores and other profanities:
I was wearing boot cut jeans, a long sleeve t-shirt, a Jean jacket and boots!
Jane was wearing skinny jeans, a short sleeve t-shirt, a sweatshirt and converse.
And
Kira was wearing some clothes she borrowed from me which were, regular blue jeans, a tunic top, and some sandals she brought.
So were we looking like some kind of hookers? Or was this woman just too drunk?
submitted by JadeWayne21 to InsanePeople [link] [comments]

Popular Builder Solitaire Card Games

Solitaire is the much beloved choice for killing time in the office or at the home computer. The three most popular solitaire card games are Klondike, Spider, and FreeCell, and these enjoy dizzying heights of popularity as a result of being included as part of Microsoft Windows in the 1990s (for more on this, see this article). What these three games have in common is that they all fit the "builder" genre. That means that they follow the basic formula of many solitaire games, where the overall objective is to arrange cards in ascending order from Ace through to King, for each of the four separate suits. Typically this is done by placing and moving cards within a tableau of rows and columns of cards, where the cards are often arranged in descending order, sometimes with an additional requirement of alternating colours.
Klondike, Spider, and FreeCell are by no means unique in this regard, and the genre of "building" games is the most popular archetype within the larger world of solitaire card games. Not all solitaire card games are builder games, but builder games are the most common and arguably the most loved. So which other solitaire games of this type should you know about and should you try first? I've explored the world of solitaire card games extensively myself, and also examined numerous lists about the most popular ones, to help you begin your experience with the best of the best, rather than waste your time with mediocre or obscure games. The six builder games covered in this article are time-tested classics that are most well-known and loved, and represent the best "next step" for anyone wanting to branch out after enjoying Klondike, Spider, or FreeCell.
Each of the builder games discussed here represents a small category of its own, because there are many popular variations and related games for each, which I will cover as well. As with my previous articles on solitaire games games, the accompanying links go to Solitaired.com, which is a website where you can play these games for free. But because these games are so common and well known, you'll find that they are included in most software and websites that offer collections of solitaire card games.

== Games With One Deck ==

BAKER'S DOZEN
Overview: Baker's Dozen also represents a family of games that plays much like Forty Thieves (see below), but with a single deck. While some variations have a stock, in Baker's Dozen and its most closely related games all the cards are face up, so you have complete information to work with.
Game-play: The tableau consists of thirteen columns of four overlapping and face-up cards each, while the four foundations begin empty. To ensure that the tableau doesn't lock up too quickly, Kings are automatically placed to the bottom of each column when they are turned up. Just like in Forty Thieves, only the single top card of each column may be moved, and columns are built downwards, in any colour and suit. Empty spaces in the tableau may not be filled. As you'd expect, the aim is to get the entire deck onto the four foundations, building up each from Ace to King, with each being built upwards by value.
Variations: Portuguese Solitaire makes Baker's Dozen slightly easier by allowing empty spaces in the tableau to be filled with Kings, while Spanish Patience allows building on the foundations regardless of suit. Baker's Two Deck is effectively the same as Baker's Dozen but using two decks, with eight foundations and a tableau consisting of ten columns with 10 or 11 cards each.
My thoughts: Because this only involves a single deck, Baker's Dozen is much quicker to play than Forty Thieves, and the chances of success are also significantly higher, with as many as 2 of 3 games being easily winnable. The fact that Kings begin at the bottom of the tableau ensures that you don't get stuck too quickly, and being able to build down in the tableau independent of suit ensures a great amount of flexibility. At the same time managing the tableau carefully is still important, especially in cases where empty spaces don't get filled. This makes Baker's Dozen a quicker, simpler, and more accessible game than Forty Thieves and its many variants, while still remaining rewarding and satisfying to play.

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Related games: Castles in Spain requires building down in the tableau to be with alternate colours, and in most versions of this game all but the top card of each column in the tableau begins face-down. Quite similar is Martha and its harder sibling Stewart, where every second card in the tableau begins face-down. Good Measure is a more difficult variation of Baker's Dozen, since it uses ten columns of five cards each, and has more strict rules for building on the foundations; Canister has only eight columns with even more cards on each.
Bisley: Special mention can be made of Bisley, which is a classic but more difficult game in this family. In Bisley you use a tableau of thirteen columns of four cards each to build upwards on the four Aces, and simultaneously build downwards on the Kings whenever they become available.
CANFIELD
Overview: Canfield is one of the all time greats among solitaire games, and is a genuine classic. Also known under names like Demon, Fascination, or Thirteen, you'll find that it appears in almost every book with solitaire card games. According to legend, the game owes its origin and name to Richard A. Canfield, a 19th century gambler. For an initial outlay of $52, Canfield offered gamblers a reward of $5 for every card successfully played to the foundations, with a $500 pot for successfully playing all 52 cards to the foundations. Anything more than 10 cards played to the foundations would get you out of the red, but in most cases the game favoured the casino, indicating how hard the game can be to play.
Game-play: Game-play is much like Klondike, with the aim of building up all four suits in order. The key difference is the starting set-up, because there is a single face-down reserve of 13 cards (sometimes called the "demon"), with a 14th card turned up as the first foundation card. The foundations begin with the cards corresponding to the rank of this initially turned up card (rather than the usual Ace), and the idea is to build upwards from there, if necessary "turning the corner" from King through to Ace. Also different from Klondike is the starting tableau, which consists of just four face up cards alongside the reserve. The stock is turned up three cards at a time as in standard Klondike, with as many re-deals as necessary. Any space that appears in the tableau is immediately filled by the top card of the reserve pile, which is always kept face-up.
Variations: Given how challenging it can take to win a standard game of Canfield, a number of variants exist that simplify the game slightly, increasing your chances of playing cards to the foundations. Canfield's gambling house is said to have given players the option of going through the stock three times when dealing three cards at a time, or just a single time when dealing one card at a time, and it has been estimated that most games would only see 5 or 6 cards played. The game becomes slightly easier with Canfield Rush, where the cards are first dealt three at a time, then two at a time, and then individually in a final deal of the stock.
My thoughts: Canfield does have a strong connection to Klondike, but has a smaller tableau to work with, while also providing a much smaller number of cards (only 13) that are face-down in the tableau at the start of the game. The real key is finding a way to make these cards available and get these into the game. Given how hard the original game is, I prefer playing with the rule that allows dealing of cards individually, and cycling through the stock as often as necessary. Some of the related games discussed below, such as Rainbow and Storehouse, significantly improve your winning chances, and can be very satisfying to play. Certainly if you enjoy Klondike, this game is a great next step to try.

https://preview.redd.it/u62f87euend61.jpg?width=600&format=pjpg&auto=webp&s=073fd04a2eea40447c0b030072ece279293ffca5
Related games: In Rainbow (also called Rainbow Canfield), cards may be built downwards in the tableau regardless of suit (some versions still require alternating colour), making it much easier to manipulate cards and work your way through the stock and the reserve. Additionally, cards from the reserve aren't automatically added to the tableau, giving you more control and adding strategic options. In most versions of Storehouse (also called Thirteen-Up), you get an additional head-start by placing your initial four cards on the foundations at the outset, while cards from the stock are turned up one at a time. The big difference in this game is that you must build down by suit in the tableau, which really changes how the game feels, because playing from the tableau to the foundation usually involves a whole string of cards at once. Eagle Wing (also called Thirteen-Down) is somewhat similar to Storehouse, and has a uniquely shaped tableau. Dutchess (sometimes spelled Duchess), is a Canfield style game that adds a reserve of four fans, while American Toad is an easy-to-win version of Canfield with two decks.
Two Players: Canfield has been adapted for a multi-player game under the common name Pounce, and is also known as Nerts or Racing Demon. A commercial version exists under the name Solitaire Frenzy, and the published game Dutch Blitz is also a close relative. In Pounce, each player uses his own deck and tableau, playing simultaneously and real time onto shared foundations, with the goal is to be the first to get rid of your reserve pile. You can play with as many as half a dozen players or more, and the frenzied action typically proves to be enormous fun!
FAN GAMES (La Belle Lucie)
Overview: La Belle Lucie, also called in English "Lovely Lucy" or "Beautiful Lutecia", is a classic representative of the family of games typically described as Fan games. It's one of the more difficult games in the genre to win, and thus some of its variants and closely related games have arguably become more popular than Lovely Lucy itself. But this classic game of French origin is a good archetype of the genre, and you'll find it included in most books with patience games, and on most solitaire websites and software. Effectively this game is just a tableau of 17 columns of three cards each (plus a column with a single card), but the fan-style arrangement with horizontally overlapping cards that is traditionally associated with this game is a signature feature.
Game-play: A single deck is dealt face-up into 17 "fans", each consisting of three overlapping cards, plus an 18th column with just one card. Only one card can be transferred within the tableau at a time, so sequences can't be moved, and building happens downwards according to suit. Empty spaces in the tableau may not be filled. The aim is to build up four foundations by suit from Ace to King. Under the most commonly played rules, once you are unable to place or move any more cards, you take all the cards from the tableau and redeal them into fans with three cards each; there are two such re-deals.
Variations: Three Shuffles and a Draw (also called Lovely Lucy With a Draw) adds a merci play, where you can move a single blocked card once during the course of the game. While La Belle Lucie is sometimes called The Fan, this is also the name of a popular variation which allows exposed Kings to be played to empty spaces in the tableau, making the game less frustrating and far more achievable. Trefoil is identical to La Belle Lucie except that the Aces begin on the foundations, resulting in an initial tableau of just 16 fans.
My thoughts: This is a terrific single-deck game, because you have perfect information given that all the cards are face-up, and the large number of columns/fans means that buried cards have at most only a couple of cards blocking them. La Belle Lucie is very difficult to win under the original and strict rules, especially because empty fans may not be refilled, and cards beneath an unplayable exposed card (e.g. a King) are permanently inaccessible. The merci rule that lets you unblock one card is virtually essential, and usually a standard way of playing, but even after two redeals the game can still be hard to finish, depending on the draw. Some of the variants and related games that simplify things slightly are more satisfying. This is one of my favourite solitaire games to play with a single deck, since it is less luck-dependent than many other popular single-deck games like Klondike.

https://preview.redd.it/wbkhlyawend61.jpg?width=600&format=pjpg&auto=webp&s=062ced3c363b906d2a0145ac742cccd257092c30
Related games: One of the more popular games in this family is Super Flower Garden, where building downward is permitted regardless of suit; with good play under these rules the game can be completed almost every single time. Shamrocks takes the essence of La Belle Lucie, but implements several other changes to make the game much easier: Kings are moved to the bottom of the fan during the deal, and you may build up as well as down on the fans (which are limited in size to 3 cards) and can ignore suits; to prevent it being too easy there are no redeals.
Similar games: Games in the Baker's Dozen family (covered previously above) are sometimes classified as Fan games as well, because the game-play is quite similar, with 13 columns/fans of four cards each, but the absence of re-deals gives them a different feel. Bristol is often played with a tableau consisting of fans as well, but there are only eight fans of three cards each, while the rest of the deck functions as a stock that you deal onto three waste or reserve piles. Despite some hidden information, those who appreciate Fan games are likely to appreciate Bristol as well. Intelligence is a two-deck game in the style of La Belle Lucie, while the relatively easy two-deck game Buffalo Bill relies on reserve cells rather than tableau building.
CASTLE GAMES (Beleaguered Castle)
Overview: Beleaguered Castle is the most famous member of what can be called the "Castle" family of solitaire games, and is a classic game that you'll find in most books of Patience. This game sometimes also goes under the alternative names of Laying Siege and Sham Battle. It is an excellent example of an open solitaire game, because all the cards are dealt face-up at the start, so you begin with perfect information.
Game-play: With the four Aces placed in a vertical column as foundations, the rest of the cards are dealt face-up into four rows of six overlapping cards each on either side, forming a tableau consisting of two "wings". As expected, the goal is to build all four foundations in order from Ace through King. Cards may only be moved within the tableau one at a time, rather than in stacks, so only the end card of each row within the tableau may be moved, either to the foundations, to another row in descending sequence regardless of suit, or to an empty space in the tableau.
Variations: In Streets and Alleys, the Aces don't begin in the starting foundations at all, but are included in the initial tableau of dealt cards, so that the four rows on the left side of the foundations each consist of seven cards each rather than six. Thomas Warfield's Stronghold adds a storage cell to Streets and Alleys, to give more strategic options for movement. Citadel improves Beleaguered Castle's initial position slightly by allowing you to build straight to the foundations during the deal, while Selective Castle lets you choose the rank of the foundation cards after the deal. Some solitaire sites offer a Beleaguered Cities variant (sometimes simply called Castle), which makes the game much easier by allowing you to build in ascending or descending sequence (still regardless of suit), and this ensures that you can nearly always complete the game successfully.
My thoughts: Despite the unusual signature "wing" setup, strictly speaking the mechanics of Beleagured Castle are like most other solitaire games (especially Forty Thieves, see below), but with a single deck, eight columns of six cards each, and no stock. The strict rules for movement and building within the tableau make this a very difficult game to complete successfully. Ideally you want to be able to get one of the rows entirely clear, to give you more options for manipulation within the tableau. Even so, being only able to move the outside card on each row is quite limiting, and as a result you will often be thwarted by the luck of the draw early on, especially if high cards bury some lower cards, and so this classic game can be somewhat frustrating. You'll often find yourself quickly redealing and starting over, hoping for better luck the next time around; one advantage of a digital version is that you can keep redealing until you get a deal that seems like a reasonable starting draw. The simpler variant Castle is a good place to start with this game, since it increases your chances of success drastically.

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Related games: Fortress operates on a similar concept, but there are five rows on each side of the foundations instead of four. In addition, you are restricted to building on the same suit, but you may build in ascending or descending sequence. Aces start within the tableau (thus two rows have six instead of five cards). The variant Chessboard applies the same principle as Selective Castle, by letting you choose the rank of the foundation cards after the deal (building around the corner on the foundations as required), in order to take better advantage of the cards you have been dealt. Zerline is a German game where Queens are high, and helps by adding a four-card storage area.
SIR TOMMY GAMES
Overview: Sir Tommy (Old Patience, Try Again, Numerica) is also known as Old Patience, which reflects its origin as the oldest known patience game, and possible ancestor of all others. The average person may not have heard of it, but it deserves a place on this list because this is a game from which so many other solitaire games are derived, including many more familiar ones. It is at the head of a family of games where cards in the tableau can't be moved after being placed, and that's a unique quality that also makes it quite challenging to win.
Game-play: Suits are irrelevant in this game, and the aim is to build four foundations from Ace to King. You deal the deck face-up one at a time, and the tableau has four columns (or waste piles); dealt cards can be played on any column but cannot be moved from one to another. So while it's still technically a building game because you are building up the foundations, there is no packing in the tableau to assist you with this.
Variations: Some variants (e.g. Auld Lang Syne, Tam O'Shanter) turn Sir Tommy into even an simpler luck-based game nearly impossible to win, while others are extremely strategic like the well-known Calculation. Amazons is an interesting version played with a smaller deck that has the goal of building to the Queens (= Amazons), and is best played digitally given the amount of redealing. Other variants make the game easier (and for me, more enjoyable) by increasing the number of tableaus (Strategy, Lady Betty, and Last Chance) or redeals (Acquaintance), or make it more interesting by requiring building by colours (Puss in the Corner, and Colours, Alternate).
My thoughts: Good players can win as many as 20% of their games, and storing cards in the right order on the four columns is critical, because you want to avoid having low valued cards blocked by higher ones, or having too many cards of the same number in one column. Reserving a pile for Kings and another for high cards is often a good strategy. Even so, it's a hard game to win and can be frustrating. I recommend trying some of the easier variants as a way to enjoy this game; there's a good reason so many variants have evolved from the original over time. It's a large family that includes many solitaire variants, and these are well worth trying and exploring.

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Related games: Several two-deck games are in the Sir Tommy family, including Fanny, Frog (also called Toad), Fly, and Grand Duchess, most of which involve using a reserve. Several two-deck games use similar mechanics but operate with a larger 20 card tableau in the style of the simple game Carpet, but involve building both up and down on the foundations; for me personally these are the most fun of all Sir Tommy variants, and include Twenty (also called Sly Fox), Colorado, Grandmother's Patience (also called Grandmamma's Game), and Grandfather's Patience - all excellent games.
Calculation: Calculation deserves special mention, and has become a classic in its own right. What makes it unique is that the foundations are built up by one, two, three, and four respectively, and it requires a lot of skill. The variant Betsy Ross is more luck-dependent but is also easier to complete successfully.
YUKON
Overview: Yukon first appeared in a 1949 book on solitaire games, and has since exploded in popularity. This single deck solitaire game was partly inspired by Klondike, which is of course the most popular solitaire card game of all time. But because Yukon has no stock and more flexible rules for movement of stacks within the tableau, it allows a lot more scope for thinking.
Game-play: While inspired and indebted to Klondike, Yukon creates a game with a very different feel by removing the requirement that stacks of cards must be in alternating sequence in order to be moved. In other words, you can move any stack to a legal card within the tableau, regardless of the sequence of the cards in that stack. While this makes the game easier, another significant change makes it harder: there is no stock that you deal. So all the cards are in the tableau at the outset, and you'll have to manipulate the tableau cleverly to uncover face-down cards and build all four suits onto the four foundations from Ace through King.
Variations: To make Yukon slightly easier, a couple of variants alter things slightly to simplify the gameplay, such as removing the requirement that only Kings can be placed in an empty space in the tableau (this variation is sometimes called Great River). Some digital implementations give the option of reducing the number of suits used, such as in Yukon One Suit, which you can nearly always win, while still having to think carefully.
My thoughts: The rules for manipulating the tableau give you more options than Klondike, and thus more to consider and think about. Both Yukon and Russian Solitaire (mentioned under "related games" below) are extremely popular solitaire games, because they are simultaneously more challenging and more rewarding than Klondike style games. Skill plays more of a role, and there are players so dedicated to Yukon that they have played it thousands of times. In regular Yukon you can expect to win as much as 1 in 4 games, but the added level of difficulty in Russian Solitaire reduces that to as little as once in 20 games. The key is to bring the face-down cards into play as soon as possible.

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Related games: Russian Solitaire makes Yukon harder by only allowing you to build down in the tableau with cards of the same suit, instead of in alternating colours, and it is an extremely popular game in its own right. This requirement is also in place with Alaska, but may build in ascending or descending order in the tableau, which makes it easier to win than Russian Solitaire. Australian Patience is another popular spin-off from Yukon, and adds a stock which is dealt one at a time, while the entire 7x4 tableau starts face up; however this can feel like it's more about careful observation than decision making. Many other Yukon inspired games exist, including games which add things like a reserve, storage cells, or extra decks.
Scorpion: Special mention should be made of popular game Scorpion, which some categorize as part of the Yukon family, and the rules for moving unarranged stacks in Yukon may even originate in Scorpion. However, Scorpion uses Spider's requirement that stacks from Ace to King of the same suit must be assembled within the tableau before being discarded. Scorpion variants include Wasp, Three Blind Mice, Chinese Solitaire, and others.

== Games With Two Decks ==

FORTY THIEVES (Napoleon at St Helena)
Overview: Forty Thieves is a popular and classic game played with two decks, and is also included in most books with patience games. It also goes under the alternate name Napoleon at St Helena (not to be confused with a different solitaire game called "Saint Helena" or "Napoleon's Favorite"), and tradition says that this is the solitaire game Napoleon played while in exile on the island of St Helena. The game also goes under other names, including Roosevelt at San Juan. Its simple rules means that many variations exist, many of which are among the more strategic and satisfying versions of solitaire games that you'll find anywhere. Carefully working through the stock pile and manipulating the discard pile are a big element of successful play.
Game-play: A tableau is dealt with ten columns, each with four overlapping and face-up cards. Strict tableau building rules apply, because only the single top card of each column may be moved, and only onto a card that is the next highest rank of the same suit; any card can be placed into a space that becomes available in the tableau. The remaining stock of 64 cards is turned up one card at a time, with no redeals. The goal is to get all the cards onto the eight foundations from Ace through King in each suit.
Variations: In its strict and classic form, even with good play Forty Thieves is difficult to win, so many variants exist that seek to make the game easier. In some of these, the Aces begin as starting foundations ( San Juan Hill). In others, the tableau is not built down by cards of the same suit but by alternating colours (e.g. Streets), or by any suit other than its matching one (Indian). Some variations allow entire sequences of cards to be moved (Josephine, Forty Bandits, Ali Baba), or combine this with having tableau building in alternating colours (Number Ten, Rank and File, Emperor) or tableau building in any suit (Little Forty). In other variations, multiple redeals of the stock are permitted.
My thoughts: Game-play is very tight in the strict form of the game. It's not always a good idea to play a card just because you can, because you may block cards within the tableau that you need. You also need to pay close attention to duplicates, since two decks are in play. As a result, careful planning and consideration is needed. Unused stock typically ends up into an increasingly large face-up discard pile, but in the latter parts of the game skilful play often makes it possible to dig back through this and complete the game. This usually proves most satisfying when playing with one of the variants that makes the game slightly easier, to increase your chances of pulling out a win. Even with these variants, you'll have to play skillfully, making the Forty Thieves family of solitaire games one of the more popular choices for those who like a longer experience that is thoughtful, challenging, and yet solvable, and where skill plays even more of a role than luck.

https://preview.redd.it/p251re93fnd61.jpg?width=600&format=pjpg&auto=webp&s=9521b0ca4458c88d6cd679fdcaf37b4a151a5479
More variations: Instead of 10 tableau piles, some variations increase this to 12 piles (Blockade, Napoleon's Square, Corona) or 13 piles (Lucas, Waning Moon); or decrease it to 9 piles (Maria) or 8 piles (Forty and Eight, Congress, Parliament, Diplomat, Red and Black), each with different combinations of rules for tableau building. Games with just 6 piles (Blind Alleys, Pas Seul) or 5 piles (Double Rail) begin to feel much like Klondike.
Related games: Many other games take the Forty Thieves style concept and adjust it in more significant ways. In Interchange (more difficult), Breakwater, and Alternations, the initial tableau includes face-down and face-up cards. The very popular Thieves of Egypt begins with a pyramid shaped tableau. Busy Aces is a straight forward game in the style of Forty Thieves that is at the head of its own family, which includes the much simpler Fortune's Favor, a simple game ideal for beginners. For a terrific overview of all the Forty Thieves related games and their different nuances, consult Thomas Warfield's excellent complete guide to Forty Thieves types games.
CONCLUSION
This is by no means a comprehensive list that includes all builder-style solitaire games. But along with Klondike, Spider, and FreeCell, these seven additional games - Baker's Dozen, Beleaguered Castle,Canfield, Forty Thieves, La Belle Lucie, Sir Tommy, Yukon, and Forty Thieves - and the many related games that belong to their families, are the most common and popular forms of solitaire games that involve building. They have inspired many solitaire games like them, and have stood the test of time well.
If you enjoy Klondike, which is the most popular version of solitaire in the world, then Canfield and Yukon are natural games to explore next. Beleaguered Castle can be a little frustrating due to the strict rules and dependency on the luck of the draw, and even the other games in its family can be quite challenging. I'd recommend it only for more experienced and dedicated players, and would instead suggest next exploring Baker's Dozen and the games in the "Fan" family inspired by La Belle Lucie.
Their style of play is somewhat similar to Forty Thieves and its many siblings, which double the number of cards in the game by adding a second deck, and also adds a stock pile and discard pile you must manage. Forty Thieves type games are among the best you'll find for those who like a more challenging, thoughtful, and longer solitaire experience.
Author's note: I first published this article at PlayingCardDecks here.
submitted by EndersGame_Reviewer to solitaire [link] [comments]

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submitted by freespinsbonus to u/freespinsbonus [link] [comments]

Background on that credit cooperative Toda tried that failed - because he made bad decisions and was too incompetent to hire qualified staff?

Sounds kinda like somebody who goes bankrupt in the casino business, right? But we're told over and over and over that Toda was "a successful businessman". Let's take a look at one of the rare examples of his supposed business savvy, which is rare because, while SGI tells us that Toda had "ten businesses" or "seventeen businesses", it only identifies TWO - the publishing company that went bankrupt and the failed credit cooperative.
Hmmm...
Anyhow, on to business! This is all from The Human Revolution, Vol. 2, First Edition 1974. First, a bit of a lead-in about the failing publishing company because that's an integral part of the narrative:
When word got out about the condition the company was in, Toda's associates in the publishing field were certain to react in different ways. Some would sympathize, others would laugh, and perhaps some would make derogatory comments about Toda's abilities in business.
Perhaps 😐
But none of this would alter him.
Why not? If you fail at something, shouldn't the thought at least cross your mind that you need to do something different to avoid that outcome again? If you were able to understand why you failed, wouldn't that knowledge help you perhaps make better decisions in the future? Ah, but that would require change, something Ikeda prides himself on never doing, so naturally, his "mentor" would never, either.
Let the publishing firm stop operations, let it go bankrupt, Josei Toda was and would remain a man with a great mission.
See, when people can't focus on their work, they don't tend to do as well. This is one of the dangerous aspects of religious zealotry.
But he would always rise to the top again. That was the kind of man he was, and Yamamoto was certain that some day the whole world would come to understand and respect this great personality. (p. 200)
Made to order in his ghostwritten fictitious novels! But the truth peeks out once in a while from under the sloppy covering of lies. Let's back up a few pages and see what led up to all this.
As one of the initial steps to implement the Dodge Line, all new loans from the Financial Bank for Reconstruction were halted. This dealt industry a crippling blow and caused a panic in financial circles that had immediate repercussions in the offices of Josei Toda's publishing firm.
Reopened after the war primarily to serve as a basis for the rebuilding of the Soka Gakkai
THERE's a big problem right there....
Toda's company, Nihon Shogakkan, had in that sense been a success, largely due to his efficient and able management. But it was already financially shaky when the Dodge Line, by stimulating a tight-money policy in local banks, seriously reduced Toda's operational funds.
Okay - let's pause here. It appears that Toda's supposed "efficient and able management" was all about restarting the Soka Gakkai. What we learn here is that Toda's company is "financially shaky" - it is only surviving thanks to infusions of other people's money in the form of bank loans. His publishing business is NOT profitable, though earlier we were told it was! If the only way you can stay open is by taking out loans on an ongoing basis, you're insolvent.
It is possible that he ought to have acted quickly to reduce business expenses by cutting back on the staff and effecting other emergency methods.
Yes, that would have been consistent with "efficient and able management" IF that "efficient and able management" had been referring to the management of his publishing business.
But he could not because he was fundamentally positive and humane in business. He could not find it in his heart to fire people who had been loyal to him, the company, and Soka Gakkai through very trying times. Perhaps he was not cold-blooded enough to succeed in modern business.
Or perhaps he simply WASN'T capable of "efficient and able management".
But that would mean he wasn't a successful businessman, and the whole rest of the narrative insists that he WAS a successful businessman! None of this is making any narrative sense.
A resourceful man, never at a loss for fresh ideas, especially in times of trouble, Toda gave much thought to his predicament. At last he decided that when money is tight the way to profit is to open a credit association. A small moneylending business would provide the operational funds so badly needed by his publishing firm. As luck would have it, something promising in this line turned up quite soon.
Sense of foreboding...rising...rising...
One morning in June, 1949, Toda received an unexpected visit from Taro Kurikawa, an old acquaintance who had been kind enough to lend office space to Toda when he first reopened the publishing business after the war.
This source stated plainly that Toda bought the whole building at the very beginning. With his own money.
The two men discussed many things, including the Dodge Line and the menacing effect it was having on Toda's business. Kurikawa, who had once been a member of the Tokyo metropolitan assembly, had many friends.
Maybe HE should be the one starting a credit cooperative!😃
When Toda told him of his idea to start a small finance company, Kurikawa listened attentively. Then slapping his thigh, he suddenly said: "I've got it. You're right that in times like these lending money is the only way to survive, and I just got wind of some news that might interest you."
Isn't that a strange way of thinking? That when people don't have any money, the best way to MAKE money is to lend THEM money? How are they going to pay it back if they don't have any money? Isn't that predatory and UGLY?? Like loan-sharking?? DEFINITELY non-Buddhist!
"It's not definite yet, but I hear that an old acquaintance of mine - Toru Oi - is trying to convert his consumers' guild into a credit cooperative. He used to be a high government offical; but he's gotten old, and it would be dangerous for him to assume management of a business."
WHY "dangerous"??
"So far, he is having difficulties changing his guild into a credit company because he can't find the right partner. That's where you come in with your great knack for business."
Ha ha ha.
There it is again.
"What do you think? I'll help too, if you need me. If you're interested, I could call on him today and check the matter out."
Toda knew too much about business to become overly enthusiastic over all offers presented. After thinking a minute he said: "It's not a bad idea, but it wouldn't be so easy to make a success of something like that. To be frank, if someone else had come to me with the plan, I'd have turned it down."
Odd...if he really "knew so much about business".
"Oi is absolutely all right, except for his age. There will be some legal problems, but since the investor will be the same person, they shouldn't amount to much. It's not as if you were starting a new company from scratch; you'll just be changing an old one."
This doesn't sound very good...
From what Kurikawa said, it appeared that the new firm could start operations immediately. Still Toda hesitated: "Are you sure this consumers' guild isn't in danger of going broke? I couldn't afford to take on anything unsound at this stage in the game."
Does anyone know what a "consumers' guild" even is?
"No. It's not making much, but I know for certain that it's not in the red, either," said Kurikawa.
Doth the lady protest too much?
"I'll talk to OI, see what he says, and call you again. Maybe you could arrange a meeting in a few days."
"All right," said Toda. "We can meet first. I'll decide whether to get involved in this after we've met."
A few days later, Toda met Mr. Oi, who explained to him the legal procedures for changing the present status to that of a credit cooperative. He then outlined the running of the company, listed the board of directors, and briefly related their duties. Toda was appalled at the inefficiency with which Oi managed things. But the very challenge of taking on such a company, which was not in fact in desperate financial straits
Methinks the lady doth protest too much!
whetted his appetite for business.
So here we've got someone who knows nothing about this type of business, who considers himself qualified to judge whether it's solvent or not - given that there were not audit provisions or reporting requirements for businesses like there are today. Why couldn't "Oi" have shown him falsified financial statements? Toda would have never known...
Toda accepted the offer of partnership that Oi made and set out immediately to take the necessary legal steps.
Notice that this credit cooperative is originally a partnership but becomes solely Toda's as the narrative goes on. Even though it originally had its own board of directors, who would have stayed in place if this had been a partnership bringing a new partner on board as described. What about them?
...the new company, named the Toko Credit Cooperative, finally opened in the fall. The offices were on the first floor of Toda's Nihon Shogakkan
Remember, that building TODA purchased.
and most of the staff, too, came from the publishing company. (pp. 190-193)
Why would anyone think that people who had worked for a publishing company would know anything about how to run a credit cooperative? The savvy businessperson, when embarking on a new venture, hires the most qualified people that can be found in that type of business! NOT people from church, neighbors, relatives, and that guy he has drinks with at the bar most Thursday nights!
In contrast to the rising trends in Soka Gakkai affairs, the Nihon Shogakkan publishing company pursued a steady downhill course. The tight-money policy, overproduction in the publishing business, and finally, the rebirth of many of the popular magazines that had been discontinued during the war defeated small publishing houses. Toda's magazines, Ruby and Boys' Adventures, had done well at first, even when book sales were dropping.
That's because they were PORN: Take a look.
This is a page from Ruby.
But soon these two periodicals could no longer withstand competition from the big magazines. Ruby failed first, as large numbers of issues were returned unsold each month. Boys' Adventures managed somehow to stay in the black for a while. In August, 1949, Toda changed its name to The Boy of Japan in the hope of attracting buyers, but by autumn unsold copies had reached eighty percent of all issues printed.
Changing the NAME and not the CONTENT to fix a failing publication seems like a BAD business decision to me.
One chilly, cloudy fall morning, Toda assembled his employees in the main office and had Okumura, the accountant, give a full statement of the financial status of the firm. The figures that Okumura read in a dispirited voice left no room for doubt: the company was facing a severe crisis, with a deficit of millions of yen each month.
See? It was only loans from the bank that were keeping the company afloat.
Until that moment, many of these people had not opened their eyes to the true significance of the returned books, the unsold magazines, the unpaid bills, and the complaints about arrears from the printing and paper companies. For one thing, the glow of happiness they had experienced at the wonderfully successful fourth general meeting of Soka Gakkai still lingered.
This should illustrate the danger of mixing religious zealotry with business. Religious zealotry makes people addled.
But more important, no one who worked for Toda could believe that he would not somehow pull them out of any preidcament. While realizing that the company was in trouble they nevertheless continued to trust that Toda would fix it all.
Oh, where, oh where is someone who can STAND UP??
"I have thrown this open to you becasue I trust you and need your suggestions," Toda said, addressing everyone present.
"Those figures must be wrong," came a voice from the back of the room.
"Figures don't lie," retorted Toda. "And Okumura arrived at these figures after long and very careful calculations. Human beings - especially people who lack strength - interpret things the way they want them to be.
"You're weak, you worthless worms!"
Also, preaching.
"When it is convenient, they can convince themselves that black is white. But cold, hard figures can't be treated that way: you can't make a credit out of a debit.
Actually, that is very easy to do! Debits are your assets; credits are your liabilities. You can use your "debits" as a down payment for something; then all you have left are the "credits" for what you are on the hook to pay back! Sheesh. Obviously, these ghostwriters weren't accountants or even Accounting Honors Students!
"Figures do nothing but illuminate the incontrovertible facts, and recognizing them frankly for what they are takes courage. The way a person acts on the basis of these frightening figures shows what kind of stuff he is made of. Facing the facts and using them is what is meant by true human strength."
Ugh. MORE preaching.
The employees believed for a moment that this remark was another one of Toda's introductions to a splendid solution. But from his solemn look and from what he said next they saw that the situation was grave.
That ol' incompetent omniscient narrator again. SUCH terrible writing.
"I'm serious. If any of you have any ideas to offer, please speak up. These figures are not just correct, I suspect they are optimistic. They are still incomplete, for one thing. The number of returned magazines covers only the period ending three months ago. We can be fairly sure that when the rest of the figures are in the picture will be still darker. Since the situation is certain to get worse, we've got to put our minds to it now. Don't misunderstand me; I'm not blaming you. I only want your ideas and opinions."
THIS isn't "leadership". And it isn't the clerks' job to figure out how to save the company. They weren't even aware of the company's desperate situation.
Bewildered by the gloomy outlook of the company and by Toda's complete lack of his usual wit and humor, no one had anything to suggest.
"Well," said Toda, "it's not surprising that you have nothing to say on such short notice. I've been thinking about this for a long time, and I have only one idea. We must stop publishing. It may be that in the near future we can start again, but examining the pluses and minuses has convinced me that we must stop right now. If we do not, we will only be adding to our deficit, no matter how hard we work."
"Of course, I shall expect all of you to do your best in cleaning up the remaining affairs of the publishing company. We'll gradually start thinking about what future steps to take at the proper time. I hope you'll all take this bravely. Try not to be discouraged. Remember that I expect a lot from my disciples. Stopping publication is hard on us, but we won't be causing anyone else any trouble."
As they drifted aimlessly back to their desks, the employees of Nihon Shogakkan were in a state of semishock. The publishing company was going to close down. Toda's words of encouragement
THAT's what passed for "encouragement"??
had little effect. Many of the people thought most seriously about what they would do for a living if the company closed permanently. Still, all of them cared enough about Toda not to betray such feelings by so much as a look, let alone a word.
Because that's the Japanese way.
The news of the cessation of publishing activities came as a deep shock to Shin'ichi Yamamoto. Since joining Toda's firm in January, 1949, he had devoted himself to the magazine Boys' Adventures, which had gained some popularity. In May he had been appointed editor-in-chief of the magazine.
Recall that Ikeda had been employed at a different publishing company before he came to work for Toda.
... A sense of accomplishment and happiness at his promotion inspired Yamamoto to devote all his time to the magazine, of which he was proud. His work brought him into closer contact with many small children.

WHAT??

He watched them fondly as they played pranks, laughed, cried over quarrels, or chewed their pencils as they puzzled over difficult problems in their textbooks. Often he felt an impulse to hold them in his arms. He felt that he would be willing to do anything for them.
What IS this? This is so weird! And remember, once Ikeda had children of his own, he turned into the world's foremost absentee father and deadbeat dad! Is this supposed to gloss over THAT uncomfortable fact?
... Yamamoto's personality and and his ardor for his magazine won him friends among the artists and their families. From time to time, when writers or painters were out of sorts, the charm of Yamamoto's way triumphed over their bad humor and enabled them to finish on time tasks that otherwise might have been late. For the most thorny personal problems, Yamamoto called on the intercession of wives and other family members. He always made a good impression and won the affection and confidence of everyone with whom he came into contact. As he learned the many aspects of his work, day by day Yamamoto found it more interesting and worthwhile. Gradually, as he became proficient in his tasks, his self-confidence grew and fed his aspirations for the future.
Gaaah - my fingers just threw up all over the keyboard. Gimme a minute...
In the fall of 1949, he started working on ambitious plans for a special New Year issue of The Boy of Japan, as the magazine was by then called. Blah blah blah.
Because his hopes were high, the announcement of plans to halt publication came as an especially great blow to Yamamoto. It was almost as if an airplane that he had been piloting had suddenly lost power and started hurtling earthward. He saw with painful clarity that he could do nothing but resign
If only!
himself to the collapse of his beloved boys' magazine.
Yeesh, such overblown, puffy, florid prose. Yeah, we get it - reality sometimes bites. And having to FACE reality can be painful, especially when one has obviously been operating from a position of delusion. But lay off the flowery phrasing a little...
Fortunately, a messenger boy from a printing company came in with the galley proofs of the December issue of the magazine. Remembering what Toda had said about not letting the halt of publications interfere with outstanding business, Yamamoto started thumbing through the pages of proof. As the smell of fresh printer's ink filled his nostrils, Yamamoto quickly became absorbed in his task, aware all the while that perhaps this was the last work he would ever do on the magazine to which he had devoted so much love and care. When he finished his proof, he looked at his watch and saw that he had read through the lunch hour. He was hungry.
Big boy's gotta eat!
Yamamoto started chewing on the proofs.
Deciding to go out for something to eat, he rose and moved toward the front door of the office.
What, they couldn't just write, "He got up and headed out" instead??
As Yamamoto passed the reception area, he caught a glimpse of Toda laughing happily over a game of Japanese chess that he was playing with a frequent visitor to the company.

"What a man!" thought Yamamoto.

There he sat playing a game as if nothing was wrong, when only this morning he had announced that the company was about to collapse. (pp. 194-199)
While the rest of Toda's employees suffered under the paralyzing effects of the bad news, Yamamoto set briskly about his afternoon errands. First, he had to call on an artist to pay for some work. Then he had to pick up the plate for an ink drawing for the December issue of The Boy of Japan.
The artist's house was cold, bleak, and disorderly; but the man had apparently been eagerly awaiting Yamamoto's visit. ...Almost before he was aware of it, Yamamoto was talking about Nichiren Shoshu and the philosophy of Nichiren Daishonin. He did not intend to try and convert the artist.
SUUUURE he didn't...
In fact, he was still not actually talking with that aim in mind. But the painter became very interested. Though he had no knowledge of Buddhism, what Yamamoto told him fired his imagination. Before they parted, the painter said he would like to discuss the matter more fully some other time. Yamamoto, after promising to contact him again soon, went out into the twilight. (pp. 201-202)
...and that's the last we ever hear of this artist/painter! I suspect this vignette was inserted for the sole purpose of making it appear that Ikeda had ever attempted shakubuku, even inadvertently. Because Ikeda has never shakubukued ANYONE! Not ONE of those "world leaders" Ikeda has paid for a photo-op with held DIALOGUES with ever converted... SENSEIFAIL!!
The day the last issue of The Boy of Japan - the December issue - came off the press, the weather was clear and bright outside the Kanda offices of Nihon Shogakkan. Inside, a gloomy silence reigned. As Shin'ichi Yamamoto sat caressingly reading the final product of his work
eeeewwwwwwww
others in the office were whispering among themselves about where they would go to work and what they would do when the company finally collapsed, which it was certain to do within a matter of days.
As a matter of fact, on the very next day, Toda called his staff together to announce the closing of the publishing company and, on a more hopeful note, to explain the nature and policies of the new credit cooperative. All members of the publishing staff who wished to remain were automatically put on the payroll of the credit company as soon as Shogakkan was officially declared closed. Toda had sensed the dissatisfaction and insecurity of his staff members and he held this meeting of explanation in an attempt to calm fears.
Ugh. SUCH awkward writing.
While relating stories of his many years of management experience and the successes and failures he had lived through, he illustrated his points by referring to the basic principles of both communism and capitalism. He explained what a credit cooperative is
We were just told that same information only a few sentences ago...
and went on to relate why he had decided to undertake this kind of enterprise, showing wherein he saw hope for its future development and growth.
Blah blah blah. Lecture, preach, lecture. Ugh.
Yamamoto realized that much of what Toda said was not being sympathetically received by members of the organization who were already planning to quit at the earliest chance.
Why not yesterday? Or right NOW if they truly had such intent?
Nonetheless, he was deeply moved by the speech, especially when Toda concluded with: "All business enterprises are subject to rises and falls. Economics, like all other things, has its own rules, which cannot be ignored. Once those rules are understood, it is effort, enthusiasm, and patience that determine the success or failure of a company.
Wow - pretty OBLIVIOUS to be lecturing/preaching at his staff like this when his OWN company has just failed. No self-awareness at ALL, that Toda!
Meanwhile, Ikeda: "What a man!"
"Hard work is the same in all companies, big and small. As far as my experience teaches, as long as people are not afraid of hard work, even though things may sometimes seem desperate, a way will always be found."
Before adjourning the meeting, Toda instructed Okumura to divide all cash on hand equally and to distribute it among his employees as part of their salaries. None of them ever knew how valuable that money could have been to the firm itself. (p. 203-204)
Another for our #ThatHappened files. The biz is supposedly insolvent, can't pay its bills, is months behind in its bills, yet they have money to pay "an artist" and to hand out as a lovely parting gift for the staff who are just transferring directly over to the new credit cooperative. WHY would he give them the business' money when he'd already given them new jobs to slide right on over into?? Without even a day's loss of pay?? THAT's not competent management.
This is the end of 1949.
What they're also not coming right out and stating plainly is that Toda started up a lending operation, and that he lent money to desperate people as incentive to join his Soka Gakkai.
From around the spring of 1950, the performance of Toda's credit association fell into decline and its business operations were suspended. In August, Toda announced he was stepping down from his position as general director of the Soka Gakkai in order to prevent his business problems from negatively impacting the organization. Source
BOY, THAT ship went down fast! Didn't even make it out of the harbor!
Notice that Ikeda started working for Toda in early 1949. There are reports that Ikeda was involved in collections. Notice that, once Ikeda got involved, Toda became more successful, though it's typically couched in terms of how many more families they convinced to convert. One can only wonder how much of this was because these families were on the hook to Toda because they owed him money. This type of private lending was probably completely unregulated as well - along the lines of the "payday loans" businesses that charge astronomical interest rates and get people caught up in a cycle where they can never pay back their debts and must be constantly borrowing more and more and more. There's a whole "honor code" in Japanese culture that we gaijin have no way of understanding - Japanese people will often go to great lengths and do all sorts of unimaginable stuff just to avoid "losing face" and because they owe someone else. Source
Is it possible that Toda got into one of the prison gangs for a lot of money while he was incarcerated and had to quick pay off some deadly debts? I've seen "Drive" and "Shot Caller" - I know how that works. Pretty quick to drive the credit cooperative straight into the ground, given that he was just a partner AND there was supposed to be a board of directors watching over the operations! Whatever happened to the board and Oi?? See how it's suddenly ALL Toda's?
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